| 
							- \input texinfo @c -*- texinfo -*-
 - @documentencoding UTF-8
 - 
 - @settitle Developer Documentation
 - @titlepage
 - @center @titlefont{Developer Documentation}
 - @end titlepage
 - 
 - @top
 - 
 - @contents
 - 
 - @chapter Developers Guide
 - 
 - @section Notes for external developers
 - 
 - This document is mostly useful for internal FFmpeg developers.
 - External developers who need to use the API in their application should
 - refer to the API doxygen documentation in the public headers, and
 - check the examples in @file{doc/examples} and in the source code to
 - see how the public API is employed.
 - 
 - You can use the FFmpeg libraries in your commercial program, but you
 - are encouraged to @emph{publish any patch you make}. In this case the
 - best way to proceed is to send your patches to the ffmpeg-devel
 - mailing list following the guidelines illustrated in the remainder of
 - this document.
 - 
 - For more detailed legal information about the use of FFmpeg in
 - external programs read the @file{LICENSE} file in the source tree and
 - consult @url{https://ffmpeg.org/legal.html}.
 - 
 - @section Contributing
 - 
 - There are 3 ways by which code gets into FFmpeg.
 - @itemize @bullet
 - @item Submitting patches to the main developer mailing list.
 -       See @ref{Submitting patches} for details.
 - @item Directly committing changes to the main tree.
 - @item Committing changes to a git clone, for example on github.com or
 -       gitorious.org. And asking us to merge these changes.
 - @end itemize
 - 
 - Whichever way, changes should be reviewed by the maintainer of the code
 - before they are committed. And they should follow the @ref{Coding Rules}.
 - The developer making the commit and the author are responsible for their changes
 - and should try to fix issues their commit causes.
 - 
 - @anchor{Coding Rules}
 - @section Coding Rules
 - 
 - @subsection Code formatting conventions
 - 
 - There are the following guidelines regarding the indentation in files:
 - 
 - @itemize @bullet
 - @item
 - Indent size is 4.
 - 
 - @item
 - The TAB character is forbidden outside of Makefiles as is any
 - form of trailing whitespace. Commits containing either will be
 - rejected by the git repository.
 - 
 - @item
 - You should try to limit your code lines to 80 characters; however, do so if
 - and only if this improves readability.
 - 
 - @item
 - K&R coding style is used.
 - @end itemize
 - The presentation is one inspired by 'indent -i4 -kr -nut'.
 - 
 - The main priority in FFmpeg is simplicity and small code size in order to
 - minimize the bug count.
 - 
 - @subsection Comments
 - Use the JavaDoc/Doxygen  format (see examples below) so that code documentation
 - can be generated automatically. All nontrivial functions should have a comment
 - above them explaining what the function does, even if it is just one sentence.
 - All structures and their member variables should be documented, too.
 - 
 - Avoid Qt-style and similar Doxygen syntax with @code{!} in it, i.e. replace
 - @code{//!} with @code{///} and similar.  Also @@ syntax should be employed
 - for markup commands, i.e. use @code{@@param} and not @code{\param}.
 - 
 - @example
 - /**
 -  * @@file
 -  * MPEG codec.
 -  * @@author ...
 -  */
 - 
 - /**
 -  * Summary sentence.
 -  * more text ...
 -  * ...
 -  */
 - typedef struct Foobar @{
 -     int var1; /**< var1 description */
 -     int var2; ///< var2 description
 -     /** var3 description */
 -     int var3;
 - @} Foobar;
 - 
 - /**
 -  * Summary sentence.
 -  * more text ...
 -  * ...
 -  * @@param my_parameter description of my_parameter
 -  * @@return return value description
 -  */
 - int myfunc(int my_parameter)
 - ...
 - @end example
 - 
 - @subsection C language features
 - 
 - FFmpeg is programmed in the ISO C90 language with a few additional
 - features from ISO C99, namely:
 - 
 - @itemize @bullet
 - @item
 - the @samp{inline} keyword;
 - 
 - @item
 - @samp{//} comments;
 - 
 - @item
 - designated struct initializers (@samp{struct s x = @{ .i = 17 @};});
 - 
 - @item
 - compound literals (@samp{x = (struct s) @{ 17, 23 @};}).
 - 
 - @item
 - Implementation defined behavior for signed integers is assumed to match the
 - expected behavior for two's complement. Non representable values in integer
 - casts are binary truncated. Shift right of signed values uses sign extension.
 - @end itemize
 - 
 - These features are supported by all compilers we care about, so we will not
 - accept patches to remove their use unless they absolutely do not impair
 - clarity and performance.
 - 
 - All code must compile with recent versions of GCC and a number of other
 - currently supported compilers. To ensure compatibility, please do not use
 - additional C99 features or GCC extensions. Especially watch out for:
 - 
 - @itemize @bullet
 - @item
 - mixing statements and declarations;
 - 
 - @item
 - @samp{long long} (use @samp{int64_t} instead);
 - 
 - @item
 - @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
 - 
 - @item
 - GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
 - @end itemize
 - 
 - @subsection Naming conventions
 - All names should be composed with underscores (_), not CamelCase. For example,
 - @samp{avfilter_get_video_buffer} is an acceptable function name and
 - @samp{AVFilterGetVideo} is not. The exception from this are type names, like
 - for example structs and enums; they should always be in CamelCase.
 - 
 - There are the following conventions for naming variables and functions:
 - 
 - @itemize @bullet
 - @item
 - For local variables no prefix is required.
 - 
 - @item
 - For file-scope variables and functions declared as @code{static}, no prefix
 - is required.
 - 
 - @item
 - For variables and functions visible outside of file scope, but only used
 - internally by a library, an @code{ff_} prefix should be used,
 - e.g. @samp{ff_w64_demuxer}.
 - 
 - @item
 - For variables and functions visible outside of file scope, used internally
 - across multiple libraries, use @code{avpriv_} as prefix, for example,
 - @samp{avpriv_aac_parse_header}.
 - 
 - @item
 - Each library has its own prefix for public symbols, in addition to the
 - commonly used @code{av_} (@code{avformat_} for libavformat,
 - @code{avcodec_} for libavcodec, @code{swr_} for libswresample, etc).
 - Check the existing code and choose names accordingly.
 - Note that some symbols without these prefixes are also exported for
 - retro-compatibility reasons. These exceptions are declared in the
 - @code{lib<name>/lib<name>.v} files.
 - @end itemize
 - 
 - Furthermore, name space reserved for the system should not be invaded.
 - Identifiers ending in @code{_t} are reserved by
 - @url{http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02, POSIX}.
 - Also avoid names starting with @code{__} or @code{_} followed by an uppercase
 - letter as they are reserved by the C standard. Names starting with @code{_}
 - are reserved at the file level and may not be used for externally visible
 - symbols. If in doubt, just avoid names starting with @code{_} altogether.
 - 
 - @subsection Miscellaneous conventions
 - 
 - @itemize @bullet
 - @item
 - fprintf and printf are forbidden in libavformat and libavcodec,
 - please use av_log() instead.
 - 
 - @item
 - Casts should be used only when necessary. Unneeded parentheses
 - should also be avoided if they don't make the code easier to understand.
 - @end itemize
 - 
 - @subsection Editor configuration
 - In order to configure Vim to follow FFmpeg formatting conventions, paste
 - the following snippet into your @file{.vimrc}:
 - @example
 - " indentation rules for FFmpeg: 4 spaces, no tabs
 - set expandtab
 - set shiftwidth=4
 - set softtabstop=4
 - set cindent
 - set cinoptions=(0
 - " Allow tabs in Makefiles.
 - autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8
 - " Trailing whitespace and tabs are forbidden, so highlight them.
 - highlight ForbiddenWhitespace ctermbg=red guibg=red
 - match ForbiddenWhitespace /\s\+$\|\t/
 - " Do not highlight spaces at the end of line while typing on that line.
 - autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@@<!$/
 - @end example
 - 
 - For Emacs, add these roughly equivalent lines to your @file{.emacs.d/init.el}:
 - @lisp
 - (c-add-style "ffmpeg"
 -              '("k&r"
 -                (c-basic-offset . 4)
 -                (indent-tabs-mode . nil)
 -                (show-trailing-whitespace . t)
 -                (c-offsets-alist
 -                 (statement-cont . (c-lineup-assignments +)))
 -                )
 -              )
 - (setq c-default-style "ffmpeg")
 - @end lisp
 - 
 - @section Development Policy
 - 
 - @subsection Patches/Committing
 - @subheading Licenses for patches must be compatible with FFmpeg.
 - Contributions should be licensed under the
 - @uref{http://www.gnu.org/licenses/lgpl-2.1.html, LGPL 2.1},
 - including an "or any later version" clause, or, if you prefer
 - a gift-style license, the
 - @uref{http://opensource.org/licenses/isc-license.txt, ISC} or
 - @uref{http://mit-license.org/, MIT} license.
 - @uref{http://www.gnu.org/licenses/gpl-2.0.html, GPL 2} including
 - an "or any later version" clause is also acceptable, but LGPL is
 - preferred.
 - If you add a new file, give it a proper license header. Do not copy and
 - paste it from a random place, use an existing file as template.
 - 
 - @subheading You must not commit code which breaks FFmpeg!
 - This means unfinished code which is enabled and breaks compilation,
 - or compiles but does not work/breaks the regression tests. Code which
 - is unfinished but disabled may be permitted under-circumstances, like
 - missing samples or an implementation with a small subset of features.
 - Always check the mailing list for any reviewers with issues and test
 - FATE before you push.
 - 
 - @subheading Keep the main commit message short with an extended description below.
 - The commit message should have a short first line in the form of
 - a @samp{topic: short description} as a header, separated by a newline
 - from the body consisting of an explanation of why the change is necessary.
 - If the commit fixes a known bug on the bug tracker, the commit message
 - should include its bug ID. Referring to the issue on the bug tracker does
 - not exempt you from writing an excerpt of the bug in the commit message.
 - 
 - @subheading Testing must be adequate but not excessive.
 - If it works for you, others, and passes FATE then it should be OK to commit
 - it, provided it fits the other committing criteria. You should not worry about
 - over-testing things. If your code has problems (portability, triggers
 - compiler bugs, unusual environment etc) they will be reported and eventually
 - fixed.
 - 
 - @subheading Do not commit unrelated changes together.
 - They should be split them into self-contained pieces. Also do not forget
 - that if part B depends on part A, but A does not depend on B, then A can
 - and should be committed first and separate from B. Keeping changes well
 - split into self-contained parts makes reviewing and understanding them on
 - the commit log mailing list easier. This also helps in case of debugging
 - later on.
 - Also if you have doubts about splitting or not splitting, do not hesitate to
 - ask/discuss it on the developer mailing list.
 - 
 - @subheading Ask before you change the build system (configure, etc).
 - Do not commit changes to the build system (Makefiles, configure script)
 - which change behavior, defaults etc, without asking first. The same
 - applies to compiler warning fixes, trivial looking fixes and to code
 - maintained by other developers. We usually have a reason for doing things
 - the way we do. Send your changes as patches to the ffmpeg-devel mailing
 - list, and if the code maintainers say OK, you may commit. This does not
 - apply to files you wrote and/or maintain.
 - 
 - @subheading Cosmetic changes should be kept in separate patches.
 - We refuse source indentation and other cosmetic changes if they are mixed
 - with functional changes, such commits will be rejected and removed. Every
 - developer has his own indentation style, you should not change it. Of course
 - if you (re)write something, you can use your own style, even though we would
 - prefer if the indentation throughout FFmpeg was consistent (Many projects
 - force a given indentation style - we do not.). If you really need to make
 - indentation changes (try to avoid this), separate them strictly from real
 - changes.
 - 
 - NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
 - then either do NOT change the indentation of the inner part within (do not
 - move it to the right)! or do so in a separate commit
 - 
 - @subheading Commit messages should always be filled out properly.
 - Always fill out the commit log message. Describe in a few lines what you
 - changed and why. You can refer to mailing list postings if you fix a
 - particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
 - Recommended format:
 - 
 - @example
 - area changed: Short 1 line description
 - 
 - details describing what and why and giving references.
 - @end example
 - 
 - @subheading Credit the author of the patch.
 - Make sure the author of the commit is set correctly. (see git commit --author)
 - If you apply a patch, send an
 - answer to ffmpeg-devel (or wherever you got the patch from) saying that
 - you applied the patch.
 - 
 - @subheading Complex patches should refer to discussion surrounding them.
 - When applying patches that have been discussed (at length) on the mailing
 - list, reference the thread in the log message.
 - 
 - @subheading Always wait long enough before pushing changes
 - Do NOT commit to code actively maintained by others without permission.
 - Send a patch to ffmpeg-devel. If no one answers within a reasonable
 - time-frame (12h for build failures and security fixes, 3 days small changes,
 - 1 week for big patches) then commit your patch if you think it is OK.
 - Also note, the maintainer can simply ask for more time to review!
 - 
 - @subsection Code
 - @subheading API/ABI changes should be discussed before they are made.
 - Do not change behavior of the programs (renaming options etc) or public
 - API or ABI without first discussing it on the ffmpeg-devel mailing list.
 - Do not remove widely used functionality or features (redundant code can be removed).
 - 
 - @subheading Remember to check if you need to bump versions for libav*.
 - Depending on the change, you may need to change the version integer.
 - Incrementing the first component means no backward compatibility to
 - previous versions (e.g. removal of a function from the public API).
 - Incrementing the second component means backward compatible change
 - (e.g. addition of a function to the public API or extension of an
 - existing data structure).
 - Incrementing the third component means a noteworthy binary compatible
 - change (e.g. encoder bug fix that matters for the decoder). The third
 - component always starts at 100 to distinguish FFmpeg from Libav.
 - 
 - @subheading Warnings for correct code may be disabled if there is no other option.
 - Compiler warnings indicate potential bugs or code with bad style. If a type of
 - warning always points to correct and clean code, that warning should
 - be disabled, not the code changed.
 - Thus the remaining warnings can either be bugs or correct code.
 - If it is a bug, the bug has to be fixed. If it is not, the code should
 - be changed to not generate a warning unless that causes a slowdown
 - or obfuscates the code.
 - 
 - @subheading Check untrusted input properly.
 - Never write to unallocated memory, never write over the end of arrays,
 - always check values read from some untrusted source before using them
 - as array index or other risky things.
 - 
 - @subsection Documentation/Other
 - @subheading Subscribe to the ffmpeg-cvslog mailing list.
 - It is important to do this as the diffs of all commits are sent there and
 - reviewed by all the other developers. Bugs and possible improvements or
 - general questions regarding commits are discussed there. We expect you to
 - react if problems with your code are uncovered.
 - 
 - @subheading Keep the documentation up to date.
 - Update the documentation if you change behavior or add features. If you are
 - unsure how best to do this, send a patch to ffmpeg-devel, the documentation
 - maintainer(s) will review and commit your stuff.
 - 
 - @subheading Important discussions should be accessible to all.
 - Try to keep important discussions and requests (also) on the public
 - developer mailing list, so that all developers can benefit from them.
 - 
 - @subheading Check your entries in MAINTAINERS.
 - Make sure that no parts of the codebase that you maintain are missing from the
 - @file{MAINTAINERS} file. If something that you want to maintain is missing add it with
 - your name after it.
 - If at some point you no longer want to maintain some code, then please help in
 - finding a new maintainer and also don't forget to update the @file{MAINTAINERS} file.
 - 
 - We think our rules are not too hard. If you have comments, contact us.
 - 
 - @section Code of conduct
 - 
 - Be friendly and respectful towards others and third parties.
 - Treat others the way you yourself want to be treated.
 - 
 - Be considerate. Not everyone shares the same viewpoint and priorities as you do.
 - Different opinions and interpretations help the project.
 - Looking at issues from a different perspective assists development.
 - 
 - Do not assume malice for things that can be attributed to incompetence. Even if
 - it is malice, it's rarely good to start with that as initial assumption.
 - 
 - Stay friendly even if someone acts contrarily. Everyone has a bad day
 - once in a while.
 - If you yourself have a bad day or are angry then try to take a break and reply
 - once you are calm and without anger if you have to.
 - 
 - Try to help other team members and cooperate if you can.
 - 
 - The goal of software development is to create technical excellence, not for any
 - individual to be better and "win" against the others. Large software projects
 - are only possible and successful through teamwork.
 - 
 - If someone struggles do not put them down. Give them a helping hand
 - instead and point them in the right direction.
 - 
 - Finally, keep in mind the immortal words of Bill and Ted,
 - "Be excellent to each other."
 - 
 - @anchor{Submitting patches}
 - @section Submitting patches
 - 
 - First, read the @ref{Coding Rules} above if you did not yet, in particular
 - the rules regarding patch submission.
 - 
 - When you submit your patch, please use @code{git format-patch} or
 - @code{git send-email}. We cannot read other diffs :-).
 - 
 - Also please do not submit a patch which contains several unrelated changes.
 - Split it into separate, self-contained pieces. This does not mean splitting
 - file by file. Instead, make the patch as small as possible while still
 - keeping it as a logical unit that contains an individual change, even
 - if it spans multiple files. This makes reviewing your patches much easier
 - for us and greatly increases your chances of getting your patch applied.
 - 
 - Use the patcheck tool of FFmpeg to check your patch.
 - The tool is located in the tools directory.
 - 
 - Run the @ref{Regression tests} before submitting a patch in order to verify
 - it does not cause unexpected problems.
 - 
 - It also helps quite a bit if you tell us what the patch does (for example
 - 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
 - and has no lrint()')
 - 
 - Also please if you send several patches, send each patch as a separate mail,
 - do not attach several unrelated patches to the same mail.
 - 
 - Patches should be posted to the
 - @uref{https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel, ffmpeg-devel}
 - mailing list. Use @code{git send-email} when possible since it will properly
 - send patches without requiring extra care. If you cannot, then send patches
 - as base64-encoded attachments, so your patch is not trashed during
 - transmission. Also ensure the correct mime type is used
 - (text/x-diff or text/x-patch or at least text/plain) and that only one
 - patch is inline or attached per mail.
 - You can check @url{https://patchwork.ffmpeg.org}, if your patch does not show up, its mime type
 - likely was wrong.
 - 
 - Your patch will be reviewed on the mailing list. You will likely be asked
 - to make some changes and are expected to send in an improved version that
 - incorporates the requests from the review. This process may go through
 - several iterations. Once your patch is deemed good enough, some developer
 - will pick it up and commit it to the official FFmpeg tree.
 - 
 - Give us a few days to react. But if some time passes without reaction,
 - send a reminder by email. Your patch should eventually be dealt with.
 - 
 - 
 - @section New codecs or formats checklist
 - 
 - @enumerate
 - @item
 - Did you use av_cold for codec initialization and close functions?
 - 
 - @item
 - Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
 - AVInputFormat/AVOutputFormat struct?
 - 
 - @item
 - Did you bump the minor version number (and reset the micro version
 - number) in @file{libavcodec/version.h} or @file{libavformat/version.h}?
 - 
 - @item
 - Did you register it in @file{allcodecs.c} or @file{allformats.c}?
 - 
 - @item
 - Did you add the AVCodecID to @file{avcodec.h}?
 - When adding new codec IDs, also add an entry to the codec descriptor
 - list in @file{libavcodec/codec_desc.c}.
 - 
 - @item
 - If it has a FourCC, did you add it to @file{libavformat/riff.c},
 - even if it is only a decoder?
 - 
 - @item
 - Did you add a rule to compile the appropriate files in the Makefile?
 - Remember to do this even if you're just adding a format to a file that is
 - already being compiled by some other rule, like a raw demuxer.
 - 
 - @item
 - Did you add an entry to the table of supported formats or codecs in
 - @file{doc/general.texi}?
 - 
 - @item
 - Did you add an entry in the Changelog?
 - 
 - @item
 - If it depends on a parser or a library, did you add that dependency in
 - configure?
 - 
 - @item
 - Did you @code{git add} the appropriate files before committing?
 - 
 - @item
 - Did you make sure it compiles standalone, i.e. with
 - @code{configure --disable-everything --enable-decoder=foo}
 - (or @code{--enable-demuxer} or whatever your component is)?
 - @end enumerate
 - 
 - 
 - @section patch submission checklist
 - 
 - @enumerate
 - @item
 - Does @code{make fate} pass with the patch applied?
 - 
 - @item
 - Was the patch generated with git format-patch or send-email?
 - 
 - @item
 - Did you sign off your patch? (git commit -s)
 - See @url{http://git.kernel.org/?p=linux/kernel/git/torvalds/linux.git;a=blob_plain;f=Documentation/SubmittingPatches} for the meaning
 - of sign off.
 - 
 - @item
 - Did you provide a clear git commit log message?
 - 
 - @item
 - Is the patch against latest FFmpeg git master branch?
 - 
 - @item
 - Are you subscribed to ffmpeg-devel?
 - (the list is subscribers only due to spam)
 - 
 - @item
 - Have you checked that the changes are minimal, so that the same cannot be
 - achieved with a smaller patch and/or simpler final code?
 - 
 - @item
 - If the change is to speed critical code, did you benchmark it?
 - 
 - @item
 - If you did any benchmarks, did you provide them in the mail?
 - 
 - @item
 - Have you checked that the patch does not introduce buffer overflows or
 - other security issues?
 - 
 - @item
 - Did you test your decoder or demuxer against damaged data? If no, see
 - tools/trasher, the noise bitstream filter, and
 - @uref{http://caca.zoy.org/wiki/zzuf, zzuf}. Your decoder or demuxer
 - should not crash, end in a (near) infinite loop, or allocate ridiculous
 - amounts of memory when fed damaged data.
 - 
 - @item
 - Did you test your decoder or demuxer against sample files?
 - Samples may be obtained at @url{https://samples.ffmpeg.org}.
 - 
 - @item
 - Does the patch not mix functional and cosmetic changes?
 - 
 - @item
 - Did you add tabs or trailing whitespace to the code? Both are forbidden.
 - 
 - @item
 - Is the patch attached to the email you send?
 - 
 - @item
 - Is the mime type of the patch correct? It should be text/x-diff or
 - text/x-patch or at least text/plain and not application/octet-stream.
 - 
 - @item
 - If the patch fixes a bug, did you provide a verbose analysis of the bug?
 - 
 - @item
 - If the patch fixes a bug, did you provide enough information, including
 - a sample, so the bug can be reproduced and the fix can be verified?
 - Note please do not attach samples >100k to mails but rather provide a
 - URL, you can upload to ftp://upload.ffmpeg.org.
 - 
 - @item
 - Did you provide a verbose summary about what the patch does change?
 - 
 - @item
 - Did you provide a verbose explanation why it changes things like it does?
 - 
 - @item
 - Did you provide a verbose summary of the user visible advantages and
 - disadvantages if the patch is applied?
 - 
 - @item
 - Did you provide an example so we can verify the new feature added by the
 - patch easily?
 - 
 - @item
 - If you added a new file, did you insert a license header? It should be
 - taken from FFmpeg, not randomly copied and pasted from somewhere else.
 - 
 - @item
 - You should maintain alphabetical order in alphabetically ordered lists as
 - long as doing so does not break API/ABI compatibility.
 - 
 - @item
 - Lines with similar content should be aligned vertically when doing so
 - improves readability.
 - 
 - @item
 - Consider adding a regression test for your code.
 - 
 - @item
 - If you added YASM code please check that things still work with --disable-yasm.
 - 
 - @item
 - Make sure you check the return values of function and return appropriate
 - error codes. Especially memory allocation functions like @code{av_malloc()}
 - are notoriously left unchecked, which is a serious problem.
 - 
 - @item
 - Test your code with valgrind and or Address Sanitizer to ensure it's free
 - of leaks, out of array accesses, etc.
 - @end enumerate
 - 
 - @section Patch review process
 - 
 - All patches posted to ffmpeg-devel will be reviewed, unless they contain a
 - clear note that the patch is not for the git master branch.
 - Reviews and comments will be posted as replies to the patch on the
 - mailing list. The patch submitter then has to take care of every comment,
 - that can be by resubmitting a changed patch or by discussion. Resubmitted
 - patches will themselves be reviewed like any other patch. If at some point
 - a patch passes review with no comments then it is approved, that can for
 - simple and small patches happen immediately while large patches will generally
 - have to be changed and reviewed many times before they are approved.
 - After a patch is approved it will be committed to the repository.
 - 
 - We will review all submitted patches, but sometimes we are quite busy so
 - especially for large patches this can take several weeks.
 - 
 - If you feel that the review process is too slow and you are willing to try to
 - take over maintainership of the area of code you change then just clone
 - git master and maintain the area of code there. We will merge each area from
 - where its best maintained.
 - 
 - When resubmitting patches, please do not make any significant changes
 - not related to the comments received during review. Such patches will
 - be rejected. Instead, submit significant changes or new features as
 - separate patches.
 - 
 - Everyone is welcome to review patches. Also if you are waiting for your patch
 - to be reviewed, please consider helping to review other patches, that is a great
 - way to get everyone's patches reviewed sooner.
 - 
 - @anchor{Regression tests}
 - @section Regression tests
 - 
 - Before submitting a patch (or committing to the repository), you should at least
 - test that you did not break anything.
 - 
 - Running 'make fate' accomplishes this, please see @url{fate.html} for details.
 - 
 - [Of course, some patches may change the results of the regression tests. In
 - this case, the reference results of the regression tests shall be modified
 - accordingly].
 - 
 - @subsection Adding files to the fate-suite dataset
 - 
 - When there is no muxer or encoder available to generate test media for a
 - specific test then the media has to be included in the fate-suite.
 - First please make sure that the sample file is as small as possible to test the
 - respective decoder or demuxer sufficiently. Large files increase network
 - bandwidth and disk space requirements.
 - Once you have a working fate test and fate sample, provide in the commit
 - message or introductory message for the patch series that you post to
 - the ffmpeg-devel mailing list, a direct link to download the sample media.
 - 
 - @subsection Visualizing Test Coverage
 - 
 - The FFmpeg build system allows visualizing the test coverage in an easy
 - manner with the coverage tools @code{gcov}/@code{lcov}.  This involves
 - the following steps:
 - 
 - @enumerate
 - @item
 -     Configure to compile with instrumentation enabled:
 -     @code{configure --toolchain=gcov}.
 - 
 - @item
 -     Run your test case, either manually or via FATE. This can be either
 -     the full FATE regression suite, or any arbitrary invocation of any
 -     front-end tool provided by FFmpeg, in any combination.
 - 
 - @item
 -     Run @code{make lcov} to generate coverage data in HTML format.
 - 
 - @item
 -     View @code{lcov/index.html} in your preferred HTML viewer.
 - @end enumerate
 - 
 - You can use the command @code{make lcov-reset} to reset the coverage
 - measurements. You will need to rerun @code{make lcov} after running a
 - new test.
 - 
 - @subsection Using Valgrind
 - 
 - The configure script provides a shortcut for using valgrind to spot bugs
 - related to memory handling. Just add the option
 - @code{--toolchain=valgrind-memcheck} or @code{--toolchain=valgrind-massif}
 - to your configure line, and reasonable defaults will be set for running
 - FATE under the supervision of either the @strong{memcheck} or the
 - @strong{massif} tool of the valgrind suite.
 - 
 - In case you need finer control over how valgrind is invoked, use the
 - @code{--target-exec='valgrind <your_custom_valgrind_options>} option in
 - your configure line instead.
 - 
 - @anchor{Release process}
 - @section Release process
 - 
 - FFmpeg maintains a set of @strong{release branches}, which are the
 - recommended deliverable for system integrators and distributors (such as
 - Linux distributions, etc.). At regular times, a @strong{release
 - manager} prepares, tests and publishes tarballs on the
 - @url{https://ffmpeg.org} website.
 - 
 - There are two kinds of releases:
 - 
 - @enumerate
 - @item
 - @strong{Major releases} always include the latest and greatest
 - features and functionality.
 - 
 - @item
 - @strong{Point releases} are cut from @strong{release} branches,
 - which are named @code{release/X}, with @code{X} being the release
 - version number.
 - @end enumerate
 - 
 - Note that we promise to our users that shared libraries from any FFmpeg
 - release never break programs that have been @strong{compiled} against
 - previous versions of @strong{the same release series} in any case!
 - 
 - However, from time to time, we do make API changes that require adaptations
 - in applications. Such changes are only allowed in (new) major releases and
 - require further steps such as bumping library version numbers and/or
 - adjustments to the symbol versioning file. Please discuss such changes
 - on the @strong{ffmpeg-devel} mailing list in time to allow forward planning.
 - 
 - @anchor{Criteria for Point Releases}
 - @subsection Criteria for Point Releases
 - 
 - Changes that match the following criteria are valid candidates for
 - inclusion into a point release:
 - 
 - @enumerate
 - @item
 - Fixes a security issue, preferably identified by a @strong{CVE
 - number} issued by @url{http://cve.mitre.org/}.
 - 
 - @item
 - Fixes a documented bug in @url{https://trac.ffmpeg.org}.
 - 
 - @item
 - Improves the included documentation.
 - 
 - @item
 - Retains both source code and binary compatibility with previous
 - point releases of the same release branch.
 - @end enumerate
 - 
 - The order for checking the rules is (1 OR 2 OR 3) AND 4.
 - 
 - 
 - @subsection Release Checklist
 - 
 - The release process involves the following steps:
 - 
 - @enumerate
 - @item
 - Ensure that the @file{RELEASE} file contains the version number for
 - the upcoming release.
 - 
 - @item
 - Add the release at @url{https://trac.ffmpeg.org/admin/ticket/versions}.
 - 
 - @item
 - Announce the intent to do a release to the mailing list.
 - 
 - @item
 - Make sure all relevant security fixes have been backported. See
 - @url{https://ffmpeg.org/security.html}.
 - 
 - @item
 - Ensure that the FATE regression suite still passes in the release
 - branch on at least @strong{i386} and @strong{amd64}
 - (cf. @ref{Regression tests}).
 - 
 - @item
 - Prepare the release tarballs in @code{bz2} and @code{gz} formats, and
 - supplementing files that contain @code{gpg} signatures
 - 
 - @item
 - Publish the tarballs at @url{https://ffmpeg.org/releases}. Create and
 - push an annotated tag in the form @code{nX}, with @code{X}
 - containing the version number.
 - 
 - @item
 - Propose and send a patch to the @strong{ffmpeg-devel} mailing list
 - with a news entry for the website.
 - 
 - @item
 - Publish the news entry.
 - 
 - @item
 - Send an announcement to the mailing list.
 - @end enumerate
 - 
 - @bye
 
 
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