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  1. /*
  2. * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavcodec/dsputil.h"
  21. #include "gcc_fixes.h"
  22. #include "dsputil_altivec.h"
  23. static void vector_fmul_altivec(float *dst, const float *src, int len)
  24. {
  25. int i;
  26. vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
  27. for(i=0; i<len-7; i+=8) {
  28. d0 = vec_ld(0, dst+i);
  29. s = vec_ld(0, src+i);
  30. d1 = vec_ld(16, dst+i);
  31. d0 = vec_madd(d0, s, zero);
  32. d1 = vec_madd(d1, vec_ld(16,src+i), zero);
  33. vec_st(d0, 0, dst+i);
  34. vec_st(d1, 16, dst+i);
  35. }
  36. }
  37. static void vector_fmul_reverse_altivec(float *dst, const float *src0,
  38. const float *src1, int len)
  39. {
  40. int i;
  41. vector float d, s0, s1, h0, l0,
  42. s2, s3, zero = (vector float)vec_splat_u32(0);
  43. src1 += len-4;
  44. for(i=0; i<len-7; i+=8) {
  45. s1 = vec_ld(0, src1-i); // [a,b,c,d]
  46. s0 = vec_ld(0, src0+i);
  47. l0 = vec_mergel(s1, s1); // [c,c,d,d]
  48. s3 = vec_ld(-16, src1-i);
  49. h0 = vec_mergeh(s1, s1); // [a,a,b,b]
  50. s2 = vec_ld(16, src0+i);
  51. s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
  52. vec_mergeh(l0,h0)); // [c,a,c,a]
  53. // [d,c,b,a]
  54. l0 = vec_mergel(s3, s3);
  55. d = vec_madd(s0, s1, zero);
  56. h0 = vec_mergeh(s3, s3);
  57. vec_st(d, 0, dst+i);
  58. s3 = vec_mergeh(vec_mergel(l0,h0),
  59. vec_mergeh(l0,h0));
  60. d = vec_madd(s2, s3, zero);
  61. vec_st(d, 16, dst+i);
  62. }
  63. }
  64. static void vector_fmul_add_add_altivec(float *dst, const float *src0,
  65. const float *src1, const float *src2,
  66. int src3, int len, int step)
  67. {
  68. int i;
  69. vector float d, s0, s1, s2, t0, t1, edges;
  70. vector unsigned char align = vec_lvsr(0,dst),
  71. mask = vec_lvsl(0, dst);
  72. #if 0 //FIXME: there is still something wrong
  73. if (step == 2) {
  74. int y;
  75. vector float d0, d1, s3, t2;
  76. vector unsigned int sel =
  77. vec_mergeh(vec_splat_u32(-1), vec_splat_u32(0));
  78. t1 = vec_ld(16, dst);
  79. for (i=0,y=0; i<len-3; i+=4,y+=8) {
  80. s0 = vec_ld(0,src0+i);
  81. s1 = vec_ld(0,src1+i);
  82. s2 = vec_ld(0,src2+i);
  83. // t0 = vec_ld(0, dst+y); //[x x x|a]
  84. // t1 = vec_ld(16, dst+y); //[b c d|e]
  85. t2 = vec_ld(31, dst+y); //[f g h|x]
  86. d = vec_madd(s0,s1,s2); // [A B C D]
  87. // [A A B B]
  88. // [C C D D]
  89. d0 = vec_perm(t0, t1, mask); // [a b c d]
  90. d0 = vec_sel(vec_mergeh(d, d), d0, sel); // [A b B d]
  91. edges = vec_perm(t1, t0, mask);
  92. t0 = vec_perm(edges, d0, align); // [x x x|A]
  93. t1 = vec_perm(d0, edges, align); // [b B d|e]
  94. vec_stl(t0, 0, dst+y);
  95. d1 = vec_perm(t1, t2, mask); // [e f g h]
  96. d1 = vec_sel(vec_mergel(d, d), d1, sel); // [C f D h]
  97. edges = vec_perm(t2, t1, mask);
  98. t1 = vec_perm(edges, d1, align); // [b B d|C]
  99. t2 = vec_perm(d1, edges, align); // [f D h|x]
  100. vec_stl(t1, 16, dst+y);
  101. t0 = t1;
  102. vec_stl(t2, 31, dst+y);
  103. t1 = t2;
  104. }
  105. } else
  106. #endif
  107. if (step == 1 && src3 == 0)
  108. for (i=0; i<len-3; i+=4) {
  109. t0 = vec_ld(0, dst+i);
  110. t1 = vec_ld(15, dst+i);
  111. s0 = vec_ld(0, src0+i);
  112. s1 = vec_ld(0, src1+i);
  113. s2 = vec_ld(0, src2+i);
  114. edges = vec_perm(t1 ,t0, mask);
  115. d = vec_madd(s0,s1,s2);
  116. t1 = vec_perm(d, edges, align);
  117. t0 = vec_perm(edges, d, align);
  118. vec_st(t1, 15, dst+i);
  119. vec_st(t0, 0, dst+i);
  120. }
  121. else
  122. ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);
  123. }
  124. static vector signed short
  125. float_to_int16_one_altivec(const float *src)
  126. {
  127. vector float s0 = vec_ld(0, src);
  128. vector float s1 = vec_ld(16, src);
  129. vector signed int t0 = vec_cts(s0, 0);
  130. vector signed int t1 = vec_cts(s1, 0);
  131. return vec_packs(t0,t1);
  132. }
  133. static void float_to_int16_altivec(int16_t *dst, const float *src, int len)
  134. {
  135. int i;
  136. vector signed short d0, d1, d;
  137. vector unsigned char align;
  138. if(((long)dst)&15) //FIXME
  139. for(i=0; i<len-7; i+=8) {
  140. d0 = vec_ld(0, dst+i);
  141. d = float_to_int16_one_altivec(src+i);
  142. d1 = vec_ld(15, dst+i);
  143. d1 = vec_perm(d1, d0, vec_lvsl(0,dst+i));
  144. align = vec_lvsr(0, dst+i);
  145. d0 = vec_perm(d1, d, align);
  146. d1 = vec_perm(d, d1, align);
  147. vec_st(d0, 0, dst+i);
  148. vec_st(d1,15, dst+i);
  149. }
  150. else
  151. for(i=0; i<len-7; i+=8) {
  152. d = float_to_int16_one_altivec(src+i);
  153. vec_st(d, 0, dst+i);
  154. }
  155. }
  156. static void
  157. float_to_int16_interleave_altivec(int16_t *dst, const float **src,
  158. long len, int channels)
  159. {
  160. int i;
  161. vector signed short d0, d1, d2, c0, c1, t0, t1;
  162. vector unsigned char align;
  163. if(channels == 1)
  164. float_to_int16_altivec(dst, src[0], len);
  165. else
  166. if (channels == 2) {
  167. if(((long)dst)&15)
  168. for(i=0; i<len-7; i+=8) {
  169. d0 = vec_ld(0, dst + i);
  170. t0 = float_to_int16_one_altivec(src[0] + i);
  171. d1 = vec_ld(31, dst + i);
  172. t1 = float_to_int16_one_altivec(src[1] + i);
  173. c0 = vec_mergeh(t0, t1);
  174. c1 = vec_mergel(t0, t1);
  175. d2 = vec_perm(d1, d0, vec_lvsl(0, dst + i));
  176. align = vec_lvsr(0, dst + i);
  177. d0 = vec_perm(d2, c0, align);
  178. d1 = vec_perm(c0, c1, align);
  179. vec_st(d0, 0, dst + i);
  180. d0 = vec_perm(c1, d2, align);
  181. vec_st(d1, 15, dst + i);
  182. vec_st(d0, 31, dst + i);
  183. dst+=8;
  184. }
  185. else
  186. for(i=0; i<len-7; i+=8) {
  187. t0 = float_to_int16_one_altivec(src[0] + i);
  188. t1 = float_to_int16_one_altivec(src[1] + i);
  189. d0 = vec_mergeh(t0, t1);
  190. d1 = vec_mergel(t0, t1);
  191. vec_st(d0, 0, dst + i);
  192. vec_st(d1, 16, dst + i);
  193. dst+=8;
  194. }
  195. } else {
  196. DECLARE_ALIGNED(16, int16_t, tmp[len]);
  197. int c, j;
  198. for (c = 0; c < channels; c++) {
  199. float_to_int16_altivec(tmp, src[c], len);
  200. for (i = 0, j = c; i < len; i++, j+=channels) {
  201. dst[j] = tmp[i];
  202. }
  203. }
  204. }
  205. }
  206. void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
  207. {
  208. c->vector_fmul = vector_fmul_altivec;
  209. c->vector_fmul_reverse = vector_fmul_reverse_altivec;
  210. c->vector_fmul_add_add = vector_fmul_add_add_altivec;
  211. if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
  212. c->float_to_int16 = float_to_int16_altivec;
  213. c->float_to_int16_interleave = float_to_int16_interleave_altivec;
  214. }
  215. }