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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle Platform Specific information
  3. @titlepage
  4. @center @titlefont{Platform Specific information}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter Unix-like
  9. Some parts of Libav cannot be built with version 2.15 of the GNU
  10. assembler which is still provided by a few AMD64 distributions. To
  11. make sure your compiler really uses the required version of gas
  12. after a binutils upgrade, run:
  13. @example
  14. $(gcc -print-prog-name=as) --version
  15. @end example
  16. If not, then you should install a different compiler that has no
  17. hard-coded path to gas. In the worst case pass @code{--disable-asm}
  18. to configure.
  19. @section BSD
  20. BSD make will not build Libav, you need to install and use GNU Make
  21. (@command{gmake}).
  22. @section (Open)Solaris
  23. GNU Make is required to build Libav, so you have to invoke (@command{gmake}),
  24. standard Solaris Make will not work. When building with a non-c99 front-end
  25. (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
  26. or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
  27. since the libc is not c99-compliant by default. The probes performed by
  28. configure may raise an exception leading to the death of configure itself
  29. due to a bug in the system shell. Simply invoke a different shell such as
  30. bash directly to work around this:
  31. @example
  32. bash ./configure
  33. @end example
  34. @anchor{Darwin}
  35. @section Darwin (OS X, iPhone)
  36. The toolchain provided with Xcode is sufficient to build the basic
  37. unacelerated code.
  38. OS X on PowerPC or ARM (iPhone) requires a preprocessor from
  39. @url{http://github.com/yuvi/gas-preprocessor} to build the optimized
  40. assembler functions. Just download the Perl script and put it somewhere
  41. in your PATH, Libav's configure will pick it up automatically.
  42. OS X on AMD64 and x86 requires @command{yasm} to build most of the
  43. optimized assembler functions @url{http://mxcl.github.com/homebrew/, Homebrew},
  44. @url{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix}
  45. or @url{http://www.macports.org, MacPorts} can easily provide it.
  46. @chapter DOS
  47. Using a cross-compiler is preferred for various reasons.
  48. @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
  49. @chapter OS/2
  50. For information about compiling Libav on OS/2 see
  51. @url{http://www.edm2.com/index.php/FFmpeg}.
  52. @chapter Windows
  53. @section Native Windows compilation
  54. Libav can be built to run natively on Windows using the MinGW tools. Install
  55. the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
  56. You can find detailed installation
  57. instructions in the download section and the FAQ.
  58. Libav does not build out-of-the-box with the packages the automated MinGW
  59. installer provides. It also requires coreutils to be installed and many other
  60. packages updated to the latest version. The minimum versions for some packages
  61. are listed below:
  62. @itemize
  63. @item bash 3.1
  64. @item msys-make 3.81-2 (note: not mingw32-make)
  65. @item w32api 3.13
  66. @item mingw-runtime 3.15
  67. @end itemize
  68. Libav automatically passes @code{-fno-common} to the compiler to work around
  69. a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
  70. Notes:
  71. @itemize
  72. @item Building natively using MSYS can be sped up by disabling implicit rules
  73. in the Makefile by calling @code{make -r} instead of plain @code{make}. This
  74. speed up is close to non-existent for normal one-off builds and is only
  75. noticeable when running make for a second time (for example during
  76. @code{make install}).
  77. @item In order to compile AVplay, you must have the MinGW development library
  78. of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
  79. @item By using @code{./configure --enable-shared} when configuring Libav,
  80. you can build all libraries as DLLs.
  81. @end itemize
  82. @section Microsoft Visual C++ compatibility
  83. As stated in the FAQ, Libav will not compile under MSVC++. However, if you
  84. want to use the libav* libraries in your own applications, you can still
  85. compile those applications using MSVC++. But the libav* libraries you link
  86. to @emph{must} be built with MinGW. However, you will not be able to debug
  87. inside the libav* libraries, since MSVC++ does not recognize the debug
  88. symbols generated by GCC.
  89. We strongly recommend you to move over from MSVC++ to MinGW tools.
  90. This description of how to use the Libav libraries with MSVC++ is based on
  91. Microsoft Visual C++ 2005 Express Edition. If you have a different version,
  92. you might have to modify the procedures slightly.
  93. @subsection Using static libraries
  94. Assuming you have just built and installed Libav in @file{/usr/local}:
  95. @enumerate
  96. @item Create a new console application ("File / New / Project") and then
  97. select "Win32 Console Application". On the appropriate page of the
  98. Application Wizard, uncheck the "Precompiled headers" option.
  99. @item Write the source code for your application, or, for testing, just
  100. copy the code from an existing sample application into the source file
  101. that MSVC++ has already created for you. For example, you can copy
  102. @file{libavformat/output-example.c} from the Libav distribution.
  103. @item Open the "Project / Properties" dialog box. In the "Configuration"
  104. combo box, select "All Configurations" so that the changes you make will
  105. affect both debug and release builds. In the tree view on the left hand
  106. side, select "C/C++ / General", then edit the "Additional Include
  107. Directories" setting to contain the path where the Libav includes were
  108. installed (i.e. @file{c:\msys\1.0\local\include}).
  109. Do not add MinGW's include directory here, or the include files will
  110. conflict with MSVC's.
  111. @item Still in the "Project / Properties" dialog box, select
  112. "Linker / General" from the tree view and edit the
  113. "Additional Library Directories" setting to contain the @file{lib}
  114. directory where Libav was installed (i.e. @file{c:\msys\1.0\local\lib}),
  115. the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
  116. and the directory where MinGW's GCC libs are installed
  117. (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
  118. "Linker / Input" from the tree view, and add the files @file{libavformat.a},
  119. @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
  120. @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
  121. to the end of "Additional Dependencies".
  122. @item Now, select "C/C++ / Code Generation" from the tree view. Select
  123. "Debug" in the "Configuration" combo box. Make sure that "Runtime
  124. Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
  125. the "Configuration" combo box and make sure that "Runtime Library" is
  126. set to "Multi-threaded DLL".
  127. @item Click "OK" to close the "Project / Properties" dialog box.
  128. @item MSVC++ lacks some C99 header files that are fundamental for Libav.
  129. Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
  130. and install it in MSVC++'s include directory
  131. (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
  132. @item MSVC++ also does not understand the @code{inline} keyword used by
  133. Libav, so you must add this line before @code{#include}ing libav*:
  134. @example
  135. #define inline _inline
  136. @end example
  137. @item Build your application, everything should work.
  138. @end enumerate
  139. @subsection Using shared libraries
  140. This is how to create DLL and LIB files that are compatible with MSVC++:
  141. Within the MSYS shell, build Libav with
  142. @example
  143. ./configure --enable-shared
  144. make
  145. make install
  146. @end example
  147. Your install path (@file{/usr/local/} by default) should now have the
  148. necessary DLL and LIB files under the @file{bin} directory.
  149. Alternatively, build the libraries with a cross compiler, according to
  150. the instructions below in @ref{Cross compilation for Windows with Linux}.
  151. To use those files with MSVC++, do the same as you would do with
  152. the static libraries, as described above. But in Step 4,
  153. you should only need to add the directory where the LIB files are installed
  154. (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
  155. installed in the @file{bin} directory. And instead of adding the static
  156. libraries (@file{libxxx.a} files) you should add the MSVC import libraries
  157. (@file{avcodec.lib}, @file{avformat.lib}, and
  158. @file{avutil.lib}). Note that you should not use the GCC import
  159. libraries (@file{libxxx.dll.a} files), as these will give you undefined
  160. reference errors. There should be no need for @file{libmingwex.a},
  161. @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
  162. statically linked into the DLLs.
  163. Libav headers do not declare global data for Windows DLLs through the usual
  164. dllexport/dllimport interface. Such data will be exported properly while
  165. building, but to use them in your MSVC++ code you will have to edit the
  166. appropriate headers and mark the data as dllimport. For example, in
  167. libavutil/pixdesc.h you should have:
  168. @example
  169. extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
  170. @end example
  171. Note that using import libraries created by dlltool requires
  172. the linker optimization option to be set to
  173. "References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise
  174. the resulting binaries will fail during runtime. This isn't
  175. required when using import libraries generated by lib.exe.
  176. This issue is reported upstream at
  177. @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
  178. To create import libraries that work with the @code{/OPT:REF} option
  179. (which is enabled by default in Release mode), follow these steps:
  180. @enumerate
  181. @item Open @emph{Visual Studio 2005 Command Prompt}.
  182. Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
  183. which sets up the environment variables for the Visual C++ tools
  184. (the standard location for this file is
  185. @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}).
  186. @item Enter the @file{bin} directory where the created LIB and DLL files
  187. are stored.
  188. @item Generate new import libraries with @command{lib.exe}:
  189. @example
  190. lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
  191. @end example
  192. Replace @code{foo-version} and @code{foo} with the respective library names.
  193. @end enumerate
  194. @anchor{Cross compilation for Windows with Linux}
  195. @section Cross compilation for Windows with Linux
  196. You must use the MinGW cross compilation tools available at
  197. @url{http://www.mingw.org/}.
  198. Then configure Libav with the following options:
  199. @example
  200. ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
  201. @end example
  202. (you can change the cross-prefix according to the prefix chosen for the
  203. MinGW tools).
  204. Then you can easily test Libav with @uref{http://www.winehq.com/, Wine}.
  205. @section Compilation under Cygwin
  206. Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
  207. llrint() in its C library.
  208. Install your Cygwin with all the "Base" packages, plus the
  209. following "Devel" ones:
  210. @example
  211. binutils, gcc4-core, make, git, mingw-runtime, texi2html
  212. @end example
  213. And the following "Utils" one:
  214. @example
  215. diffutils
  216. @end example
  217. Then run
  218. @example
  219. ./configure
  220. @end example
  221. to make a static build.
  222. To build shared libraries add a special compiler flag to work around current
  223. @code{gcc4-core} package bugs in addition to the normal configure flags:
  224. @example
  225. ./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions
  226. @end example
  227. If you want to build Libav with additional libraries, download Cygwin
  228. "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
  229. @example
  230. libogg-devel, libvorbis-devel
  231. @end example
  232. These library packages are only available from
  233. @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
  234. @example
  235. yasm, libSDL-devel, libfaac-devel, libgsm-devel, libmp3lame-devel,
  236. libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
  237. @end example
  238. The recommendation for x264 is to build it from source, as it evolves too
  239. quickly for Cygwin Ports to be up to date.
  240. @section Crosscompilation for Windows under Cygwin
  241. With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
  242. Just install your Cygwin as explained before, plus these additional
  243. "Devel" packages:
  244. @example
  245. gcc-mingw-core, mingw-runtime, mingw-zlib
  246. @end example
  247. and add some special flags to your configure invocation.
  248. For a static build run
  249. @example
  250. ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  251. @end example
  252. and for a build with shared libraries
  253. @example
  254. ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  255. @end example
  256. @bye