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  1. /*
  2. * GMC (Global Motion Compensation), AltiVec-enabled
  3. *
  4. * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
  5. *
  6. * This file is part of Libav.
  7. *
  8. * Libav is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2.1 of the License, or (at your option) any later version.
  12. *
  13. * Libav is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with Libav; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. */
  22. #include "libavutil/mem.h"
  23. #include "libavutil/ppc/types_altivec.h"
  24. #include "libavutil/ppc/util_altivec.h"
  25. #include "dsputil_altivec.h"
  26. /* AltiVec-enhanced gmc1. ATM this code assumes stride is a multiple of 8
  27. * to preserve proper dst alignment. */
  28. void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */,
  29. int stride, int h, int x16, int y16, int rounder)
  30. {
  31. int i;
  32. const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
  33. const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] = {
  34. (16 - x16) * (16 - y16), /* A */
  35. (x16) * (16 - y16), /* B */
  36. (16 - x16) * (y16), /* C */
  37. (x16) * (y16), /* D */
  38. 0, 0, 0, 0 /* padding */
  39. };
  40. register const vector unsigned char vczero =
  41. (const vector unsigned char) vec_splat_u8(0);
  42. register const vector unsigned short vcsr8 =
  43. (const vector unsigned short) vec_splat_u16(8);
  44. register vector unsigned char dstv, dstv2, srcvB, srcvC, srcvD;
  45. register vector unsigned short tempB, tempC, tempD;
  46. unsigned long dst_odd = (unsigned long) dst & 0x0000000F;
  47. unsigned long src_really_odd = (unsigned long) src & 0x0000000F;
  48. register vector unsigned short tempA =
  49. vec_ld(0, (const unsigned short *) ABCD);
  50. register vector unsigned short Av = vec_splat(tempA, 0);
  51. register vector unsigned short Bv = vec_splat(tempA, 1);
  52. register vector unsigned short Cv = vec_splat(tempA, 2);
  53. register vector unsigned short Dv = vec_splat(tempA, 3);
  54. register vector unsigned short rounderV =
  55. vec_splat((vec_u16) vec_lde(0, &rounder_a), 0);
  56. /* we'll be able to pick-up our 9 char elements at src from those
  57. * 32 bytes we load the first batch here, as inside the loop we can
  58. * reuse 'src + stride' from one iteration as the 'src' of the next. */
  59. register vector unsigned char src_0 = vec_ld(0, src);
  60. register vector unsigned char src_1 = vec_ld(16, src);
  61. register vector unsigned char srcvA = vec_perm(src_0, src_1,
  62. vec_lvsl(0, src));
  63. if (src_really_odd != 0x0000000F)
  64. /* If src & 0xF == 0xF, then (src + 1) is properly aligned
  65. * on the second vector. */
  66. srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
  67. else
  68. srcvB = src_1;
  69. srcvA = vec_mergeh(vczero, srcvA);
  70. srcvB = vec_mergeh(vczero, srcvB);
  71. for (i = 0; i < h; i++) {
  72. dst_odd = (unsigned long) dst & 0x0000000F;
  73. src_really_odd = (((unsigned long) src) + stride) & 0x0000000F;
  74. dstv = vec_ld(0, dst);
  75. /* We'll be able to pick-up our 9 char elements at src + stride from
  76. * those 32 bytes then reuse the resulting 2 vectors srvcC and srcvD
  77. * as the next srcvA and srcvB. */
  78. src_0 = vec_ld(stride + 0, src);
  79. src_1 = vec_ld(stride + 16, src);
  80. srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
  81. if (src_really_odd != 0x0000000F)
  82. /* If src & 0xF == 0xF, then (src + 1) is properly aligned
  83. * on the second vector. */
  84. srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
  85. else
  86. srcvD = src_1;
  87. srcvC = vec_mergeh(vczero, srcvC);
  88. srcvD = vec_mergeh(vczero, srcvD);
  89. /* OK, now we (finally) do the math :-)
  90. * Those four instructions replace 32 int muls & 32 int adds.
  91. * Isn't AltiVec nice? */
  92. tempA = vec_mladd((vector unsigned short) srcvA, Av, rounderV);
  93. tempB = vec_mladd((vector unsigned short) srcvB, Bv, tempA);
  94. tempC = vec_mladd((vector unsigned short) srcvC, Cv, tempB);
  95. tempD = vec_mladd((vector unsigned short) srcvD, Dv, tempC);
  96. srcvA = srcvC;
  97. srcvB = srcvD;
  98. tempD = vec_sr(tempD, vcsr8);
  99. dstv2 = vec_pack(tempD, (vector unsigned short) vczero);
  100. if (dst_odd)
  101. dstv2 = vec_perm(dstv, dstv2, vcprm(0, 1, s0, s1));
  102. else
  103. dstv2 = vec_perm(dstv, dstv2, vcprm(s0, s1, 2, 3));
  104. vec_st(dstv2, 0, dst);
  105. dst += stride;
  106. src += stride;
  107. }
  108. }