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  1. /*
  2. * DXVA2 HW acceleration
  3. *
  4. * copyright (c) 2009 Laurent Aimar
  5. *
  6. * This file is part of Libav.
  7. *
  8. * Libav is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2.1 of the License, or (at your option) any later version.
  12. *
  13. * Libav is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with Libav; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. */
  22. #ifndef AVCODEC_DXVA_H
  23. #define AVCODEC_DXVA_H
  24. /**
  25. * @file
  26. * @ingroup lavc_codec_hwaccel_dxva2
  27. * Public libavcodec DXVA2 header.
  28. */
  29. #define _WIN32_WINNT 0x0600
  30. #include <stdint.h>
  31. #include <d3d9.h>
  32. #include <dxva2api.h>
  33. /**
  34. * @defgroup lavc_codec_hwaccel_dxva2 DXVA2
  35. * @ingroup lavc_codec_hwaccel
  36. *
  37. * @{
  38. */
  39. #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for DXVA2 and old UVD/UVD+ ATI video cards
  40. #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for DXVA2 and old Intel GPUs with ClearVideo interface
  41. /**
  42. * This structure is used to provides the necessary configurations and data
  43. * to the DXVA2 Libav HWAccel implementation.
  44. *
  45. * The application must make it available as AVCodecContext.hwaccel_context.
  46. */
  47. struct dxva_context {
  48. /**
  49. * DXVA2 decoder object
  50. */
  51. IDirectXVideoDecoder *decoder;
  52. /**
  53. * DXVA2 configuration used to create the decoder
  54. */
  55. const DXVA2_ConfigPictureDecode *cfg;
  56. /**
  57. * The number of surface in the surface array
  58. */
  59. unsigned surface_count;
  60. /**
  61. * The array of Direct3D surfaces used to create the decoder
  62. */
  63. LPDIRECT3DSURFACE9 *surface;
  64. /**
  65. * A bit field configuring the workarounds needed for using the decoder
  66. */
  67. uint64_t workaround;
  68. /**
  69. * Private to the Libav AVHWAccel implementation
  70. */
  71. unsigned report_id;
  72. };
  73. /**
  74. * @}
  75. */
  76. #endif /* AVCODEC_DXVA_H */