You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

147 lines
4.8KB

  1. /*
  2. * GMC (Global Motion Compensation)
  3. * AltiVec-enabled
  4. * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
  5. *
  6. * This file is part of FFmpeg.
  7. *
  8. * FFmpeg is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2.1 of the License, or (at your option) any later version.
  12. *
  13. * FFmpeg is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with FFmpeg; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. */
  22. #include "../dsputil.h"
  23. #include "gcc_fixes.h"
  24. #include "dsputil_altivec.h"
  25. /*
  26. altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
  27. to preserve proper dst alignement.
  28. */
  29. #define GMC1_PERF_COND (h==8)
  30. void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
  31. {
  32. POWERPC_PERF_DECLARE(altivec_gmc1_num, GMC1_PERF_COND);
  33. const unsigned short __attribute__ ((aligned(16))) rounder_a[8] =
  34. {rounder, rounder, rounder, rounder,
  35. rounder, rounder, rounder, rounder};
  36. const unsigned short __attribute__ ((aligned(16))) ABCD[8] =
  37. {
  38. (16-x16)*(16-y16), /* A */
  39. ( x16)*(16-y16), /* B */
  40. (16-x16)*( y16), /* C */
  41. ( x16)*( y16), /* D */
  42. 0, 0, 0, 0 /* padding */
  43. };
  44. register const_vector unsigned char vczero = (const_vector unsigned char)vec_splat_u8(0);
  45. register const_vector unsigned short vcsr8 = (const_vector unsigned short)vec_splat_u16(8);
  46. register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
  47. register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
  48. int i;
  49. unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
  50. unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
  51. POWERPC_PERF_START_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
  52. tempA = vec_ld(0, (unsigned short*)ABCD);
  53. Av = vec_splat(tempA, 0);
  54. Bv = vec_splat(tempA, 1);
  55. Cv = vec_splat(tempA, 2);
  56. Dv = vec_splat(tempA, 3);
  57. rounderV = vec_ld(0, (unsigned short*)rounder_a);
  58. // we'll be able to pick-up our 9 char elements
  59. // at src from those 32 bytes
  60. // we load the first batch here, as inside the loop
  61. // we can re-use 'src+stride' from one iteration
  62. // as the 'src' of the next.
  63. src_0 = vec_ld(0, src);
  64. src_1 = vec_ld(16, src);
  65. srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
  66. if (src_really_odd != 0x0000000F)
  67. { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
  68. srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
  69. }
  70. else
  71. {
  72. srcvB = src_1;
  73. }
  74. srcvA = vec_mergeh(vczero, srcvA);
  75. srcvB = vec_mergeh(vczero, srcvB);
  76. for(i=0; i<h; i++)
  77. {
  78. dst_odd = (unsigned long)dst & 0x0000000F;
  79. src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
  80. dstv = vec_ld(0, dst);
  81. // we we'll be able to pick-up our 9 char elements
  82. // at src + stride from those 32 bytes
  83. // then reuse the resulting 2 vectors srvcC and srcvD
  84. // as the next srcvA and srcvB
  85. src_0 = vec_ld(stride + 0, src);
  86. src_1 = vec_ld(stride + 16, src);
  87. srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
  88. if (src_really_odd != 0x0000000F)
  89. { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
  90. srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
  91. }
  92. else
  93. {
  94. srcvD = src_1;
  95. }
  96. srcvC = vec_mergeh(vczero, srcvC);
  97. srcvD = vec_mergeh(vczero, srcvD);
  98. // OK, now we (finally) do the math :-)
  99. // those four instructions replaces 32 int muls & 32 int adds.
  100. // isn't AltiVec nice ?
  101. tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
  102. tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
  103. tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
  104. tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
  105. srcvA = srcvC;
  106. srcvB = srcvD;
  107. tempD = vec_sr(tempD, vcsr8);
  108. dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
  109. if (dst_odd)
  110. {
  111. dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
  112. }
  113. else
  114. {
  115. dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
  116. }
  117. vec_st(dstv2, 0, dst);
  118. dst += stride;
  119. src += stride;
  120. }
  121. POWERPC_PERF_STOP_COUNT(altivec_gmc1_num, GMC1_PERF_COND);
  122. }