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  1. /*
  2. * Direct3D11 HW acceleration
  3. *
  4. * copyright (c) 2009 Laurent Aimar
  5. * copyright (c) 2015 Steve Lhomme
  6. *
  7. * This file is part of Libav.
  8. *
  9. * Libav is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation; either
  12. * version 2.1 of the License, or (at your option) any later version.
  13. *
  14. * Libav is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with Libav; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. */
  23. #ifndef AVCODEC_D3D11VA_H
  24. #define AVCODEC_D3D11VA_H
  25. /**
  26. * @file
  27. * @ingroup lavc_codec_hwaccel_d3d11va
  28. * Public libavcodec D3D11VA header.
  29. */
  30. #if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
  31. #undef _WIN32_WINNT
  32. #define _WIN32_WINNT 0x0600
  33. #endif
  34. #include <stdint.h>
  35. #include <d3d11.h>
  36. /**
  37. * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
  38. * @ingroup lavc_codec_hwaccel
  39. *
  40. * @{
  41. */
  42. #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
  43. #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
  44. /**
  45. * This structure is used to provides the necessary configurations and data
  46. * to the Direct3D11 Libav HWAccel implementation.
  47. *
  48. * The application must make it available as AVCodecContext.hwaccel_context.
  49. */
  50. struct AVD3D11VAContext {
  51. /**
  52. * D3D11 decoder object
  53. */
  54. ID3D11VideoDecoder *decoder;
  55. /**
  56. * D3D11 VideoContext
  57. */
  58. ID3D11VideoContext *video_context;
  59. /**
  60. * D3D11 configuration used to create the decoder
  61. */
  62. D3D11_VIDEO_DECODER_CONFIG *cfg;
  63. /**
  64. * The number of surface in the surface array
  65. */
  66. unsigned surface_count;
  67. /**
  68. * The array of Direct3D surfaces used to create the decoder
  69. */
  70. ID3D11VideoDecoderOutputView **surface;
  71. /**
  72. * A bit field configuring the workarounds needed for using the decoder
  73. */
  74. uint64_t workaround;
  75. /**
  76. * Private to the Libav AVHWAccel implementation
  77. */
  78. unsigned report_id;
  79. };
  80. /**
  81. * @}
  82. */
  83. #endif /* AVCODEC_D3D11VA_H */