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							- \input texinfo @c -*- texinfo -*-
 - @documentencoding UTF-8
 - 
 - @settitle Platform Specific Information
 - @titlepage
 - @center @titlefont{Platform Specific Information}
 - @end titlepage
 - 
 - @top
 - 
 - @contents
 - 
 - @chapter Unix-like
 - 
 - Some parts of FFmpeg cannot be built with version 2.15 of the GNU
 - assembler which is still provided by a few AMD64 distributions. To
 - make sure your compiler really uses the required version of gas
 - after a binutils upgrade, run:
 - 
 - @example
 - $(gcc -print-prog-name=as) --version
 - @end example
 - 
 - If not, then you should install a different compiler that has no
 - hard-coded path to gas. In the worst case pass @code{--disable-asm}
 - to configure.
 - 
 - @section Advanced linking configuration
 - 
 - If you compiled FFmpeg libraries statically and you want to use them to
 - build your own shared library, you may need to force PIC support (with
 - @code{--enable-pic} during FFmpeg configure) and add the following option
 - to your project LDFLAGS:
 - 
 - @example
 - -Wl,-Bsymbolic
 - @end example
 - 
 - If your target platform requires position independent binaries, you should
 - pass the correct linking flag (e.g. @code{-pie}) to @code{--extra-ldexeflags}.
 - 
 - @section BSD
 - 
 - BSD make will not build FFmpeg, you need to install and use GNU Make
 - (@command{gmake}).
 - 
 - @section (Open)Solaris
 - 
 - GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
 - standard Solaris Make will not work. When building with a non-c99 front-end
 - (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
 - or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
 - since the libc is not c99-compliant by default. The probes performed by
 - configure may raise an exception leading to the death of configure itself
 - due to a bug in the system shell. Simply invoke a different shell such as
 - bash directly to work around this:
 - 
 - @example
 - bash ./configure
 - @end example
 - 
 - @anchor{Darwin}
 - @section Darwin (Mac OS X, iPhone)
 - 
 - The toolchain provided with Xcode is sufficient to build the basic
 - unaccelerated code.
 - 
 - Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
 - @url{https://github.com/FFmpeg/gas-preprocessor} or
 - @url{https://github.com/yuvi/gas-preprocessor}(currently outdated) to build the optimized
 - assembly functions. Put the Perl script somewhere
 - in your PATH, FFmpeg's configure will pick it up automatically.
 - 
 - Mac OS X on amd64 and x86 requires @command{nasm} to build most of the
 - optimized assembly functions. @uref{http://www.finkproject.org/, Fink},
 - @uref{https://wiki.gentoo.org/wiki/Project:Prefix, Gentoo Prefix},
 - @uref{https://mxcl.github.com/homebrew/, Homebrew}
 - or @uref{http://www.macports.org, MacPorts} can easily provide it.
 - 
 - 
 - @chapter DOS
 - 
 - Using a cross-compiler is preferred for various reasons.
 - @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
 - 
 - 
 - @chapter OS/2
 - 
 - For information about compiling FFmpeg on OS/2 see
 - @url{http://www.edm2.com/index.php/FFmpeg}.
 - 
 - 
 - @chapter Windows
 - 
 - To get help and instructions for building FFmpeg under Windows, check out
 - the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}.
 - 
 - @section Native Windows compilation using MinGW or MinGW-w64
 - 
 - FFmpeg can be built to run natively on Windows using the MinGW-w64
 - toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
 - @url{http://msys2.github.io/} and/or @url{http://mingw-w64.sourceforge.net/}.
 - You can find detailed installation instructions in the download section and
 - the FAQ.
 - 
 - Notes:
 - 
 - @itemize
 - 
 - @item Building for the MSYS environment is discouraged, MSYS2 provides a full
 - MinGW-w64 environment through @file{mingw64_shell.bat} or
 - @file{mingw32_shell.bat} that should be used instead of the environment
 - provided by @file{msys2_shell.bat}.
 - 
 - @item Building using MSYS2 can be sped up by disabling implicit rules in the
 - Makefile by calling @code{make -r} instead of plain @code{make}. This
 - speed up is close to non-existent for normal one-off builds and is only
 - noticeable when running make for a second time (for example during
 - @code{make install}).
 - 
 - @item In order to compile FFplay, you must have the MinGW development library
 - of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
 - 
 - @item By using @code{./configure --enable-shared} when configuring FFmpeg,
 - you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
 - libavformat) as DLLs.
 - 
 - @end itemize
 - 
 - @subsection Native Windows compilation using MSYS2
 - 
 - The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
 - through @command{pacman}.
 - 
 - Make sure to use @file{mingw64_shell.bat} or @file{mingw32_shell.bat} to have
 - the correct MinGW-w64 environment. The default install provides shortcuts to
 - them under @command{MinGW-w64 Win64 Shell} and @command{MinGW-w64 Win32 Shell}.
 - 
 - @example
 - # normal msys2 packages
 - pacman -S make pkgconf diffutils
 - 
 - # mingw-w64 packages and toolchains
 - pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
 - @end example
 - 
 - To target 32 bits replace @code{x86_64} with @code{i686} in the command above.
 - 
 - @section Microsoft Visual C++ or Intel C++ Compiler for Windows
 - 
 - FFmpeg can be built with MSVC 2013 or later.
 - 
 - You will need the following prerequisites:
 - 
 - @itemize
 - @item @uref{http://msys2.github.io/, MSYS2}
 - @item @uref{http://www.nasm.us/, NASM}
 - (Also available via MSYS2's package manager.)
 - @end itemize
 - 
 - To set up a proper environment in MSYS2, you need to run @code{msys_shell.bat} from
 - the Visual Studio or Intel Compiler command prompt.
 - 
 - Place @code{yasm.exe} somewhere in your @code{PATH}.
 - 
 - Next, make sure any other headers and libs you want to use, such as zlib, are
 - located in a spot that the compiler can see. Do so by modifying the @code{LIB}
 - and @code{INCLUDE} environment variables to include the @strong{Windows-style}
 - paths to these directories. Alternatively, you can try to use the
 - @code{--extra-cflags}/@code{--extra-ldflags} configure options.
 - 
 - Finally, run:
 - 
 - @example
 - For MSVC:
 - ./configure --toolchain=msvc
 - 
 - For ICL:
 - ./configure --toolchain=icl
 - 
 - make
 - make install
 - @end example
 - 
 - If you wish to compile shared libraries, add @code{--enable-shared} to your
 - configure options. Note that due to the way MSVC and ICL handle DLL imports and
 - exports, you cannot compile static and shared libraries at the same time, and
 - enabling shared libraries will automatically disable the static ones.
 - 
 - Notes:
 - 
 - @itemize
 - 
 - @item If you wish to build with zlib support, you will have to grab a compatible
 - zlib binary from somewhere, with an MSVC import lib, or if you wish to link
 - statically, you can follow the instructions below to build a compatible
 - @code{zlib.lib} with MSVC. Regardless of which method you use, you must still
 - follow step 3, or compilation will fail.
 - @enumerate
 - @item Grab the @uref{http://zlib.net/, zlib sources}.
 - @item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
 - this is how FFmpeg is built as well.
 - @item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
 - erroneously included when building FFmpeg.
 - @item Run @code{nmake -f win32/Makefile.msc}.
 - @item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
 - can see.
 - @end enumerate
 - 
 - @item FFmpeg has been tested with the following on i686 and x86_64:
 - @itemize
 - @item Visual Studio 2013 Pro and Express
 - @item Intel Composer XE 2013
 - @item Intel Composer XE 2013 SP1
 - @end itemize
 - Anything else is not officially supported.
 - 
 - @end itemize
 - 
 - @subsection Linking to FFmpeg with Microsoft Visual C++
 - 
 - If you plan to link with MSVC-built static libraries, you will need
 - to make sure you have @code{Runtime Library} set to
 - @code{Multi-threaded (/MT)} in your project's settings.
 - 
 - You will need to define @code{inline} to something MSVC understands:
 - @example
 - #define inline __inline
 - @end example
 - 
 - Also note, that as stated in @strong{Microsoft Visual C++}, you will need
 - an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
 - 
 - If you plan on using import libraries created by dlltool, you must
 - set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
 - settings, otherwise the resulting binaries will fail during runtime.
 - This is not required when using import libraries generated by @code{lib.exe}.
 - This issue is reported upstream at
 - @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
 - 
 - To create import libraries that work with the @code{/OPT:REF} option
 - (which is enabled by default in Release mode), follow these steps:
 - 
 - @enumerate
 - 
 - @item Open the @emph{Visual Studio Command Prompt}.
 - 
 - Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
 - which sets up the environment variables for the Visual C++ tools
 - (the standard location for this file is something like
 - @file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
 - 
 - @item Enter the @file{bin} directory where the created LIB and DLL files
 - are stored.
 - 
 - @item Generate new import libraries with @command{lib.exe}:
 - 
 - @example
 - lib /machine:i386 /def:..\lib\foo-version.def  /out:foo.lib
 - @end example
 - 
 - Replace @code{foo-version} and @code{foo} with the respective library names.
 - 
 - @end enumerate
 - 
 - @anchor{Cross compilation for Windows with Linux}
 - @section Cross compilation for Windows with Linux
 - 
 - You must use the MinGW cross compilation tools available at
 - @url{http://www.mingw.org/}.
 - 
 - Then configure FFmpeg with the following options:
 - @example
 - ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
 - @end example
 - (you can change the cross-prefix according to the prefix chosen for the
 - MinGW tools).
 - 
 - Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
 - 
 - @section Compilation under Cygwin
 - 
 - Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
 - llrint() in its C library.
 - 
 - Install your Cygwin with all the "Base" packages, plus the
 - following "Devel" ones:
 - @example
 - binutils, gcc4-core, make, git, mingw-runtime, texinfo
 - @end example
 - 
 - In order to run FATE you will also need the following "Utils" packages:
 - @example
 - diffutils
 - @end example
 - 
 - If you want to build FFmpeg with additional libraries, download Cygwin
 - "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
 - @example
 - libogg-devel, libvorbis-devel
 - @end example
 - 
 - These library packages are only available from
 - @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
 - 
 - @example
 - yasm, libSDL-devel, libgsm-devel, libmp3lame-devel,
 - speex-devel, libtheora-devel, libxvidcore-devel
 - @end example
 - 
 - The recommendation for x264 is to build it from source, as it evolves too
 - quickly for Cygwin Ports to be up to date.
 - 
 - @section Crosscompilation for Windows under Cygwin
 - 
 - With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
 - 
 - Just install your Cygwin as explained before, plus these additional
 - "Devel" packages:
 - @example
 - gcc-mingw-core, mingw-runtime, mingw-zlib
 - @end example
 - 
 - and add some special flags to your configure invocation.
 - 
 - For a static build run
 - @example
 - ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
 - @end example
 - 
 - and for a build with shared libraries
 - @example
 - ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
 - @end example
 - 
 - @bye
 
 
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