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							- \input texinfo @c -*- texinfo -*-
 - 
 - @settitle Platform Specific information
 - @titlepage
 - @center @titlefont{Platform Specific information}
 - @end titlepage
 - 
 - @top
 - 
 - @contents
 - 
 - @chapter Unix-like
 - 
 - Some parts of Libav cannot be built with version 2.15 of the GNU
 - assembler which is still provided by a few AMD64 distributions. To
 - make sure your compiler really uses the required version of gas
 - after a binutils upgrade, run:
 - 
 - @example
 - $(gcc -print-prog-name=as) --version
 - @end example
 - 
 - If not, then you should install a different compiler that has no
 - hard-coded path to gas. In the worst case pass @code{--disable-asm}
 - to configure.
 - 
 - @section BSD
 - 
 - BSD make will not build Libav, you need to install and use GNU Make
 - (@command{gmake}).
 - 
 - @section (Open)Solaris
 - 
 - GNU Make is required to build Libav, so you have to invoke (@command{gmake}),
 - standard Solaris Make will not work. When building with a non-c99 front-end
 - (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
 - or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
 - since the libc is not c99-compliant by default. The probes performed by
 - configure may raise an exception leading to the death of configure itself
 - due to a bug in the system shell. Simply invoke a different shell such as
 - bash directly to work around this:
 - 
 - @example
 - bash ./configure
 - @end example
 - 
 - @anchor{Darwin}
 - @section Darwin (OS X, iPhone)
 - 
 - The toolchain provided with Xcode is sufficient to build the basic
 - unacelerated code.
 - 
 - OS X on PowerPC or ARM (iPhone) requires a preprocessor from
 - @url{http://github.com/yuvi/gas-preprocessor} to build the optimized
 - assembler functions. Just download the Perl script and put it somewhere
 - in your PATH, Libav's configure will pick it up automatically.
 - 
 - OS X on AMD64 and x86 requires @command{yasm} to build most of the
 - optimized assembler functions @url{http://mxcl.github.com/homebrew/, Homebrew},
 - @url{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix}
 - or @url{http://www.macports.org, MacPorts} can easily provide it.
 - 
 - 
 - @chapter DOS
 - 
 - Using a cross-compiler is preferred for various reasons.
 - @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
 - 
 - 
 - @chapter OS/2
 - 
 - For information about compiling Libav on OS/2 see
 - @url{http://www.edm2.com/index.php/FFmpeg}.
 - 
 - 
 - @chapter Windows
 - 
 - @section Native Windows compilation
 - 
 - Libav can be built to run natively on Windows using the MinGW tools. Install
 - the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
 - You can find detailed installation
 - instructions in the download section and the FAQ.
 - 
 - Libav does not build out-of-the-box with the packages the automated MinGW
 - installer provides. It also requires coreutils to be installed and many other
 - packages updated to the latest version. The minimum versions for some packages
 - are listed below:
 - 
 - @itemize
 - @item bash 3.1
 - @item msys-make 3.81-2 (note: not mingw32-make)
 - @item w32api 3.13
 - @item mingw-runtime 3.15
 - @end itemize
 - 
 - Libav automatically passes @code{-fno-common} to the compiler to work around
 - a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
 - 
 - Notes:
 - 
 - @itemize
 - 
 - @item Building natively using MSYS can be sped up by disabling implicit rules
 - in the Makefile by calling @code{make -r} instead of plain @code{make}. This
 - speed up is close to non-existent for normal one-off builds and is only
 - noticeable when running make for a second time (for example during
 - @code{make install}).
 - 
 - @item In order to compile AVplay, you must have the MinGW development library
 - of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
 - 
 - @item By using @code{./configure --enable-shared} when configuring Libav,
 - you can build all libraries as DLLs.
 - 
 - @end itemize
 - 
 - @section Microsoft Visual C++ compatibility
 - 
 - As stated in the FAQ, Libav will not compile under MSVC++. However, if you
 - want to use the libav* libraries in your own applications, you can still
 - compile those applications using MSVC++. But the libav* libraries you link
 - to @emph{must} be built with MinGW. However, you will not be able to debug
 - inside the libav* libraries, since MSVC++ does not recognize the debug
 - symbols generated by GCC.
 - We strongly recommend you to move over from MSVC++ to MinGW tools.
 - 
 - This description of how to use the Libav libraries with MSVC++ is based on
 - Microsoft Visual C++ 2005 Express Edition. If you have a different version,
 - you might have to modify the procedures slightly.
 - 
 - @subsection Using static libraries
 - 
 - Assuming you have just built and installed Libav in @file{/usr/local}:
 - 
 - @enumerate
 - 
 - @item Create a new console application ("File / New / Project") and then
 - select "Win32 Console Application". On the appropriate page of the
 - Application Wizard, uncheck the "Precompiled headers" option.
 - 
 - @item Write the source code for your application, or, for testing, just
 - copy the code from an existing sample application into the source file
 - that MSVC++ has already created for you. For example, you can copy
 - @file{libavformat/output-example.c} from the Libav distribution.
 - 
 - @item Open the "Project / Properties" dialog box. In the "Configuration"
 - combo box, select "All Configurations" so that the changes you make will
 - affect both debug and release builds. In the tree view on the left hand
 - side, select "C/C++ / General", then edit the "Additional Include
 - Directories" setting to contain the path where the Libav includes were
 - installed (i.e. @file{c:\msys\1.0\local\include}).
 - Do not add MinGW's include directory here, or the include files will
 - conflict with MSVC's.
 - 
 - @item Still in the "Project / Properties" dialog box, select
 - "Linker / General" from the tree view and edit the
 - "Additional Library Directories" setting to contain the @file{lib}
 - directory where Libav was installed (i.e. @file{c:\msys\1.0\local\lib}),
 - the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
 - and the directory where MinGW's GCC libs are installed
 - (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
 - "Linker / Input" from the tree view, and add the files @file{libavformat.a},
 - @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
 - @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
 - to the end of "Additional Dependencies".
 - 
 - @item Now, select "C/C++ / Code Generation" from the tree view. Select
 - "Debug" in the "Configuration" combo box. Make sure that "Runtime
 - Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
 - the "Configuration" combo box and make sure that "Runtime Library" is
 - set to "Multi-threaded DLL".
 - 
 - @item Click "OK" to close the "Project / Properties" dialog box.
 - 
 - @item MSVC++ lacks some C99 header files that are fundamental for Libav.
 - Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
 - and install it in MSVC++'s include directory
 - (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
 - 
 - @item MSVC++ also does not understand the @code{inline} keyword used by
 - Libav, so you must add this line before @code{#include}ing libav*:
 - @example
 - #define inline _inline
 - @end example
 - 
 - @item Build your application, everything should work.
 - 
 - @end enumerate
 - 
 - @subsection Using shared libraries
 - 
 - This is how to create DLL and LIB files that are compatible with MSVC++:
 - 
 - Within the MSYS shell, build Libav with
 - 
 - @example
 - ./configure --enable-shared
 - make
 - make install
 - @end example
 - 
 - Your install path (@file{/usr/local/} by default) should now have the
 - necessary DLL and LIB files under the @file{bin} directory.
 - 
 - Alternatively, build the libraries with a cross compiler, according to
 - the instructions below in @ref{Cross compilation for Windows with Linux}.
 - 
 - To use those files with MSVC++, do the same as you would do with
 - the static libraries, as described above. But in Step 4,
 - you should only need to add the directory where the LIB files are installed
 - (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
 - installed in the @file{bin} directory. And instead of adding the static
 - libraries (@file{libxxx.a} files) you should add the MSVC import libraries
 - (@file{avcodec.lib}, @file{avformat.lib}, and
 - @file{avutil.lib}). Note that you should not use the GCC import
 - libraries (@file{libxxx.dll.a} files), as these will give you undefined
 - reference errors. There should be no need for @file{libmingwex.a},
 - @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
 - statically linked into the DLLs.
 - 
 - Libav headers do not declare global data for Windows DLLs through the usual
 - dllexport/dllimport interface. Such data will be exported properly while
 - building, but to use them in your MSVC++ code you will have to edit the
 - appropriate headers and mark the data as dllimport. For example, in
 - libavutil/pixdesc.h you should have:
 - @example
 - extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
 - @end example
 - 
 - Note that using import libraries created by dlltool requires
 - the linker optimization option to be set to
 - "References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise
 - the resulting binaries will fail during runtime. This isn't
 - required when using import libraries generated by lib.exe.
 - This issue is reported upstream at
 - @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
 - 
 - To create import libraries that work with the @code{/OPT:REF} option
 - (which is enabled by default in Release mode), follow these steps:
 - 
 - @enumerate
 - 
 - @item Open @emph{Visual Studio 2005 Command Prompt}.
 - 
 - Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
 - which sets up the environment variables for the Visual C++ tools
 - (the standard location for this file is
 - @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}).
 - 
 - @item Enter the @file{bin} directory where the created LIB and DLL files
 - are stored.
 - 
 - @item Generate new import libraries with @command{lib.exe}:
 - 
 - @example
 - lib /machine:i386 /def:..\lib\foo-version.def  /out:foo.lib
 - @end example
 - 
 - Replace @code{foo-version} and @code{foo} with the respective library names.
 - 
 - @end enumerate
 - 
 - @anchor{Cross compilation for Windows with Linux}
 - @section Cross compilation for Windows with Linux
 - 
 - You must use the MinGW cross compilation tools available at
 - @url{http://www.mingw.org/}.
 - 
 - Then configure Libav with the following options:
 - @example
 - ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
 - @end example
 - (you can change the cross-prefix according to the prefix chosen for the
 - MinGW tools).
 - 
 - Then you can easily test Libav with @uref{http://www.winehq.com/, Wine}.
 - 
 - @section Compilation under Cygwin
 - 
 - Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
 - llrint() in its C library.
 - 
 - Install your Cygwin with all the "Base" packages, plus the
 - following "Devel" ones:
 - @example
 - binutils, gcc4-core, make, git, mingw-runtime, texi2html
 - @end example
 - 
 - And the following "Utils" one:
 - @example
 - diffutils
 - @end example
 - 
 - Then run
 - 
 - @example
 - ./configure
 - @end example
 - 
 - to make a static build.
 - 
 - To build shared libraries add a special compiler flag to work around current
 - @code{gcc4-core} package bugs in addition to the normal configure flags:
 - 
 - @example
 - ./configure --enable-shared --disable-static --extra-cflags=-fno-reorder-functions
 - @end example
 - 
 - If you want to build Libav with additional libraries, download Cygwin
 - "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
 - @example
 - libogg-devel, libvorbis-devel
 - @end example
 - 
 - These library packages are only available from
 - @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
 - 
 - @example
 - yasm, libSDL-devel, libfaac-devel, libgsm-devel, libmp3lame-devel,
 - libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
 - @end example
 - 
 - The recommendation for x264 is to build it from source, as it evolves too
 - quickly for Cygwin Ports to be up to date.
 - 
 - @section Crosscompilation for Windows under Cygwin
 - 
 - With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
 - 
 - Just install your Cygwin as explained before, plus these additional
 - "Devel" packages:
 - @example
 - gcc-mingw-core, mingw-runtime, mingw-zlib
 - @end example
 - 
 - and add some special flags to your configure invocation.
 - 
 - For a static build run
 - @example
 - ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
 - @end example
 - 
 - and for a build with shared libraries
 - @example
 - ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
 - @end example
 - 
 - @bye
 
 
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