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  1. /*
  2. * yuv2rgb_mmx.c, software YUV to RGB converter with Intel MMX "technology"
  3. *
  4. * Copyright (C) 2000, Silicon Integrated System Corp
  5. *
  6. * Author: Olie Lho <ollie@sis.com.tw>
  7. *
  8. * 15,24 bpp and dithering from Michael Niedermayer (michaelni@gmx.at)
  9. * MMX/MMX2 Template stuff from Michael Niedermayer (needed for fast movntq support)
  10. * context / deglobalize stuff by Michael Niedermayer
  11. *
  12. * This file is part of mpeg2dec, a free MPEG-2 video decoder
  13. *
  14. * mpeg2dec is free software; you can redistribute it and/or modify
  15. * it under the terms of the GNU General Public License as published by
  16. * the Free Software Foundation; either version 2, or (at your option)
  17. * any later version.
  18. *
  19. * mpeg2dec is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with mpeg2dec; if not, write to the Free Software
  26. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  27. */
  28. #undef MOVNTQ
  29. #undef EMMS
  30. #undef SFENCE
  31. #if HAVE_AMD3DNOW
  32. /* On K6 femms is faster than emms. On K7 femms is directly mapped to emms. */
  33. #define EMMS "femms"
  34. #else
  35. #define EMMS "emms"
  36. #endif
  37. #if HAVE_MMX2
  38. #define MOVNTQ "movntq"
  39. #define SFENCE "sfence"
  40. #else
  41. #define MOVNTQ "movq"
  42. #define SFENCE "/nop"
  43. #endif
  44. #define YUV2RGB \
  45. /* Do the multiply part of the conversion for even and odd pixels,
  46. register usage:
  47. mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels,
  48. mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd pixels,
  49. mm6 -> Y even, mm7 -> Y odd */\
  50. /* convert the chroma part */\
  51. "punpcklbw %%mm4, %%mm0;" /* scatter 4 Cb 00 u3 00 u2 00 u1 00 u0 */ \
  52. "punpcklbw %%mm4, %%mm1;" /* scatter 4 Cr 00 v3 00 v2 00 v1 00 v0 */ \
  53. \
  54. "psllw $3, %%mm0;" /* Promote precision */ \
  55. "psllw $3, %%mm1;" /* Promote precision */ \
  56. \
  57. "psubsw "U_OFFSET"(%4), %%mm0;" /* Cb -= 128 */ \
  58. "psubsw "V_OFFSET"(%4), %%mm1;" /* Cr -= 128 */ \
  59. \
  60. "movq %%mm0, %%mm2;" /* Copy 4 Cb 00 u3 00 u2 00 u1 00 u0 */ \
  61. "movq %%mm1, %%mm3;" /* Copy 4 Cr 00 v3 00 v2 00 v1 00 v0 */ \
  62. \
  63. "pmulhw "UG_COEFF"(%4), %%mm2;" /* Mul Cb with green coeff -> Cb green */ \
  64. "pmulhw "VG_COEFF"(%4), %%mm3;" /* Mul Cr with green coeff -> Cr green */ \
  65. \
  66. "pmulhw "UB_COEFF"(%4), %%mm0;" /* Mul Cb -> Cblue 00 b3 00 b2 00 b1 00 b0 */\
  67. "pmulhw "VR_COEFF"(%4), %%mm1;" /* Mul Cr -> Cred 00 r3 00 r2 00 r1 00 r0 */\
  68. \
  69. "paddsw %%mm3, %%mm2;" /* Cb green + Cr green -> Cgreen */\
  70. \
  71. /* convert the luma part */\
  72. "movq %%mm6, %%mm7;" /* Copy 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 */\
  73. "pand "MANGLE(mmx_00ffw)", %%mm6;" /* get Y even 00 Y6 00 Y4 00 Y2 00 Y0 */\
  74. \
  75. "psrlw $8, %%mm7;" /* get Y odd 00 Y7 00 Y5 00 Y3 00 Y1 */\
  76. \
  77. "psllw $3, %%mm6;" /* Promote precision */\
  78. "psllw $3, %%mm7;" /* Promote precision */\
  79. \
  80. "psubw "Y_OFFSET"(%4), %%mm6;" /* Y -= 16 */\
  81. "psubw "Y_OFFSET"(%4), %%mm7;" /* Y -= 16 */\
  82. \
  83. "pmulhw "Y_COEFF"(%4), %%mm6;" /* Mul 4 Y even 00 y6 00 y4 00 y2 00 y0 */\
  84. "pmulhw "Y_COEFF"(%4), %%mm7;" /* Mul 4 Y odd 00 y7 00 y5 00 y3 00 y1 */\
  85. \
  86. /* Do the addition part of the conversion for even and odd pixels,
  87. register usage:
  88. mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels,
  89. mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd pixels,
  90. mm6 -> Y even, mm7 -> Y odd */\
  91. "movq %%mm0, %%mm3;" /* Copy Cblue */\
  92. "movq %%mm1, %%mm4;" /* Copy Cred */\
  93. "movq %%mm2, %%mm5;" /* Copy Cgreen */\
  94. \
  95. "paddsw %%mm6, %%mm0;" /* Y even + Cblue 00 B6 00 B4 00 B2 00 B0 */\
  96. "paddsw %%mm7, %%mm3;" /* Y odd + Cblue 00 B7 00 B5 00 B3 00 B1 */\
  97. \
  98. "paddsw %%mm6, %%mm1;" /* Y even + Cred 00 R6 00 R4 00 R2 00 R0 */\
  99. "paddsw %%mm7, %%mm4;" /* Y odd + Cred 00 R7 00 R5 00 R3 00 R1 */\
  100. \
  101. "paddsw %%mm6, %%mm2;" /* Y even + Cgreen 00 G6 00 G4 00 G2 00 G0 */\
  102. "paddsw %%mm7, %%mm5;" /* Y odd + Cgreen 00 G7 00 G5 00 G3 00 G1 */\
  103. \
  104. /* Limit RGB even to 0..255 */\
  105. "packuswb %%mm0, %%mm0;" /* B6 B4 B2 B0 B6 B4 B2 B0 */\
  106. "packuswb %%mm1, %%mm1;" /* R6 R4 R2 R0 R6 R4 R2 R0 */\
  107. "packuswb %%mm2, %%mm2;" /* G6 G4 G2 G0 G6 G4 G2 G0 */\
  108. \
  109. /* Limit RGB odd to 0..255 */\
  110. "packuswb %%mm3, %%mm3;" /* B7 B5 B3 B1 B7 B5 B3 B1 */\
  111. "packuswb %%mm4, %%mm4;" /* R7 R5 R3 R1 R7 R5 R3 R1 */\
  112. "packuswb %%mm5, %%mm5;" /* G7 G5 G3 G1 G7 G5 G3 G1 */\
  113. \
  114. /* Interleave RGB even and odd */\
  115. "punpcklbw %%mm3, %%mm0;" /* B7 B6 B5 B4 B3 B2 B1 B0 */\
  116. "punpcklbw %%mm4, %%mm1;" /* R7 R6 R5 R4 R3 R2 R1 R0 */\
  117. "punpcklbw %%mm5, %%mm2;" /* G7 G6 G5 G4 G3 G2 G1 G0 */\
  118. #define YUV422_UNSHIFT \
  119. if(c->srcFormat == PIX_FMT_YUV422P){ \
  120. srcStride[1] *= 2; \
  121. srcStride[2] *= 2; \
  122. } \
  123. #define YUV2RGB_LOOP(depth) \
  124. h_size= (c->dstW+7)&~7; \
  125. if(h_size*depth > FFABS(dstStride[0])) h_size-=8; \
  126. \
  127. __asm__ volatile ("pxor %mm4, %mm4;" /* zero mm4 */ ); \
  128. for (y= 0; y<srcSliceH; y++ ) { \
  129. uint8_t *image = dst[0] + (y+srcSliceY)*dstStride[0]; \
  130. uint8_t *py = src[0] + y*srcStride[0]; \
  131. uint8_t *pu = src[1] + (y>>1)*srcStride[1]; \
  132. uint8_t *pv = src[2] + (y>>1)*srcStride[2]; \
  133. x86_reg index= -h_size/2; \
  134. #define YUV2RGB_INIT \
  135. /* This MMX assembly code deals with a SINGLE scan line at a time, \
  136. * it converts 8 pixels in each iteration. */ \
  137. __asm__ volatile ( \
  138. /* load data for start of next scan line */ \
  139. "movd (%2, %0), %%mm0;" /* Load 4 Cb 00 00 00 00 u3 u2 u1 u0 */ \
  140. "movd (%3, %0), %%mm1;" /* Load 4 Cr 00 00 00 00 v3 v2 v1 v0 */ \
  141. "movq (%5, %0, 2), %%mm6;" /* Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 */ \
  142. /* \
  143. ".balign 16 \n\t" \
  144. */ \
  145. "1: \n\t" \
  146. /* No speed difference on my p3@500 with prefetch, \
  147. * if it is faster for anyone with -benchmark then tell me. \
  148. PREFETCH" 64(%0) \n\t" \
  149. PREFETCH" 64(%1) \n\t" \
  150. PREFETCH" 64(%2) \n\t" \
  151. */ \
  152. #define YUV2RGB_ENDLOOP(depth) \
  153. "add $"AV_STRINGIFY(depth*8)", %1 \n\t" \
  154. "add $4, %0 \n\t" \
  155. " js 1b \n\t" \
  156. #define YUV2RGB_OPERANDS \
  157. : "+r" (index), "+r" (image) \
  158. : "r" (pu - index), "r" (pv - index), "r"(&c->redDither), "r" (py - 2*index) \
  159. ); \
  160. } \
  161. __asm__ volatile (EMMS); \
  162. return srcSliceH; \
  163. #define YUV2RGB_OPERANDS_ALPHA \
  164. : "+r" (index), "+r" (image) \
  165. : "r" (pu - index), "r" (pv - index), "r"(&c->redDither), "r" (py - 2*index), "r" (pa - 2*index) \
  166. ); \
  167. } \
  168. __asm__ volatile (EMMS); \
  169. return srcSliceH; \
  170. static inline int RENAME(yuv420_rgb16)(SwsContext *c, uint8_t* src[], int srcStride[], int srcSliceY,
  171. int srcSliceH, uint8_t* dst[], int dstStride[]){
  172. int y, h_size;
  173. YUV422_UNSHIFT
  174. YUV2RGB_LOOP(2)
  175. c->blueDither= ff_dither8[y&1];
  176. c->greenDither= ff_dither4[y&1];
  177. c->redDither= ff_dither8[(y+1)&1];
  178. YUV2RGB_INIT
  179. YUV2RGB
  180. #ifdef DITHER1XBPP
  181. "paddusb "BLUE_DITHER"(%4), %%mm0;"
  182. "paddusb "GREEN_DITHER"(%4), %%mm2;"
  183. "paddusb "RED_DITHER"(%4), %%mm1;"
  184. #endif
  185. /* mask unneeded bits off */
  186. "pand "MANGLE(mmx_redmask)", %%mm0;" /* b7b6b5b4 b3_0_0_0 b7b6b5b4 b3_0_0_0 */
  187. "pand "MANGLE(mmx_grnmask)", %%mm2;" /* g7g6g5g4 g3g2_0_0 g7g6g5g4 g3g2_0_0 */
  188. "pand "MANGLE(mmx_redmask)", %%mm1;" /* r7r6r5r4 r3_0_0_0 r7r6r5r4 r3_0_0_0 */
  189. "psrlw $3, %%mm0;" /* 0_0_0_b7 b6b5b4b3 0_0_0_b7 b6b5b4b3 */
  190. "pxor %%mm4, %%mm4;" /* zero mm4 */
  191. "movq %%mm0, %%mm5;" /* Copy B7-B0 */
  192. "movq %%mm2, %%mm7;" /* Copy G7-G0 */
  193. /* convert RGB24 plane to RGB16 pack for pixel 0-3 */
  194. "punpcklbw %%mm4, %%mm2;" /* 0_0_0_0 0_0_0_0 g7g6g5g4 g3g2_0_0 */
  195. "punpcklbw %%mm1, %%mm0;" /* r7r6r5r4 r3_0_0_0 0_0_0_b7 b6b5b4b3 */
  196. "psllw $3, %%mm2;" /* 0_0_0_0 0_g7g6g5 g4g3g2_0 0_0_0_0 */
  197. "por %%mm2, %%mm0;" /* r7r6r5r4 r3g7g6g5 g4g3g2b7 b6b5b4b3 */
  198. "movq 8 (%5, %0, 2), %%mm6;" /* Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 */
  199. MOVNTQ " %%mm0, (%1);" /* store pixel 0-3 */
  200. /* convert RGB24 plane to RGB16 pack for pixel 0-3 */
  201. "punpckhbw %%mm4, %%mm7;" /* 0_0_0_0 0_0_0_0 g7g6g5g4 g3g2_0_0 */
  202. "punpckhbw %%mm1, %%mm5;" /* r7r6r5r4 r3_0_0_0 0_0_0_b7 b6b5b4b3 */
  203. "psllw $3, %%mm7;" /* 0_0_0_0 0_g7g6g5 g4g3g2_0 0_0_0_0 */
  204. "movd 4 (%2, %0), %%mm0;" /* Load 4 Cb 00 00 00 00 u3 u2 u1 u0 */
  205. "por %%mm7, %%mm5;" /* r7r6r5r4 r3g7g6g5 g4g3g2b7 b6b5b4b3 */
  206. "movd 4 (%3, %0), %%mm1;" /* Load 4 Cr 00 00 00 00 v3 v2 v1 v0 */
  207. MOVNTQ " %%mm5, 8 (%1);" /* store pixel 4-7 */
  208. YUV2RGB_ENDLOOP(2)
  209. YUV2RGB_OPERANDS
  210. }
  211. static inline int RENAME(yuv420_rgb15)(SwsContext *c, uint8_t* src[], int srcStride[], int srcSliceY,
  212. int srcSliceH, uint8_t* dst[], int dstStride[]){
  213. int y, h_size;
  214. YUV422_UNSHIFT
  215. YUV2RGB_LOOP(2)
  216. c->blueDither= ff_dither8[y&1];
  217. c->greenDither= ff_dither8[y&1];
  218. c->redDither= ff_dither8[(y+1)&1];
  219. YUV2RGB_INIT
  220. YUV2RGB
  221. #ifdef DITHER1XBPP
  222. "paddusb "BLUE_DITHER"(%4), %%mm0 \n\t"
  223. "paddusb "GREEN_DITHER"(%4), %%mm2 \n\t"
  224. "paddusb "RED_DITHER"(%4), %%mm1 \n\t"
  225. #endif
  226. /* mask unneeded bits off */
  227. "pand "MANGLE(mmx_redmask)", %%mm0;" /* b7b6b5b4 b3_0_0_0 b7b6b5b4 b3_0_0_0 */
  228. "pand "MANGLE(mmx_redmask)", %%mm2;" /* g7g6g5g4 g3_0_0_0 g7g6g5g4 g3_0_0_0 */
  229. "pand "MANGLE(mmx_redmask)", %%mm1;" /* r7r6r5r4 r3_0_0_0 r7r6r5r4 r3_0_0_0 */
  230. "psrlw $3, %%mm0;" /* 0_0_0_b7 b6b5b4b3 0_0_0_b7 b6b5b4b3 */
  231. "psrlw $1, %%mm1;" /* 0_r7r6r5 r4r3_0_0 0_r7r6r5 r4r3_0_0 */
  232. "pxor %%mm4, %%mm4;" /* zero mm4 */
  233. "movq %%mm0, %%mm5;" /* Copy B7-B0 */
  234. "movq %%mm2, %%mm7;" /* Copy G7-G0 */
  235. /* convert RGB24 plane to RGB16 pack for pixel 0-3 */
  236. "punpcklbw %%mm4, %%mm2;" /* 0_0_0_0 0_0_0_0 g7g6g5g4 g3_0_0_0 */
  237. "punpcklbw %%mm1, %%mm0;" /* r7r6r5r4 r3_0_0_0 0_0_0_b7 b6b5b4b3 */
  238. "psllw $2, %%mm2;" /* 0_0_0_0 0_0_g7g6 g5g4g3_0 0_0_0_0 */
  239. "por %%mm2, %%mm0;" /* 0_r7r6r5 r4r3g7g6 g5g4g3b7 b6b5b4b3 */
  240. "movq 8 (%5, %0, 2), %%mm6;" /* Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 */
  241. MOVNTQ " %%mm0, (%1);" /* store pixel 0-3 */
  242. /* convert RGB24 plane to RGB16 pack for pixel 0-3 */
  243. "punpckhbw %%mm4, %%mm7;" /* 0_0_0_0 0_0_0_0 0_g7g6g5 g4g3_0_0 */
  244. "punpckhbw %%mm1, %%mm5;" /* r7r6r5r4 r3_0_0_0 0_0_0_b7 b6b5b4b3 */
  245. "psllw $2, %%mm7;" /* 0_0_0_0 0_0_g7g6 g5g4g3_0 0_0_0_0 */
  246. "movd 4 (%2, %0), %%mm0;" /* Load 4 Cb 00 00 00 00 u3 u2 u1 u0 */
  247. "por %%mm7, %%mm5;" /* 0_r7r6r5 r4r3g7g6 g5g4g3b7 b6b5b4b3 */
  248. "movd 4 (%3, %0), %%mm1;" /* Load 4 Cr 00 00 00 00 v3 v2 v1 v0 */
  249. MOVNTQ " %%mm5, 8 (%1);" /* store pixel 4-7 */
  250. YUV2RGB_ENDLOOP(2)
  251. YUV2RGB_OPERANDS
  252. }
  253. static inline int RENAME(yuv420_rgb24)(SwsContext *c, uint8_t* src[], int srcStride[], int srcSliceY,
  254. int srcSliceH, uint8_t* dst[], int dstStride[]){
  255. int y, h_size;
  256. YUV422_UNSHIFT
  257. YUV2RGB_LOOP(3)
  258. YUV2RGB_INIT
  259. YUV2RGB
  260. /* mm0=B, %%mm2=G, %%mm1=R */
  261. #if HAVE_MMX2
  262. "movq "MANGLE(ff_M24A)", %%mm4 \n\t"
  263. "movq "MANGLE(ff_M24C)", %%mm7 \n\t"
  264. "pshufw $0x50, %%mm0, %%mm5 \n\t" /* B3 B2 B3 B2 B1 B0 B1 B0 */
  265. "pshufw $0x50, %%mm2, %%mm3 \n\t" /* G3 G2 G3 G2 G1 G0 G1 G0 */
  266. "pshufw $0x00, %%mm1, %%mm6 \n\t" /* R1 R0 R1 R0 R1 R0 R1 R0 */
  267. "pand %%mm4, %%mm5 \n\t" /* B2 B1 B0 */
  268. "pand %%mm4, %%mm3 \n\t" /* G2 G1 G0 */
  269. "pand %%mm7, %%mm6 \n\t" /* R1 R0 */
  270. "psllq $8, %%mm3 \n\t" /* G2 G1 G0 */
  271. "por %%mm5, %%mm6 \n\t"
  272. "por %%mm3, %%mm6 \n\t"
  273. MOVNTQ" %%mm6, (%1) \n\t"
  274. "psrlq $8, %%mm2 \n\t" /* 00 G7 G6 G5 G4 G3 G2 G1 */
  275. "pshufw $0xA5, %%mm0, %%mm5 \n\t" /* B5 B4 B5 B4 B3 B2 B3 B2 */
  276. "pshufw $0x55, %%mm2, %%mm3 \n\t" /* G4 G3 G4 G3 G4 G3 G4 G3 */
  277. "pshufw $0xA5, %%mm1, %%mm6 \n\t" /* R5 R4 R5 R4 R3 R2 R3 R2 */
  278. "pand "MANGLE(ff_M24B)", %%mm5 \n\t" /* B5 B4 B3 */
  279. "pand %%mm7, %%mm3 \n\t" /* G4 G3 */
  280. "pand %%mm4, %%mm6 \n\t" /* R4 R3 R2 */
  281. "por %%mm5, %%mm3 \n\t" /* B5 G4 B4 G3 B3 */
  282. "por %%mm3, %%mm6 \n\t"
  283. MOVNTQ" %%mm6, 8(%1) \n\t"
  284. "pshufw $0xFF, %%mm0, %%mm5 \n\t" /* B7 B6 B7 B6 B7 B6 B6 B7 */
  285. "pshufw $0xFA, %%mm2, %%mm3 \n\t" /* 00 G7 00 G7 G6 G5 G6 G5 */
  286. "pshufw $0xFA, %%mm1, %%mm6 \n\t" /* R7 R6 R7 R6 R5 R4 R5 R4 */
  287. "movd 4 (%2, %0), %%mm0;" /* Load 4 Cb 00 00 00 00 u3 u2 u1 u0 */
  288. "pand %%mm7, %%mm5 \n\t" /* B7 B6 */
  289. "pand %%mm4, %%mm3 \n\t" /* G7 G6 G5 */
  290. "pand "MANGLE(ff_M24B)", %%mm6 \n\t" /* R7 R6 R5 */
  291. "movd 4 (%3, %0), %%mm1;" /* Load 4 Cr 00 00 00 00 v3 v2 v1 v0 */
  292. \
  293. "por %%mm5, %%mm3 \n\t"
  294. "por %%mm3, %%mm6 \n\t"
  295. MOVNTQ" %%mm6, 16(%1) \n\t"
  296. "movq 8 (%5, %0, 2), %%mm6;" /* Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 */
  297. "pxor %%mm4, %%mm4 \n\t"
  298. #else
  299. "pxor %%mm4, %%mm4 \n\t"
  300. "movq %%mm0, %%mm5 \n\t" /* B */
  301. "movq %%mm1, %%mm6 \n\t" /* R */
  302. "punpcklbw %%mm2, %%mm0 \n\t" /* GBGBGBGB 0 */
  303. "punpcklbw %%mm4, %%mm1 \n\t" /* 0R0R0R0R 0 */
  304. "punpckhbw %%mm2, %%mm5 \n\t" /* GBGBGBGB 2 */
  305. "punpckhbw %%mm4, %%mm6 \n\t" /* 0R0R0R0R 2 */
  306. "movq %%mm0, %%mm7 \n\t" /* GBGBGBGB 0 */
  307. "movq %%mm5, %%mm3 \n\t" /* GBGBGBGB 2 */
  308. "punpcklwd %%mm1, %%mm7 \n\t" /* 0RGB0RGB 0 */
  309. "punpckhwd %%mm1, %%mm0 \n\t" /* 0RGB0RGB 1 */
  310. "punpcklwd %%mm6, %%mm5 \n\t" /* 0RGB0RGB 2 */
  311. "punpckhwd %%mm6, %%mm3 \n\t" /* 0RGB0RGB 3 */
  312. "movq %%mm7, %%mm2 \n\t" /* 0RGB0RGB 0 */
  313. "movq %%mm0, %%mm6 \n\t" /* 0RGB0RGB 1 */
  314. "movq %%mm5, %%mm1 \n\t" /* 0RGB0RGB 2 */
  315. "movq %%mm3, %%mm4 \n\t" /* 0RGB0RGB 3 */
  316. "psllq $40, %%mm7 \n\t" /* RGB00000 0 */
  317. "psllq $40, %%mm0 \n\t" /* RGB00000 1 */
  318. "psllq $40, %%mm5 \n\t" /* RGB00000 2 */
  319. "psllq $40, %%mm3 \n\t" /* RGB00000 3 */
  320. "punpckhdq %%mm2, %%mm7 \n\t" /* 0RGBRGB0 0 */
  321. "punpckhdq %%mm6, %%mm0 \n\t" /* 0RGBRGB0 1 */
  322. "punpckhdq %%mm1, %%mm5 \n\t" /* 0RGBRGB0 2 */
  323. "punpckhdq %%mm4, %%mm3 \n\t" /* 0RGBRGB0 3 */
  324. "psrlq $8, %%mm7 \n\t" /* 00RGBRGB 0 */
  325. "movq %%mm0, %%mm6 \n\t" /* 0RGBRGB0 1 */
  326. "psllq $40, %%mm0 \n\t" /* GB000000 1 */
  327. "por %%mm0, %%mm7 \n\t" /* GBRGBRGB 0 */
  328. MOVNTQ" %%mm7, (%1) \n\t"
  329. "movd 4 (%2, %0), %%mm0;" /* Load 4 Cb 00 00 00 00 u3 u2 u1 u0 */
  330. "psrlq $24, %%mm6 \n\t" /* 0000RGBR 1 */
  331. "movq %%mm5, %%mm1 \n\t" /* 0RGBRGB0 2 */
  332. "psllq $24, %%mm5 \n\t" /* BRGB0000 2 */
  333. "por %%mm5, %%mm6 \n\t" /* BRGBRGBR 1 */
  334. MOVNTQ" %%mm6, 8(%1) \n\t"
  335. "movq 8 (%5, %0, 2), %%mm6;" /* Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 */
  336. "psrlq $40, %%mm1 \n\t" /* 000000RG 2 */
  337. "psllq $8, %%mm3 \n\t" /* RGBRGB00 3 */
  338. "por %%mm3, %%mm1 \n\t" /* RGBRGBRG 2 */
  339. MOVNTQ" %%mm1, 16(%1) \n\t"
  340. "movd 4 (%3, %0), %%mm1;" /* Load 4 Cr 00 00 00 00 v3 v2 v1 v0 */
  341. "pxor %%mm4, %%mm4 \n\t"
  342. #endif
  343. YUV2RGB_ENDLOOP(3)
  344. YUV2RGB_OPERANDS
  345. }
  346. #define RGB_PLANAR2PACKED32 \
  347. /* convert RGB plane to RGB packed format, \
  348. mm0 -> B, mm1 -> R, mm2 -> G, mm3 -> A, \
  349. mm4 -> GB, mm5 -> AR pixel 4-7, \
  350. mm6 -> GB, mm7 -> AR pixel 0-3 */ \
  351. "movq %%mm0, %%mm6;" /* B7 B6 B5 B4 B3 B2 B1 B0 */ \
  352. "movq %%mm1, %%mm7;" /* R7 R6 R5 R4 R3 R2 R1 R0 */ \
  353. \
  354. "movq %%mm0, %%mm4;" /* B7 B6 B5 B4 B3 B2 B1 B0 */ \
  355. "movq %%mm1, %%mm5;" /* R7 R6 R5 R4 R3 R2 R1 R0 */ \
  356. \
  357. "punpcklbw %%mm2, %%mm6;" /* G3 B3 G2 B2 G1 B1 G0 B0 */ \
  358. "punpcklbw %%mm3, %%mm7;" /* A3 R3 A2 R2 A1 R1 A0 R0 */ \
  359. \
  360. "punpcklwd %%mm7, %%mm6;" /* A1 R1 B1 G1 A0 R0 B0 G0 */ \
  361. MOVNTQ " %%mm6, (%1);" /* Store ARGB1 ARGB0 */ \
  362. \
  363. "movq %%mm0, %%mm6;" /* B7 B6 B5 B4 B3 B2 B1 B0 */ \
  364. "punpcklbw %%mm2, %%mm6;" /* G3 B3 G2 B2 G1 B1 G0 B0 */ \
  365. \
  366. "punpckhwd %%mm7, %%mm6;" /* A3 R3 G3 B3 A2 R2 B3 G2 */ \
  367. MOVNTQ " %%mm6, 8 (%1);" /* Store ARGB3 ARGB2 */ \
  368. \
  369. "punpckhbw %%mm2, %%mm4;" /* G7 B7 G6 B6 G5 B5 G4 B4 */ \
  370. "punpckhbw %%mm3, %%mm5;" /* A7 R7 A6 R6 A5 R5 A4 R4 */ \
  371. \
  372. "punpcklwd %%mm5, %%mm4;" /* A5 R5 B5 G5 A4 R4 B4 G4 */ \
  373. MOVNTQ " %%mm4, 16 (%1);" /* Store ARGB5 ARGB4 */ \
  374. \
  375. "movq %%mm0, %%mm4;" /* B7 B6 B5 B4 B3 B2 B1 B0 */ \
  376. "punpckhbw %%mm2, %%mm4;" /* G7 B7 G6 B6 G5 B5 G4 B4 */ \
  377. \
  378. "punpckhwd %%mm5, %%mm4;" /* A7 R7 G7 B7 A6 R6 B6 G6 */ \
  379. MOVNTQ " %%mm4, 24 (%1);" /* Store ARGB7 ARGB6 */ \
  380. \
  381. "movd 4 (%2, %0), %%mm0;" /* Load 4 Cb 00 00 00 00 u3 u2 u1 u0 */ \
  382. "movd 4 (%3, %0), %%mm1;" /* Load 4 Cr 00 00 00 00 v3 v2 v1 v0 */ \
  383. \
  384. "pxor %%mm4, %%mm4;" /* zero mm4 */ \
  385. "movq 8 (%5, %0, 2), %%mm6;" /* Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 */ \
  386. static inline int RENAME(yuv420_rgb32)(SwsContext *c, uint8_t* src[], int srcStride[], int srcSliceY,
  387. int srcSliceH, uint8_t* dst[], int dstStride[]){
  388. int y, h_size;
  389. YUV422_UNSHIFT
  390. YUV2RGB_LOOP(4)
  391. YUV2RGB_INIT
  392. YUV2RGB
  393. "pcmpeqd %%mm3, %%mm3;" /* fill mm3 */
  394. RGB_PLANAR2PACKED32
  395. YUV2RGB_ENDLOOP(4)
  396. YUV2RGB_OPERANDS
  397. }
  398. static inline int RENAME(yuva420_rgb32)(SwsContext *c, uint8_t* src[], int srcStride[], int srcSliceY,
  399. int srcSliceH, uint8_t* dst[], int dstStride[]){
  400. #if HAVE_7REGS
  401. int y, h_size;
  402. YUV2RGB_LOOP(4)
  403. uint8_t *pa = src[3] + y*srcStride[3];
  404. YUV2RGB_INIT
  405. YUV2RGB
  406. "movq (%6, %0, 2), %%mm3;" /* Load 8 A A7 A6 A5 A4 A3 A2 A1 A0 */
  407. RGB_PLANAR2PACKED32
  408. YUV2RGB_ENDLOOP(4)
  409. YUV2RGB_OPERANDS_ALPHA
  410. #endif
  411. }