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  1. /*
  2. * Copyright (C) 2009 David Conrad
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavcodec/dsputil.h"
  21. #include "util_altivec.h"
  22. #include "types_altivec.h"
  23. #include "dsputil_altivec.h"
  24. static const vec_s16 constants =
  25. {0, 64277, 60547, 54491, 46341, 36410, 25080, 12785};
  26. static const vec_u8 interleave_high =
  27. {0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29};
  28. #define IDCT_START \
  29. vec_s16 A, B, C, D, Ad, Bd, Cd, Dd, E, F, G, H;\
  30. vec_s16 Ed, Gd, Add, Bdd, Fd, Hd;\
  31. vec_s16 eight = vec_splat_s16(8);\
  32. vec_u16 four = vec_splat_u16(4);\
  33. \
  34. vec_s16 C1 = vec_splat(constants, 1);\
  35. vec_s16 C2 = vec_splat(constants, 2);\
  36. vec_s16 C3 = vec_splat(constants, 3);\
  37. vec_s16 C4 = vec_splat(constants, 4);\
  38. vec_s16 C5 = vec_splat(constants, 5);\
  39. vec_s16 C6 = vec_splat(constants, 6);\
  40. vec_s16 C7 = vec_splat(constants, 7);\
  41. \
  42. vec_s16 b0 = vec_ld(0x00, block);\
  43. vec_s16 b1 = vec_ld(0x10, block);\
  44. vec_s16 b2 = vec_ld(0x20, block);\
  45. vec_s16 b3 = vec_ld(0x30, block);\
  46. vec_s16 b4 = vec_ld(0x40, block);\
  47. vec_s16 b5 = vec_ld(0x50, block);\
  48. vec_s16 b6 = vec_ld(0x60, block);\
  49. vec_s16 b7 = vec_ld(0x70, block);
  50. // these functions do (a*C)>>16
  51. // things are tricky because a is signed, but C unsigned.
  52. // M15 is used if C fits in 15 bit unsigned (C6,C7)
  53. // M16 is used if C requires 16 bits unsigned
  54. static inline vec_s16 M15(vec_s16 a, vec_s16 C)
  55. {
  56. return (vec_s16)vec_perm(vec_mule(a,C), vec_mulo(a,C), interleave_high);
  57. }
  58. static inline vec_s16 M16(vec_s16 a, vec_s16 C)
  59. {
  60. return vec_add(a, M15(a, C));
  61. }
  62. #define IDCT_1D(ADD, SHIFT)\
  63. A = vec_add(M16(b1, C1), M15(b7, C7));\
  64. B = vec_sub(M15(b1, C7), M16(b7, C1));\
  65. C = vec_add(M16(b3, C3), M16(b5, C5));\
  66. D = vec_sub(M16(b5, C3), M16(b3, C5));\
  67. \
  68. Ad = M16(vec_sub(A, C), C4);\
  69. Bd = M16(vec_sub(B, D), C4);\
  70. \
  71. Cd = vec_add(A, C);\
  72. Dd = vec_add(B, D);\
  73. \
  74. E = ADD(M16(vec_add(b0, b4), C4));\
  75. F = ADD(M16(vec_sub(b0, b4), C4));\
  76. \
  77. G = vec_add(M16(b2, C2), M15(b6, C6));\
  78. H = vec_sub(M15(b2, C6), M16(b6, C2));\
  79. \
  80. Ed = vec_sub(E, G);\
  81. Gd = vec_add(E, G);\
  82. \
  83. Add = vec_add(F, Ad);\
  84. Bdd = vec_sub(Bd, H);\
  85. \
  86. Fd = vec_sub(F, Ad);\
  87. Hd = vec_add(Bd, H);\
  88. \
  89. b0 = SHIFT(vec_add(Gd, Cd));\
  90. b7 = SHIFT(vec_sub(Gd, Cd));\
  91. \
  92. b1 = SHIFT(vec_add(Add, Hd));\
  93. b2 = SHIFT(vec_sub(Add, Hd));\
  94. \
  95. b3 = SHIFT(vec_add(Ed, Dd));\
  96. b4 = SHIFT(vec_sub(Ed, Dd));\
  97. \
  98. b5 = SHIFT(vec_add(Fd, Bdd));\
  99. b6 = SHIFT(vec_sub(Fd, Bdd));
  100. #define NOP(a) a
  101. #define ADD8(a) vec_add(a, eight)
  102. #define SHIFT4(a) vec_sra(a, four)
  103. void ff_vp3_idct_altivec(DCTELEM block[64])
  104. {
  105. IDCT_START
  106. IDCT_1D(NOP, NOP)
  107. TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
  108. IDCT_1D(ADD8, SHIFT4)
  109. vec_st(b0, 0x00, block);
  110. vec_st(b1, 0x10, block);
  111. vec_st(b2, 0x20, block);
  112. vec_st(b3, 0x30, block);
  113. vec_st(b4, 0x40, block);
  114. vec_st(b5, 0x50, block);
  115. vec_st(b6, 0x60, block);
  116. vec_st(b7, 0x70, block);
  117. }
  118. void ff_vp3_idct_put_altivec(uint8_t *dst, int stride, DCTELEM block[64])
  119. {
  120. vec_u8 t;
  121. IDCT_START
  122. // pixels are signed; so add 128*16 in addition to the normal 8
  123. vec_s16 v2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11));
  124. eight = vec_add(eight, v2048);
  125. IDCT_1D(NOP, NOP)
  126. TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
  127. IDCT_1D(ADD8, SHIFT4)
  128. #define PUT(a)\
  129. t = vec_packsu(a, a);\
  130. vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
  131. vec_ste((vec_u32)t, 4, (unsigned int *)dst);
  132. PUT(b0) dst += stride;
  133. PUT(b1) dst += stride;
  134. PUT(b2) dst += stride;
  135. PUT(b3) dst += stride;
  136. PUT(b4) dst += stride;
  137. PUT(b5) dst += stride;
  138. PUT(b6) dst += stride;
  139. PUT(b7)
  140. }
  141. void ff_vp3_idct_add_altivec(uint8_t *dst, int stride, DCTELEM block[64])
  142. {
  143. LOAD_ZERO;
  144. vec_u8 t, vdst;
  145. vec_s16 vdst_16;
  146. vec_u8 vdst_mask = vec_mergeh(vec_splat_u8(-1), vec_lvsl(0, dst));
  147. IDCT_START
  148. IDCT_1D(NOP, NOP)
  149. TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
  150. IDCT_1D(ADD8, SHIFT4)
  151. #define ADD(a)\
  152. vdst = vec_ld(0, dst);\
  153. vdst_16 = (vec_s16)vec_perm(vdst, zero_u8v, vdst_mask);\
  154. vdst_16 = vec_adds(a, vdst_16);\
  155. t = vec_packsu(vdst_16, vdst_16);\
  156. vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
  157. vec_ste((vec_u32)t, 4, (unsigned int *)dst);
  158. ADD(b0) dst += stride;
  159. ADD(b1) dst += stride;
  160. ADD(b2) dst += stride;
  161. ADD(b3) dst += stride;
  162. ADD(b4) dst += stride;
  163. ADD(b5) dst += stride;
  164. ADD(b6) dst += stride;
  165. ADD(b7)
  166. }