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  1. /*
  2. * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
  3. * Copyright (c) 2006 Konstantin Shishkov
  4. *
  5. * This file is part of FFmpeg.
  6. *
  7. * FFmpeg is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * FFmpeg is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with FFmpeg; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. #include "libavcodec/dsputil.h"
  22. #include "libavcodec/vc1dsp.h"
  23. #include "util_altivec.h"
  24. #include "dsputil_altivec.h"
  25. // main steps of 8x8 transform
  26. #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
  27. do { \
  28. t0 = vec_sl(vec_add(s0, s4), vec_2); \
  29. t0 = vec_add(vec_sl(t0, vec_1), t0); \
  30. t0 = vec_add(t0, vec_rnd); \
  31. t1 = vec_sl(vec_sub(s0, s4), vec_2); \
  32. t1 = vec_add(vec_sl(t1, vec_1), t1); \
  33. t1 = vec_add(t1, vec_rnd); \
  34. t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
  35. t2 = vec_add(t2, vec_sl(s2, vec_4)); \
  36. t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
  37. t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
  38. t4 = vec_add(t0, t2); \
  39. t5 = vec_add(t1, t3); \
  40. t6 = vec_sub(t1, t3); \
  41. t7 = vec_sub(t0, t2); \
  42. \
  43. t0 = vec_sl(vec_add(s1, s3), vec_4); \
  44. t0 = vec_add(t0, vec_sl(s5, vec_3)); \
  45. t0 = vec_add(t0, vec_sl(s7, vec_2)); \
  46. t0 = vec_add(t0, vec_sub(s5, s3)); \
  47. \
  48. t1 = vec_sl(vec_sub(s1, s5), vec_4); \
  49. t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
  50. t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
  51. t1 = vec_sub(t1, vec_add(s1, s7)); \
  52. \
  53. t2 = vec_sl(vec_sub(s7, s3), vec_4); \
  54. t2 = vec_add(t2, vec_sl(s1, vec_3)); \
  55. t2 = vec_add(t2, vec_sl(s5, vec_2)); \
  56. t2 = vec_add(t2, vec_sub(s1, s7)); \
  57. \
  58. t3 = vec_sl(vec_sub(s5, s7), vec_4); \
  59. t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
  60. t3 = vec_add(t3, vec_sl(s1, vec_2)); \
  61. t3 = vec_sub(t3, vec_add(s3, s5)); \
  62. \
  63. s0 = vec_add(t4, t0); \
  64. s1 = vec_add(t5, t1); \
  65. s2 = vec_add(t6, t2); \
  66. s3 = vec_add(t7, t3); \
  67. s4 = vec_sub(t7, t3); \
  68. s5 = vec_sub(t6, t2); \
  69. s6 = vec_sub(t5, t1); \
  70. s7 = vec_sub(t4, t0); \
  71. }while(0)
  72. #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
  73. do { \
  74. s0 = vec_sra(s0, vec_3); \
  75. s1 = vec_sra(s1, vec_3); \
  76. s2 = vec_sra(s2, vec_3); \
  77. s3 = vec_sra(s3, vec_3); \
  78. s4 = vec_sra(s4, vec_3); \
  79. s5 = vec_sra(s5, vec_3); \
  80. s6 = vec_sra(s6, vec_3); \
  81. s7 = vec_sra(s7, vec_3); \
  82. }while(0)
  83. #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
  84. do { \
  85. s0 = vec_sra(s0, vec_7); \
  86. s1 = vec_sra(s1, vec_7); \
  87. s2 = vec_sra(s2, vec_7); \
  88. s3 = vec_sra(s3, vec_7); \
  89. s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
  90. s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
  91. s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
  92. s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
  93. }while(0)
  94. /* main steps of 4x4 transform */
  95. #define STEP4(s0, s1, s2, s3, vec_rnd) \
  96. do { \
  97. t1 = vec_add(vec_sl(s0, vec_4), s0); \
  98. t1 = vec_add(t1, vec_rnd); \
  99. t2 = vec_add(vec_sl(s2, vec_4), s2); \
  100. t0 = vec_add(t1, t2); \
  101. t1 = vec_sub(t1, t2); \
  102. t3 = vec_sl(vec_sub(s3, s1), vec_1); \
  103. t3 = vec_add(t3, vec_sl(t3, vec_2)); \
  104. t2 = vec_add(t3, vec_sl(s1, vec_5)); \
  105. t3 = vec_add(t3, vec_sl(s3, vec_3)); \
  106. t3 = vec_add(t3, vec_sl(s3, vec_2)); \
  107. s0 = vec_add(t0, t2); \
  108. s1 = vec_sub(t1, t3); \
  109. s2 = vec_add(t1, t3); \
  110. s3 = vec_sub(t0, t2); \
  111. }while (0)
  112. #define SHIFT_HOR4(s0, s1, s2, s3) \
  113. s0 = vec_sra(s0, vec_3); \
  114. s1 = vec_sra(s1, vec_3); \
  115. s2 = vec_sra(s2, vec_3); \
  116. s3 = vec_sra(s3, vec_3);
  117. #define SHIFT_VERT4(s0, s1, s2, s3) \
  118. s0 = vec_sra(s0, vec_7); \
  119. s1 = vec_sra(s1, vec_7); \
  120. s2 = vec_sra(s2, vec_7); \
  121. s3 = vec_sra(s3, vec_7);
  122. /** Do inverse transform on 8x8 block
  123. */
  124. static void vc1_inv_trans_8x8_altivec(DCTELEM block[64],
  125. int sign, int rangered)
  126. {
  127. vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
  128. vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
  129. vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
  130. vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
  131. const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
  132. const vector unsigned int vec_7 = vec_splat_u32(7);
  133. const vector unsigned int vec_4 = vec_splat_u32(4);
  134. const vector signed int vec_4s = vec_splat_s32(4);
  135. const vector unsigned int vec_3 = vec_splat_u32(3);
  136. const vector unsigned int vec_2 = vec_splat_u32(2);
  137. const vector signed int vec_1s = vec_splat_s32(1);
  138. const vector unsigned int vec_1 = vec_splat_u32(1);
  139. const vector unsigned short rangered_shift = vec_splat_u16(1);
  140. const vector signed short signed_bias = vec_sl(vec_splat_s16(4),
  141. vec_splat_u16(4));
  142. src0 = vec_ld( 0, block);
  143. src1 = vec_ld( 16, block);
  144. src2 = vec_ld( 32, block);
  145. src3 = vec_ld( 48, block);
  146. src4 = vec_ld( 64, block);
  147. src5 = vec_ld( 80, block);
  148. src6 = vec_ld( 96, block);
  149. src7 = vec_ld(112, block);
  150. s0 = vec_unpackl(src0);
  151. s1 = vec_unpackl(src1);
  152. s2 = vec_unpackl(src2);
  153. s3 = vec_unpackl(src3);
  154. s4 = vec_unpackl(src4);
  155. s5 = vec_unpackl(src5);
  156. s6 = vec_unpackl(src6);
  157. s7 = vec_unpackl(src7);
  158. s8 = vec_unpackh(src0);
  159. s9 = vec_unpackh(src1);
  160. sA = vec_unpackh(src2);
  161. sB = vec_unpackh(src3);
  162. sC = vec_unpackh(src4);
  163. sD = vec_unpackh(src5);
  164. sE = vec_unpackh(src6);
  165. sF = vec_unpackh(src7);
  166. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
  167. SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
  168. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
  169. SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
  170. src0 = vec_pack(s8, s0);
  171. src1 = vec_pack(s9, s1);
  172. src2 = vec_pack(sA, s2);
  173. src3 = vec_pack(sB, s3);
  174. src4 = vec_pack(sC, s4);
  175. src5 = vec_pack(sD, s5);
  176. src6 = vec_pack(sE, s6);
  177. src7 = vec_pack(sF, s7);
  178. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  179. s0 = vec_unpackl(src0);
  180. s1 = vec_unpackl(src1);
  181. s2 = vec_unpackl(src2);
  182. s3 = vec_unpackl(src3);
  183. s4 = vec_unpackl(src4);
  184. s5 = vec_unpackl(src5);
  185. s6 = vec_unpackl(src6);
  186. s7 = vec_unpackl(src7);
  187. s8 = vec_unpackh(src0);
  188. s9 = vec_unpackh(src1);
  189. sA = vec_unpackh(src2);
  190. sB = vec_unpackh(src3);
  191. sC = vec_unpackh(src4);
  192. sD = vec_unpackh(src5);
  193. sE = vec_unpackh(src6);
  194. sF = vec_unpackh(src7);
  195. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
  196. SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
  197. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
  198. SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
  199. src0 = vec_pack(s8, s0);
  200. src1 = vec_pack(s9, s1);
  201. src2 = vec_pack(sA, s2);
  202. src3 = vec_pack(sB, s3);
  203. src4 = vec_pack(sC, s4);
  204. src5 = vec_pack(sD, s5);
  205. src6 = vec_pack(sE, s6);
  206. src7 = vec_pack(sF, s7);
  207. if (rangered) {
  208. if (!sign) {
  209. src0 = vec_sub(src0, signed_bias);
  210. src1 = vec_sub(src1, signed_bias);
  211. src2 = vec_sub(src2, signed_bias);
  212. src3 = vec_sub(src3, signed_bias);
  213. src4 = vec_sub(src4, signed_bias);
  214. src5 = vec_sub(src5, signed_bias);
  215. src6 = vec_sub(src6, signed_bias);
  216. src7 = vec_sub(src7, signed_bias);
  217. }
  218. src0 = vec_sl(src0, rangered_shift);
  219. src1 = vec_sl(src1, rangered_shift);
  220. src2 = vec_sl(src2, rangered_shift);
  221. src3 = vec_sl(src3, rangered_shift);
  222. src4 = vec_sl(src4, rangered_shift);
  223. src5 = vec_sl(src5, rangered_shift);
  224. src6 = vec_sl(src6, rangered_shift);
  225. src7 = vec_sl(src7, rangered_shift);
  226. }
  227. vec_st(src0, 0, block);
  228. vec_st(src1, 16, block);
  229. vec_st(src2, 32, block);
  230. vec_st(src3, 48, block);
  231. vec_st(src4, 64, block);
  232. vec_st(src5, 80, block);
  233. vec_st(src6, 96, block);
  234. vec_st(src7,112, block);
  235. }
  236. static void vc1_inv_trans_8x8_add_altivec(uint8_t *dest, int stride, DCTELEM *b)
  237. {
  238. vc1_inv_trans_8x8_altivec(b, 0, 0);
  239. ff_add_pixels_clamped_c(b, dest, stride);
  240. }
  241. static void vc1_inv_trans_8x8_put_signed_altivec(uint8_t *dest, int stride, DCTELEM *b)
  242. {
  243. vc1_inv_trans_8x8_altivec(b, 1, 0);
  244. ff_put_signed_pixels_clamped_c(b, dest, stride);
  245. }
  246. static void vc1_inv_trans_8x8_put_signed_rangered_altivec(uint8_t *dest, int stride, DCTELEM *b)
  247. {
  248. vc1_inv_trans_8x8_altivec(b, 1, 1);
  249. ff_put_signed_pixels_clamped_c(b, dest, stride);
  250. }
  251. static void vc1_inv_trans_8x8_put_altivec(uint8_t *dest, int stride, DCTELEM *b)
  252. {
  253. vc1_inv_trans_8x8_altivec(b, 0, 0);
  254. ff_put_pixels_clamped_c(b, dest, stride);
  255. }
  256. static void vc1_inv_trans_8x8_put_rangered_altivec(uint8_t *dest, int stride, DCTELEM *b)
  257. {
  258. vc1_inv_trans_8x8_altivec(b, 0, 1);
  259. ff_put_pixels_clamped_c(b, dest, stride);
  260. }
  261. /** Do inverse transform on 8x4 part of block
  262. */
  263. static void vc1_inv_trans_8x4_altivec(uint8_t *dest, int stride, DCTELEM *block)
  264. {
  265. vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
  266. vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
  267. vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
  268. vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
  269. const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
  270. const vector unsigned int vec_7 = vec_splat_u32(7);
  271. const vector unsigned int vec_5 = vec_splat_u32(5);
  272. const vector unsigned int vec_4 = vec_splat_u32(4);
  273. const vector signed int vec_4s = vec_splat_s32(4);
  274. const vector unsigned int vec_3 = vec_splat_u32(3);
  275. const vector unsigned int vec_2 = vec_splat_u32(2);
  276. const vector unsigned int vec_1 = vec_splat_u32(1);
  277. vector unsigned char tmp;
  278. vector signed short tmp2, tmp3;
  279. vector unsigned char perm0, perm1, p0, p1, p;
  280. src0 = vec_ld( 0, block);
  281. src1 = vec_ld( 16, block);
  282. src2 = vec_ld( 32, block);
  283. src3 = vec_ld( 48, block);
  284. src4 = vec_ld( 64, block);
  285. src5 = vec_ld( 80, block);
  286. src6 = vec_ld( 96, block);
  287. src7 = vec_ld(112, block);
  288. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  289. s0 = vec_unpackl(src0);
  290. s1 = vec_unpackl(src1);
  291. s2 = vec_unpackl(src2);
  292. s3 = vec_unpackl(src3);
  293. s4 = vec_unpackl(src4);
  294. s5 = vec_unpackl(src5);
  295. s6 = vec_unpackl(src6);
  296. s7 = vec_unpackl(src7);
  297. s8 = vec_unpackh(src0);
  298. s9 = vec_unpackh(src1);
  299. sA = vec_unpackh(src2);
  300. sB = vec_unpackh(src3);
  301. sC = vec_unpackh(src4);
  302. sD = vec_unpackh(src5);
  303. sE = vec_unpackh(src6);
  304. sF = vec_unpackh(src7);
  305. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
  306. SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
  307. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
  308. SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
  309. src0 = vec_pack(s8, s0);
  310. src1 = vec_pack(s9, s1);
  311. src2 = vec_pack(sA, s2);
  312. src3 = vec_pack(sB, s3);
  313. src4 = vec_pack(sC, s4);
  314. src5 = vec_pack(sD, s5);
  315. src6 = vec_pack(sE, s6);
  316. src7 = vec_pack(sF, s7);
  317. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  318. s0 = vec_unpackh(src0);
  319. s1 = vec_unpackh(src1);
  320. s2 = vec_unpackh(src2);
  321. s3 = vec_unpackh(src3);
  322. s8 = vec_unpackl(src0);
  323. s9 = vec_unpackl(src1);
  324. sA = vec_unpackl(src2);
  325. sB = vec_unpackl(src3);
  326. STEP4(s0, s1, s2, s3, vec_64);
  327. SHIFT_VERT4(s0, s1, s2, s3);
  328. STEP4(s8, s9, sA, sB, vec_64);
  329. SHIFT_VERT4(s8, s9, sA, sB);
  330. src0 = vec_pack(s0, s8);
  331. src1 = vec_pack(s1, s9);
  332. src2 = vec_pack(s2, sA);
  333. src3 = vec_pack(s3, sB);
  334. p0 = vec_lvsl (0, dest);
  335. p1 = vec_lvsl (stride, dest);
  336. p = vec_splat_u8 (-1);
  337. perm0 = vec_mergeh (p, p0);
  338. perm1 = vec_mergeh (p, p1);
  339. #define ADD(dest,src,perm) \
  340. /* *(uint64_t *)&tmp = *(uint64_t *)dest; */ \
  341. tmp = vec_ld (0, dest); \
  342. tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm); \
  343. tmp3 = vec_adds (tmp2, src); \
  344. tmp = vec_packsu (tmp3, tmp3); \
  345. vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest); \
  346. vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);
  347. ADD (dest, src0, perm0) dest += stride;
  348. ADD (dest, src1, perm1) dest += stride;
  349. ADD (dest, src2, perm0) dest += stride;
  350. ADD (dest, src3, perm1)
  351. }
  352. #define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
  353. #define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
  354. #define OP_U8_ALTIVEC PUT_OP_U8_ALTIVEC
  355. #define PREFIX_no_rnd_vc1_chroma_mc8_altivec put_no_rnd_vc1_chroma_mc8_altivec
  356. #include "h264_template_altivec.c"
  357. #undef OP_U8_ALTIVEC
  358. #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
  359. #define OP_U8_ALTIVEC AVG_OP_U8_ALTIVEC
  360. #define PREFIX_no_rnd_vc1_chroma_mc8_altivec avg_no_rnd_vc1_chroma_mc8_altivec
  361. #include "h264_template_altivec.c"
  362. #undef OP_U8_ALTIVEC
  363. #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
  364. void ff_vc1dsp_init_altivec(VC1DSPContext* dsp)
  365. {
  366. if (!(av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC))
  367. return;
  368. dsp->vc1_inv_trans_8x8_add = vc1_inv_trans_8x8_add_altivec;
  369. dsp->vc1_inv_trans_8x8_put_signed[0] = vc1_inv_trans_8x8_put_signed_altivec;
  370. dsp->vc1_inv_trans_8x8_put_signed[1] = vc1_inv_trans_8x8_put_signed_rangered_altivec;
  371. dsp->vc1_inv_trans_8x8_put[0] = vc1_inv_trans_8x8_put_altivec;
  372. dsp->vc1_inv_trans_8x8_put[1] = vc1_inv_trans_8x8_put_rangered_altivec;
  373. dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
  374. dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = put_no_rnd_vc1_chroma_mc8_altivec;
  375. dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = avg_no_rnd_vc1_chroma_mc8_altivec;
  376. }