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  1. /* ffmpeg/libavcodec/ppc/fdct_altivec.c, this file is part of the
  2. * AltiVec optimized library for the FFMPEG Multimedia System
  3. * Copyright (C) 2003 James Klicman <james@klicman.org>
  4. *
  5. * This library is free software; you can redistribute it and/or
  6. * modify it under the terms of the GNU Lesser General Public
  7. * License as published by the Free Software Foundation; either
  8. * version 2.1 of the License, or (at your option) any later version.
  9. *
  10. * This library is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  13. * Lesser General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU Lesser General Public
  16. * License along with this library; if not, write to the Free Software
  17. * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  18. */
  19. #include "../common.h"
  20. #include "../dsputil.h"
  21. #include "dsputil_altivec.h"
  22. #include "gcc_fixes.h"
  23. #define vs16(v) ((vector signed short)(v))
  24. #define vs32(v) ((vector signed int)(v))
  25. #define vu8(v) ((vector unsigned char)(v))
  26. #define vu16(v) ((vector unsigned short)(v))
  27. #define vu32(v) ((vector unsigned int)(v))
  28. #define C1 0.98078525066375732421875000 /* cos(1*PI/16) */
  29. #define C2 0.92387950420379638671875000 /* cos(2*PI/16) */
  30. #define C3 0.83146959543228149414062500 /* cos(3*PI/16) */
  31. #define C4 0.70710676908493041992187500 /* cos(4*PI/16) */
  32. #define C5 0.55557024478912353515625000 /* cos(5*PI/16) */
  33. #define C6 0.38268342614173889160156250 /* cos(6*PI/16) */
  34. #define C7 0.19509032368659973144531250 /* cos(7*PI/16) */
  35. #define SQRT_2 1.41421353816986083984375000 /* sqrt(2) */
  36. #define W0 -(2 * C2)
  37. #define W1 (2 * C6)
  38. #define W2 (SQRT_2 * C6)
  39. #define W3 (SQRT_2 * C3)
  40. #define W4 (SQRT_2 * (-C1 + C3 + C5 - C7))
  41. #define W5 (SQRT_2 * ( C1 + C3 - C5 + C7))
  42. #define W6 (SQRT_2 * ( C1 + C3 + C5 - C7))
  43. #define W7 (SQRT_2 * ( C1 + C3 - C5 - C7))
  44. #define W8 (SQRT_2 * ( C7 - C3))
  45. #define W9 (SQRT_2 * (-C1 - C3))
  46. #define WA (SQRT_2 * (-C3 - C5))
  47. #define WB (SQRT_2 * ( C5 - C3))
  48. static vector float fdctconsts[3] = {
  49. (vector float)AVV( W0, W1, W2, W3 ),
  50. (vector float)AVV( W4, W5, W6, W7 ),
  51. (vector float)AVV( W8, W9, WA, WB )
  52. };
  53. #define LD_W0 vec_splat(cnsts0, 0)
  54. #define LD_W1 vec_splat(cnsts0, 1)
  55. #define LD_W2 vec_splat(cnsts0, 2)
  56. #define LD_W3 vec_splat(cnsts0, 3)
  57. #define LD_W4 vec_splat(cnsts1, 0)
  58. #define LD_W5 vec_splat(cnsts1, 1)
  59. #define LD_W6 vec_splat(cnsts1, 2)
  60. #define LD_W7 vec_splat(cnsts1, 3)
  61. #define LD_W8 vec_splat(cnsts2, 0)
  62. #define LD_W9 vec_splat(cnsts2, 1)
  63. #define LD_WA vec_splat(cnsts2, 2)
  64. #define LD_WB vec_splat(cnsts2, 3)
  65. #define FDCTROW(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */ \
  66. x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \
  67. x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \
  68. x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \
  69. x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \
  70. x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \
  71. x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \
  72. x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \
  73. x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \
  74. \
  75. b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \
  76. b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \
  77. b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \
  78. b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \
  79. \
  80. b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \
  81. b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \
  82. b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \
  83. cnst = LD_W2; \
  84. b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \
  85. cnst = LD_W1; \
  86. b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \
  87. cnst = LD_W0; \
  88. b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \
  89. \
  90. x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \
  91. x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \
  92. x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \
  93. x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \
  94. x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \
  95. cnst = LD_W3; \
  96. x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \
  97. \
  98. cnst = LD_W8; \
  99. x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \
  100. cnst = LD_W9; \
  101. x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \
  102. cnst = LD_WA; \
  103. x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \
  104. cnst = LD_WB; \
  105. x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \
  106. \
  107. cnst = LD_W4; \
  108. b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \
  109. cnst = LD_W5; \
  110. b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \
  111. cnst = LD_W6; \
  112. b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \
  113. cnst = LD_W7; \
  114. b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \
  115. \
  116. b7 = vec_add(b7, x2); /* b7 = b7 + x2; */ \
  117. b5 = vec_add(b5, x3); /* b5 = b5 + x3; */ \
  118. b3 = vec_add(b3, x2); /* b3 = b3 + x2; */ \
  119. b1 = vec_add(b1, x3); /* b1 = b1 + x3; */ \
  120. /* }}} */
  121. #define FDCTCOL(b0,b1,b2,b3,b4,b5,b6,b7) /* {{{ */ \
  122. x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \
  123. x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \
  124. x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \
  125. x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \
  126. x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \
  127. x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \
  128. x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \
  129. x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \
  130. \
  131. b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \
  132. b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \
  133. b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \
  134. b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \
  135. \
  136. b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \
  137. b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \
  138. b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \
  139. cnst = LD_W2; \
  140. b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \
  141. cnst = LD_W1; \
  142. b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \
  143. cnst = LD_W0; \
  144. b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \
  145. \
  146. x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \
  147. x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \
  148. x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \
  149. x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \
  150. x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \
  151. cnst = LD_W3; \
  152. x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \
  153. \
  154. cnst = LD_W8; \
  155. x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \
  156. cnst = LD_W9; \
  157. x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \
  158. cnst = LD_WA; \
  159. x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \
  160. cnst = LD_WB; \
  161. x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \
  162. \
  163. cnst = LD_W4; \
  164. b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \
  165. cnst = LD_W5; \
  166. b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \
  167. cnst = LD_W6; \
  168. b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \
  169. cnst = LD_W7; \
  170. b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \
  171. \
  172. b7 = vec_add(b7, x2); /* b7 += x2; */ \
  173. b5 = vec_add(b5, x3); /* b5 += x3; */ \
  174. b3 = vec_add(b3, x2); /* b3 += x2; */ \
  175. b1 = vec_add(b1, x3); /* b1 += x3; */ \
  176. /* }}} */
  177. /* two dimensional discrete cosine transform */
  178. void fdct_altivec(int16_t *block)
  179. {
  180. POWERPC_PERF_DECLARE(altivec_fdct, 1);
  181. #ifdef ALTIVEC_USE_REFERENCE_C_CODE
  182. POWERPC_PERF_START_COUNT(altivec_fdct, 1);
  183. void ff_jpeg_fdct_islow(int16_t *block);
  184. ff_jpeg_fdct_islow(block);
  185. POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);
  186. #else /* ALTIVEC_USE_REFERENCE_C_CODE */
  187. vector signed short *bp;
  188. vector float *cp;
  189. vector float b00, b10, b20, b30, b40, b50, b60, b70;
  190. vector float b01, b11, b21, b31, b41, b51, b61, b71;
  191. vector float mzero, cnst, cnsts0, cnsts1, cnsts2;
  192. vector float x0, x1, x2, x3, x4, x5, x6, x7, x8;
  193. POWERPC_PERF_START_COUNT(altivec_fdct, 1);
  194. /* setup constants {{{ */
  195. /* mzero = -0.0 */
  196. vu32(mzero) = vec_splat_u32(-1);
  197. vu32(mzero) = vec_sl(vu32(mzero), vu32(mzero));
  198. cp = fdctconsts;
  199. cnsts0 = vec_ld(0, cp); cp++;
  200. cnsts1 = vec_ld(0, cp); cp++;
  201. cnsts2 = vec_ld(0, cp);
  202. /* }}} */
  203. /* 8x8 matrix transpose (vector short[8]) {{{ */
  204. #define MERGE_S16(hl,a,b) vec_merge##hl(vs16(a), vs16(b))
  205. bp = (vector signed short*)block;
  206. vs16(b00) = vec_ld(0, bp);
  207. vs16(b40) = vec_ld(16*4, bp);
  208. vs16(b01) = MERGE_S16(h, b00, b40);
  209. vs16(b11) = MERGE_S16(l, b00, b40);
  210. bp++;
  211. vs16(b10) = vec_ld(0, bp);
  212. vs16(b50) = vec_ld(16*4, bp);
  213. vs16(b21) = MERGE_S16(h, b10, b50);
  214. vs16(b31) = MERGE_S16(l, b10, b50);
  215. bp++;
  216. vs16(b20) = vec_ld(0, bp);
  217. vs16(b60) = vec_ld(16*4, bp);
  218. vs16(b41) = MERGE_S16(h, b20, b60);
  219. vs16(b51) = MERGE_S16(l, b20, b60);
  220. bp++;
  221. vs16(b30) = vec_ld(0, bp);
  222. vs16(b70) = vec_ld(16*4, bp);
  223. vs16(b61) = MERGE_S16(h, b30, b70);
  224. vs16(b71) = MERGE_S16(l, b30, b70);
  225. vs16(x0) = MERGE_S16(h, b01, b41);
  226. vs16(x1) = MERGE_S16(l, b01, b41);
  227. vs16(x2) = MERGE_S16(h, b11, b51);
  228. vs16(x3) = MERGE_S16(l, b11, b51);
  229. vs16(x4) = MERGE_S16(h, b21, b61);
  230. vs16(x5) = MERGE_S16(l, b21, b61);
  231. vs16(x6) = MERGE_S16(h, b31, b71);
  232. vs16(x7) = MERGE_S16(l, b31, b71);
  233. vs16(b00) = MERGE_S16(h, x0, x4);
  234. vs16(b10) = MERGE_S16(l, x0, x4);
  235. vs16(b20) = MERGE_S16(h, x1, x5);
  236. vs16(b30) = MERGE_S16(l, x1, x5);
  237. vs16(b40) = MERGE_S16(h, x2, x6);
  238. vs16(b50) = MERGE_S16(l, x2, x6);
  239. vs16(b60) = MERGE_S16(h, x3, x7);
  240. vs16(b70) = MERGE_S16(l, x3, x7);
  241. #undef MERGE_S16
  242. /* }}} */
  243. /* Some of the initial calculations can be done as vector short before
  244. * conversion to vector float. The following code section takes advantage
  245. * of this.
  246. */
  247. #if 1
  248. /* fdct rows {{{ */
  249. vs16(x0) = vec_add(vs16(b00), vs16(b70));
  250. vs16(x7) = vec_sub(vs16(b00), vs16(b70));
  251. vs16(x1) = vec_add(vs16(b10), vs16(b60));
  252. vs16(x6) = vec_sub(vs16(b10), vs16(b60));
  253. vs16(x2) = vec_add(vs16(b20), vs16(b50));
  254. vs16(x5) = vec_sub(vs16(b20), vs16(b50));
  255. vs16(x3) = vec_add(vs16(b30), vs16(b40));
  256. vs16(x4) = vec_sub(vs16(b30), vs16(b40));
  257. vs16(b70) = vec_add(vs16(x0), vs16(x3));
  258. vs16(b10) = vec_add(vs16(x1), vs16(x2));
  259. vs16(b00) = vec_add(vs16(b70), vs16(b10));
  260. vs16(b40) = vec_sub(vs16(b70), vs16(b10));
  261. #define CTF0(n) \
  262. vs32(b##n##1) = vec_unpackl(vs16(b##n##0)); \
  263. vs32(b##n##0) = vec_unpackh(vs16(b##n##0)); \
  264. b##n##1 = vec_ctf(vs32(b##n##1), 0); \
  265. b##n##0 = vec_ctf(vs32(b##n##0), 0);
  266. CTF0(0);
  267. CTF0(4);
  268. vs16(b20) = vec_sub(vs16(x0), vs16(x3));
  269. vs16(b60) = vec_sub(vs16(x1), vs16(x2));
  270. CTF0(2);
  271. CTF0(6);
  272. #undef CTF0
  273. x0 = vec_add(b60, b20);
  274. x1 = vec_add(b61, b21);
  275. cnst = LD_W2;
  276. x0 = vec_madd(cnst, x0, mzero);
  277. x1 = vec_madd(cnst, x1, mzero);
  278. cnst = LD_W1;
  279. b20 = vec_madd(cnst, b20, x0);
  280. b21 = vec_madd(cnst, b21, x1);
  281. cnst = LD_W0;
  282. b60 = vec_madd(cnst, b60, x0);
  283. b61 = vec_madd(cnst, b61, x1);
  284. #define CTFX(x,b) \
  285. vs32(b##0) = vec_unpackh(vs16(x)); \
  286. vs32(b##1) = vec_unpackl(vs16(x)); \
  287. b##0 = vec_ctf(vs32(b##0), 0); \
  288. b##1 = vec_ctf(vs32(b##1), 0); \
  289. CTFX(x4, b7);
  290. CTFX(x5, b5);
  291. CTFX(x6, b3);
  292. CTFX(x7, b1);
  293. #undef CTFX
  294. x0 = vec_add(b70, b10);
  295. x1 = vec_add(b50, b30);
  296. x2 = vec_add(b70, b30);
  297. x3 = vec_add(b50, b10);
  298. x8 = vec_add(x2, x3);
  299. cnst = LD_W3;
  300. x8 = vec_madd(cnst, x8, mzero);
  301. cnst = LD_W8;
  302. x0 = vec_madd(cnst, x0, mzero);
  303. cnst = LD_W9;
  304. x1 = vec_madd(cnst, x1, mzero);
  305. cnst = LD_WA;
  306. x2 = vec_madd(cnst, x2, x8);
  307. cnst = LD_WB;
  308. x3 = vec_madd(cnst, x3, x8);
  309. cnst = LD_W4;
  310. b70 = vec_madd(cnst, b70, x0);
  311. cnst = LD_W5;
  312. b50 = vec_madd(cnst, b50, x1);
  313. cnst = LD_W6;
  314. b30 = vec_madd(cnst, b30, x1);
  315. cnst = LD_W7;
  316. b10 = vec_madd(cnst, b10, x0);
  317. b70 = vec_add(b70, x2);
  318. b50 = vec_add(b50, x3);
  319. b30 = vec_add(b30, x2);
  320. b10 = vec_add(b10, x3);
  321. x0 = vec_add(b71, b11);
  322. x1 = vec_add(b51, b31);
  323. x2 = vec_add(b71, b31);
  324. x3 = vec_add(b51, b11);
  325. x8 = vec_add(x2, x3);
  326. cnst = LD_W3;
  327. x8 = vec_madd(cnst, x8, mzero);
  328. cnst = LD_W8;
  329. x0 = vec_madd(cnst, x0, mzero);
  330. cnst = LD_W9;
  331. x1 = vec_madd(cnst, x1, mzero);
  332. cnst = LD_WA;
  333. x2 = vec_madd(cnst, x2, x8);
  334. cnst = LD_WB;
  335. x3 = vec_madd(cnst, x3, x8);
  336. cnst = LD_W4;
  337. b71 = vec_madd(cnst, b71, x0);
  338. cnst = LD_W5;
  339. b51 = vec_madd(cnst, b51, x1);
  340. cnst = LD_W6;
  341. b31 = vec_madd(cnst, b31, x1);
  342. cnst = LD_W7;
  343. b11 = vec_madd(cnst, b11, x0);
  344. b71 = vec_add(b71, x2);
  345. b51 = vec_add(b51, x3);
  346. b31 = vec_add(b31, x2);
  347. b11 = vec_add(b11, x3);
  348. /* }}} */
  349. #else
  350. /* convert to float {{{ */
  351. #define CTF(n) \
  352. vs32(b##n##1) = vec_unpackl(vs16(b##n##0)); \
  353. vs32(b##n##0) = vec_unpackh(vs16(b##n##0)); \
  354. b##n##1 = vec_ctf(vs32(b##n##1), 0); \
  355. b##n##0 = vec_ctf(vs32(b##n##0), 0); \
  356. CTF(0);
  357. CTF(1);
  358. CTF(2);
  359. CTF(3);
  360. CTF(4);
  361. CTF(5);
  362. CTF(6);
  363. CTF(7);
  364. #undef CTF
  365. /* }}} */
  366. FDCTROW(b00, b10, b20, b30, b40, b50, b60, b70);
  367. FDCTROW(b01, b11, b21, b31, b41, b51, b61, b71);
  368. #endif
  369. /* 8x8 matrix transpose (vector float[8][2]) {{{ */
  370. x0 = vec_mergel(b00, b20);
  371. x1 = vec_mergeh(b00, b20);
  372. x2 = vec_mergel(b10, b30);
  373. x3 = vec_mergeh(b10, b30);
  374. b00 = vec_mergeh(x1, x3);
  375. b10 = vec_mergel(x1, x3);
  376. b20 = vec_mergeh(x0, x2);
  377. b30 = vec_mergel(x0, x2);
  378. x4 = vec_mergel(b41, b61);
  379. x5 = vec_mergeh(b41, b61);
  380. x6 = vec_mergel(b51, b71);
  381. x7 = vec_mergeh(b51, b71);
  382. b41 = vec_mergeh(x5, x7);
  383. b51 = vec_mergel(x5, x7);
  384. b61 = vec_mergeh(x4, x6);
  385. b71 = vec_mergel(x4, x6);
  386. x0 = vec_mergel(b01, b21);
  387. x1 = vec_mergeh(b01, b21);
  388. x2 = vec_mergel(b11, b31);
  389. x3 = vec_mergeh(b11, b31);
  390. x4 = vec_mergel(b40, b60);
  391. x5 = vec_mergeh(b40, b60);
  392. x6 = vec_mergel(b50, b70);
  393. x7 = vec_mergeh(b50, b70);
  394. b40 = vec_mergeh(x1, x3);
  395. b50 = vec_mergel(x1, x3);
  396. b60 = vec_mergeh(x0, x2);
  397. b70 = vec_mergel(x0, x2);
  398. b01 = vec_mergeh(x5, x7);
  399. b11 = vec_mergel(x5, x7);
  400. b21 = vec_mergeh(x4, x6);
  401. b31 = vec_mergel(x4, x6);
  402. /* }}} */
  403. FDCTCOL(b00, b10, b20, b30, b40, b50, b60, b70);
  404. FDCTCOL(b01, b11, b21, b31, b41, b51, b61, b71);
  405. /* round, convert back to short {{{ */
  406. #define CTS(n) \
  407. b##n##0 = vec_round(b##n##0); \
  408. b##n##1 = vec_round(b##n##1); \
  409. vs32(b##n##0) = vec_cts(b##n##0, 0); \
  410. vs32(b##n##1) = vec_cts(b##n##1, 0); \
  411. vs16(b##n##0) = vec_pack(vs32(b##n##0), vs32(b##n##1)); \
  412. vec_st(vs16(b##n##0), 0, bp);
  413. bp = (vector signed short*)block;
  414. CTS(0); bp++;
  415. CTS(1); bp++;
  416. CTS(2); bp++;
  417. CTS(3); bp++;
  418. CTS(4); bp++;
  419. CTS(5); bp++;
  420. CTS(6); bp++;
  421. CTS(7);
  422. #undef CTS
  423. /* }}} */
  424. POWERPC_PERF_STOP_COUNT(altivec_fdct, 1);
  425. #endif /* ALTIVEC_USE_REFERENCE_C_CODE */
  426. }
  427. /* vim:set foldmethod=marker foldlevel=0: */