You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

268 lines
8.6KB

  1. /*
  2. * Common code between the AC-3 encoder and decoder
  3. * Copyright (c) 2000, 2001, 2002 Fabrice Bellard
  4. *
  5. * This file is part of FFmpeg.
  6. *
  7. * FFmpeg is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * FFmpeg is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with FFmpeg; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. /**
  22. * @file
  23. * Common code between the AC-3 encoder and decoder.
  24. */
  25. #ifndef AVCODEC_AC3_H
  26. #define AVCODEC_AC3_H
  27. #define AC3_MAX_CODED_FRAME_SIZE 3840 /* in bytes */
  28. #define AC3_MAX_CHANNELS 7 /**< maximum number of channels, including coupling channel */
  29. #define CPL_CH 0 /**< coupling channel index */
  30. #define AC3_MAX_COEFS 256
  31. #define AC3_BLOCK_SIZE 256
  32. #define AC3_MAX_BLOCKS 6
  33. #define AC3_FRAME_SIZE (AC3_MAX_BLOCKS * 256)
  34. #define AC3_WINDOW_SIZE (AC3_BLOCK_SIZE * 2)
  35. #define AC3_CRITICAL_BANDS 50
  36. #define AC3_MAX_CPL_BANDS 18
  37. #include "libavutil/opt.h"
  38. #include "avcodec.h"
  39. #include "ac3tab.h"
  40. /* exponent encoding strategy */
  41. #define EXP_REUSE 0
  42. #define EXP_NEW 1
  43. #define EXP_D15 1
  44. #define EXP_D25 2
  45. #define EXP_D45 3
  46. #ifndef USE_FIXED
  47. #define USE_FIXED 0
  48. #endif
  49. #if USE_FIXED
  50. #define FFT_FLOAT 0
  51. #define FIXR(a) ((int)((a) * 0 + 0.5))
  52. #define FIXR12(a) ((int)((a) * 4096 + 0.5))
  53. #define FIXR15(a) ((int)((a) * 32768 + 0.5))
  54. #define ROUND15(x) ((x) + 16384) >> 15
  55. #define AC3_RENAME(x) x ## _fixed
  56. #define AC3_NORM(norm) (1<<24)/(norm)
  57. #define AC3_MUL(a,b) ((((int64_t) (a)) * (b))>>12)
  58. #define AC3_RANGE(x) ((x)|(((x)&128)<<1))
  59. #define AC3_HEAVY_RANGE(x) ((x)<<1)
  60. #define AC3_DYNAMIC_RANGE(x) (x)
  61. #define AC3_SPX_BLEND(x) (x)
  62. #define AC3_DYNAMIC_RANGE1 0
  63. #define INTFLOAT int
  64. #define SHORTFLOAT int16_t
  65. #else /* USE_FIXED */
  66. #define FIXR(x) ((float)(x))
  67. #define FIXR12(x) ((float)(x))
  68. #define FIXR15(x) ((float)(x))
  69. #define ROUND15(x) (x)
  70. #define AC3_RENAME(x) x
  71. #define AC3_NORM(norm) (1.0f/(norm))
  72. #define AC3_MUL(a,b) ((a) * (b))
  73. #define AC3_RANGE(x) (dynamic_range_tab[(x)])
  74. #define AC3_HEAVY_RANGE(x) (heavy_dynamic_range_tab[(x)])
  75. #define AC3_DYNAMIC_RANGE(x) (powf(x, s->drc_scale))
  76. #define AC3_SPX_BLEND(x) (x)* (1.0f/32)
  77. #define AC3_DYNAMIC_RANGE1 1.0f
  78. #define INTFLOAT float
  79. #define SHORTFLOAT float
  80. #endif /* USE_FIXED */
  81. #define AC3_LEVEL(x) ROUND15((x) * FIXR15(0.7071067811865476))
  82. /* pre-defined gain values */
  83. #define LEVEL_PLUS_3DB 1.4142135623730950
  84. #define LEVEL_PLUS_1POINT5DB 1.1892071150027209
  85. #define LEVEL_MINUS_1POINT5DB 0.8408964152537145
  86. #define LEVEL_MINUS_3DB 0.7071067811865476
  87. #define LEVEL_MINUS_4POINT5DB 0.5946035575013605
  88. #define LEVEL_MINUS_6DB 0.5000000000000000
  89. #define LEVEL_MINUS_9DB 0.3535533905932738
  90. #define LEVEL_ZERO 0.0000000000000000
  91. #define LEVEL_ONE 1.0000000000000000
  92. /** Delta bit allocation strategy */
  93. typedef enum {
  94. DBA_REUSE = 0,
  95. DBA_NEW,
  96. DBA_NONE,
  97. DBA_RESERVED
  98. } AC3DeltaStrategy;
  99. /** Channel mode (audio coding mode) */
  100. typedef enum {
  101. AC3_CHMODE_DUALMONO = 0,
  102. AC3_CHMODE_MONO,
  103. AC3_CHMODE_STEREO,
  104. AC3_CHMODE_3F,
  105. AC3_CHMODE_2F1R,
  106. AC3_CHMODE_3F1R,
  107. AC3_CHMODE_2F2R,
  108. AC3_CHMODE_3F2R
  109. } AC3ChannelMode;
  110. /** Dolby Surround mode */
  111. typedef enum AC3DolbySurroundMode {
  112. AC3_DSURMOD_NOTINDICATED = 0,
  113. AC3_DSURMOD_OFF,
  114. AC3_DSURMOD_ON,
  115. AC3_DSURMOD_RESERVED
  116. } AC3DolbySurroundMode;
  117. /** Dolby Surround EX mode */
  118. typedef enum AC3DolbySurroundEXMode {
  119. AC3_DSUREXMOD_NOTINDICATED = 0,
  120. AC3_DSUREXMOD_OFF,
  121. AC3_DSUREXMOD_ON,
  122. AC3_DSUREXMOD_PLIIZ
  123. } AC3DolbySurroundEXMode;
  124. /** Dolby Headphone mode */
  125. typedef enum AC3DolbyHeadphoneMode {
  126. AC3_DHEADPHONMOD_NOTINDICATED = 0,
  127. AC3_DHEADPHONMOD_OFF,
  128. AC3_DHEADPHONMOD_ON,
  129. AC3_DHEADPHONMOD_RESERVED
  130. } AC3DolbyHeadphoneMode;
  131. /** Preferred Stereo Downmix mode */
  132. typedef enum AC3PreferredStereoDownmixMode {
  133. AC3_DMIXMOD_NOTINDICATED = 0,
  134. AC3_DMIXMOD_LTRT,
  135. AC3_DMIXMOD_LORO,
  136. AC3_DMIXMOD_DPLII // reserved value in A/52, but used by encoders to indicate DPL2
  137. } AC3PreferredStereoDownmixMode;
  138. typedef struct AC3BitAllocParameters {
  139. int sr_code;
  140. int sr_shift;
  141. int slow_gain, slow_decay, fast_decay, db_per_bit, floor;
  142. int cpl_fast_leak, cpl_slow_leak;
  143. } AC3BitAllocParameters;
  144. /**
  145. * @struct AC3HeaderInfo
  146. * Coded AC-3 header values up to the lfeon element, plus derived values.
  147. */
  148. typedef struct AC3HeaderInfo {
  149. /** @name Coded elements
  150. * @{
  151. */
  152. uint16_t sync_word;
  153. uint16_t crc1;
  154. uint8_t sr_code;
  155. uint8_t bitstream_id;
  156. uint8_t bitstream_mode;
  157. uint8_t channel_mode;
  158. uint8_t lfe_on;
  159. uint8_t frame_type;
  160. int substreamid; ///< substream identification
  161. int center_mix_level; ///< Center mix level index
  162. int surround_mix_level; ///< Surround mix level index
  163. uint16_t channel_map;
  164. int num_blocks; ///< number of audio blocks
  165. #if AV_HAVE_INCOMPATIBLE_LIBAV_ABI
  166. int dolby_surround_mode;
  167. #endif
  168. /** @} */
  169. /** @name Derived values
  170. * @{
  171. */
  172. uint8_t sr_shift;
  173. uint16_t sample_rate;
  174. uint32_t bit_rate;
  175. uint8_t channels;
  176. uint16_t frame_size;
  177. uint64_t channel_layout;
  178. /** @} */
  179. #if !AV_HAVE_INCOMPATIBLE_LIBAV_ABI
  180. int dolby_surround_mode;
  181. #endif
  182. } AC3HeaderInfo;
  183. typedef enum {
  184. EAC3_FRAME_TYPE_INDEPENDENT = 0,
  185. EAC3_FRAME_TYPE_DEPENDENT,
  186. EAC3_FRAME_TYPE_AC3_CONVERT,
  187. EAC3_FRAME_TYPE_RESERVED
  188. } EAC3FrameType;
  189. void ff_ac3_common_init(void);
  190. /**
  191. * Calculate the log power-spectral density of the input signal.
  192. * This gives a rough estimate of signal power in the frequency domain by using
  193. * the spectral envelope (exponents). The psd is also separately grouped
  194. * into critical bands for use in the calculating the masking curve.
  195. * 128 units in psd = -6 dB. The dbknee parameter in AC3BitAllocParameters
  196. * determines the reference level.
  197. *
  198. * @param[in] exp frequency coefficient exponents
  199. * @param[in] start starting bin location
  200. * @param[in] end ending bin location
  201. * @param[out] psd signal power for each frequency bin
  202. * @param[out] band_psd signal power for each critical band
  203. */
  204. void ff_ac3_bit_alloc_calc_psd(int8_t *exp, int start, int end, int16_t *psd,
  205. int16_t *band_psd);
  206. /**
  207. * Calculate the masking curve.
  208. * First, the excitation is calculated using parameters in s and the signal
  209. * power in each critical band. The excitation is compared with a predefined
  210. * hearing threshold table to produce the masking curve. If delta bit
  211. * allocation information is provided, it is used for adjusting the masking
  212. * curve, usually to give a closer match to a better psychoacoustic model.
  213. *
  214. * @param[in] s adjustable bit allocation parameters
  215. * @param[in] band_psd signal power for each critical band
  216. * @param[in] start starting bin location
  217. * @param[in] end ending bin location
  218. * @param[in] fast_gain fast gain (estimated signal-to-mask ratio)
  219. * @param[in] is_lfe whether or not the channel being processed is the LFE
  220. * @param[in] dba_mode delta bit allocation mode (none, reuse, or new)
  221. * @param[in] dba_nsegs number of delta segments
  222. * @param[in] dba_offsets location offsets for each segment
  223. * @param[in] dba_lengths length of each segment
  224. * @param[in] dba_values delta bit allocation for each segment
  225. * @param[out] mask calculated masking curve
  226. * @return returns 0 for success, non-zero for error
  227. */
  228. int ff_ac3_bit_alloc_calc_mask(AC3BitAllocParameters *s, int16_t *band_psd,
  229. int start, int end, int fast_gain, int is_lfe,
  230. int dba_mode, int dba_nsegs, uint8_t *dba_offsets,
  231. uint8_t *dba_lengths, uint8_t *dba_values,
  232. int16_t *mask);
  233. #endif /* AVCODEC_AC3_H */