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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle FFmpeg Documentation
  3. @titlepage
  4. @sp 7
  5. @center @titlefont{FFmpeg Documentation}
  6. @sp 3
  7. @end titlepage
  8. @chapter Introduction
  9. FFmpeg is a very fast video and audio converter. It can also grab from
  10. a live audio/video source.
  11. The command line interface is designed to be intuitive, in the sense
  12. that FFmpeg tries to figure out all parameters that can possibly be
  13. derived automatically. You usually only have to specify the target
  14. bitrate you want.
  15. FFmpeg can also convert from any sample rate to any other, and resize
  16. video on the fly with a high quality polyphase filter.
  17. @chapter Quick Start
  18. @c man begin EXAMPLES
  19. @section Video and Audio grabbing
  20. FFmpeg can use a video4linux compatible video source and any Open Sound
  21. System audio source:
  22. @example
  23. ffmpeg /tmp/out.mpg
  24. @end example
  25. Note that you must activate the right video source and channel before
  26. launching FFmpeg with any TV viewer such as xawtv
  27. (@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
  28. have to set the audio recording levels correctly with a
  29. standard mixer.
  30. @section Video and Audio file format conversion
  31. * FFmpeg can use any supported file format and protocol as input:
  32. Examples:
  33. * You can use YUV files as input:
  34. @example
  35. ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
  36. @end example
  37. It will use the files:
  38. @example
  39. /tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
  40. /tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
  41. @end example
  42. The Y files use twice the resolution of the U and V files. They are
  43. raw files, without header. They can be generated by all decent video
  44. decoders. You must specify the size of the image with the @option{-s} option
  45. if FFmpeg cannot guess it.
  46. * You can input from a raw YUV420P file:
  47. @example
  48. ffmpeg -i /tmp/test.yuv /tmp/out.avi
  49. @end example
  50. test.yuv is a file containing raw YUV planar data. Each frame is composed
  51. of the Y plane followed by the U and V planes at half vertical and
  52. horizontal resolution.
  53. * You can output to a raw YUV420P file:
  54. @example
  55. ffmpeg -i mydivx.avi hugefile.yuv
  56. @end example
  57. * You can set several input files and output files:
  58. @example
  59. ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
  60. @end example
  61. Converts the audio file a.wav and the raw YUV video file a.yuv
  62. to MPEG file a.mpg.
  63. * You can also do audio and video conversions at the same time:
  64. @example
  65. ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
  66. @end example
  67. Converts a.wav to MPEG audio at 22050Hz sample rate.
  68. * You can encode to several formats at the same time and define a
  69. mapping from input stream to output streams:
  70. @example
  71. ffmpeg -i /tmp/a.wav -ab 64 /tmp/a.mp2 -ab 128 /tmp/b.mp2 -map 0:0 -map 0:0
  72. @end example
  73. Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
  74. file:index' specifies which input stream is used for each output
  75. stream, in the order of the definition of output streams.
  76. * You can transcode decrypted VOBs
  77. @example
  78. ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
  79. @end example
  80. This is a typical DVD ripping example; the input is a VOB file, the
  81. output an AVI file with MPEG-4 video and MP3 audio. Note that in this
  82. command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
  83. GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
  84. input video. Furthermore, the audio stream is MP3-encoded so you need
  85. to enable LAME support by passing @code{--enable-mp3lame} to configure.
  86. The mapping is particularly useful for DVD transcoding
  87. to get the desired audio language.
  88. NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
  89. @c man end
  90. @chapter Invocation
  91. @section Syntax
  92. The generic syntax is:
  93. @example
  94. @c man begin SYNOPSIS
  95. ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
  96. @c man end
  97. @end example
  98. @c man begin DESCRIPTION
  99. If no input file is given, audio/video grabbing is done.
  100. As a general rule, options are applied to the next specified
  101. file. Therefore, order is important, and you can have the same
  102. option on the command line multiple times. Each occurrence is
  103. then applied to the next input or output file.
  104. * To set the video bitrate of the output file to 64kbit/s:
  105. @example
  106. ffmpeg -i input.avi -b 64k output.avi
  107. @end example
  108. * To force the frame rate of the input and output file to 24 fps:
  109. @example
  110. ffmpeg -r 24 -i input.avi output.avi
  111. @end example
  112. * To force the frame rate of the output file to 24 fps:
  113. @example
  114. ffmpeg -i input.avi -r 24 output.avi
  115. @end example
  116. * To force the frame rate of input file to 1 fps and the output file to 24 fps:
  117. @example
  118. ffmpeg -r 1 -i input.avi -r 24 output.avi
  119. @end example
  120. The format option may be needed for raw input files.
  121. By default, FFmpeg tries to convert as losslessly as possible: It
  122. uses the same audio and video parameters for the outputs as the one
  123. specified for the inputs.
  124. @c man end
  125. @c man begin OPTIONS
  126. @section Main options
  127. @table @option
  128. @item -L
  129. Show license.
  130. @item -h
  131. Show help.
  132. @item -version
  133. Show version.
  134. @item -formats
  135. Show available formats, codecs, protocols, ...
  136. @item -f fmt
  137. Force format.
  138. @item -i filename
  139. input filename
  140. @item -y
  141. Overwrite output files.
  142. @item -t duration
  143. Set the recording time in seconds.
  144. @code{hh:mm:ss[.xxx]} syntax is also supported.
  145. @item -fs limit_size
  146. Set the file size limit.
  147. @item -ss position
  148. Seek to given time position in seconds.
  149. @code{hh:mm:ss[.xxx]} syntax is also supported.
  150. @item -itsoffset offset
  151. Set the input time offset in seconds.
  152. @code{[-]hh:mm:ss[.xxx]} syntax is also supported.
  153. This option affects all the input files that follow it.
  154. The offset is added to the timestamps of the input files.
  155. Specifying a positive offset means that the corresponding
  156. streams are delayed by 'offset' seconds.
  157. @item -title string
  158. Set the title.
  159. @item -timestamp time
  160. Set the timestamp.
  161. @item -author string
  162. Set the author.
  163. @item -copyright string
  164. Set the copyright.
  165. @item -comment string
  166. Set the comment.
  167. @item -album string
  168. Set the album.
  169. @item -track number
  170. Set the track.
  171. @item -year number
  172. Set the year.
  173. @item -v verbose
  174. Control amount of logging.
  175. @item -target type
  176. Specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd",
  177. "ntsc-svcd", ... ). All the format options (bitrate, codecs,
  178. buffer sizes) are then set automatically. You can just type:
  179. @example
  180. ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
  181. @end example
  182. Nevertheless you can specify additional options as long as you know
  183. they do not conflict with the standard, as in:
  184. @example
  185. ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
  186. @end example
  187. @item -dframes number
  188. Set the number of data frames to record.
  189. @item -scodec codec
  190. Force subtitle codec ('copy' to copy stream).
  191. @item -newsubtitle
  192. Add a new subtitle stream to the current output stream.
  193. @item -slang code
  194. Set the ISO 639 language code (3 letters) of the current subtitle stream.
  195. @end table
  196. @section Video Options
  197. @table @option
  198. @item -b bitrate
  199. Set the video bitrate in bit/s (default = 200 kb/s).
  200. @item -vframes number
  201. Set the number of video frames to record.
  202. @item -r fps
  203. Set frame rate (Hz value, fraction or abbreviation), (default = 25).
  204. @item -s size
  205. Set frame size. The format is @samp{wxh} (default = 160x128).
  206. The following abbreviations are recognized:
  207. @table @samp
  208. @item sqcif
  209. 128x96
  210. @item qcif
  211. 176x144
  212. @item cif
  213. 352x288
  214. @item 4cif
  215. 704x576
  216. @end table
  217. @item -aspect aspect
  218. Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
  219. @item -croptop size
  220. Set top crop band size (in pixels).
  221. @item -cropbottom size
  222. Set bottom crop band size (in pixels).
  223. @item -cropleft size
  224. Set left crop band size (in pixels).
  225. @item -cropright size
  226. Set right crop band size (in pixels).
  227. @item -padtop size
  228. Set top pad band size (in pixels).
  229. @item -padbottom size
  230. Set bottom pad band size (in pixels).
  231. @item -padleft size
  232. Set left pad band size (in pixels).
  233. @item -padright size
  234. Set right pad band size (in pixels).
  235. @item -padcolor (hex color)
  236. Set color of padded bands. The value for padcolor is expressed
  237. as a six digit hexadecimal number where the first two digits
  238. represent red, the middle two digits green and last two digits
  239. blue (default = 000000 (black)).
  240. @item -vn
  241. Disable video recording.
  242. @item -bt tolerance
  243. Set video bitrate tolerance (in bit/s).
  244. @item -maxrate bitrate
  245. Set max video bitrate tolerance (in bit/s).
  246. @item -minrate bitrate
  247. Set min video bitrate tolerance (in bit/s).
  248. @item -bufsize size
  249. Set rate control buffer size (in bits).
  250. @item -vcodec codec
  251. Force video codec to @var{codec}. Use the @code{copy} special value to
  252. tell that the raw codec data must be copied as is.
  253. @item -sameq
  254. Use same video quality as source (implies VBR).
  255. @item -pass n
  256. Select the pass number (1 or 2). It is useful to do two pass
  257. encoding. The statistics of the video are recorded in the first
  258. pass and the video is generated at the exact requested bitrate
  259. in the second pass.
  260. @item -passlogfile file
  261. Set two pass logfile name to @var{file}.
  262. @item -newvideo
  263. Add a new video stream to the current output stream.
  264. @end table
  265. @section Advanced Video Options
  266. @table @option
  267. @item -pix_fmt format
  268. Set pixel format.
  269. @item -g gop_size
  270. Set the group of pictures size.
  271. @item -intra
  272. Use only intra frames.
  273. @item -vdt n
  274. Discard threshold.
  275. @item -qscale q
  276. Use fixed video quantizer scale (VBR).
  277. @item -qmin q
  278. minimum video quantizer scale (VBR)
  279. @item -qmax q
  280. maximum video quantizer scale (VBR)
  281. @item -qdiff q
  282. maximum difference between the quantizer scales (VBR)
  283. @item -qblur blur
  284. video quantizer scale blur (VBR)
  285. @item -qcomp compression
  286. video quantizer scale compression (VBR)
  287. @item -lmin lambda
  288. minimum video lagrange factor (VBR)
  289. @item -lmax lambda
  290. max video lagrange factor (VBR)
  291. @item -mblmin lambda
  292. minimum macroblock quantizer scale (VBR)
  293. @item -mblmax lambda
  294. maximum macroblock quantizer scale (VBR)
  295. These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
  296. but you may use the QP2LAMBDA constant to easily convert from 'q' units:
  297. @example
  298. ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
  299. @end example
  300. @item -rc_init_cplx complexity
  301. initial complexity for single pass encoding
  302. @item -b_qfactor factor
  303. qp factor between P- and B-frames
  304. @item -i_qfactor factor
  305. qp factor between P- and I-frames
  306. @item -b_qoffset offset
  307. qp offset between P- and B-frames
  308. @item -i_qoffset offset
  309. qp offset between P- and I-frames
  310. @item -rc_eq equation
  311. Set rate control equation (@pxref{FFmpeg formula
  312. evaluator}) (default = @code{tex^qComp}).
  313. @item -rc_override override
  314. rate control override for specific intervals
  315. @item -me method
  316. Set motion estimation method to @var{method}.
  317. Available methods are (from lowest to best quality):
  318. @table @samp
  319. @item zero
  320. Try just the (0, 0) vector.
  321. @item phods
  322. @item log
  323. @item x1
  324. @item epzs
  325. (default method)
  326. @item full
  327. exhaustive search (slow and marginally better than epzs)
  328. @end table
  329. @item -dct_algo algo
  330. Set DCT algorithm to @var{algo}. Available values are:
  331. @table @samp
  332. @item 0
  333. FF_DCT_AUTO (default)
  334. @item 1
  335. FF_DCT_FASTINT
  336. @item 2
  337. FF_DCT_INT
  338. @item 3
  339. FF_DCT_MMX
  340. @item 4
  341. FF_DCT_MLIB
  342. @item 5
  343. FF_DCT_ALTIVEC
  344. @end table
  345. @item -idct_algo algo
  346. Set IDCT algorithm to @var{algo}. Available values are:
  347. @table @samp
  348. @item 0
  349. FF_IDCT_AUTO (default)
  350. @item 1
  351. FF_IDCT_INT
  352. @item 2
  353. FF_IDCT_SIMPLE
  354. @item 3
  355. FF_IDCT_SIMPLEMMX
  356. @item 4
  357. FF_IDCT_LIBMPEG2MMX
  358. @item 5
  359. FF_IDCT_PS2
  360. @item 6
  361. FF_IDCT_MLIB
  362. @item 7
  363. FF_IDCT_ARM
  364. @item 8
  365. FF_IDCT_ALTIVEC
  366. @item 9
  367. FF_IDCT_SH4
  368. @item 10
  369. FF_IDCT_SIMPLEARM
  370. @end table
  371. @item -er n
  372. Set error resilience to @var{n}.
  373. @table @samp
  374. @item 1
  375. FF_ER_CAREFUL (default)
  376. @item 2
  377. FF_ER_COMPLIANT
  378. @item 3
  379. FF_ER_AGGRESSIVE
  380. @item 4
  381. FF_ER_VERY_AGGRESSIVE
  382. @end table
  383. @item -ec bit_mask
  384. Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
  385. the following values:
  386. @table @samp
  387. @item 1
  388. FF_EC_GUESS_MVS (default = enabled)
  389. @item 2
  390. FF_EC_DEBLOCK (default = enabled)
  391. @end table
  392. @item -bf frames
  393. Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
  394. @item -mbd mode
  395. macroblock decision
  396. @table @samp
  397. @item 0
  398. FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
  399. @item 1
  400. FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
  401. @item 2
  402. FF_MB_DECISION_RD: rate distortion
  403. @end table
  404. @item -4mv
  405. Use four motion vector by macroblock (MPEG-4 only).
  406. @item -part
  407. Use data partitioning (MPEG-4 only).
  408. @item -bug param
  409. Work around encoder bugs that are not auto-detected.
  410. @item -strict strictness
  411. How strictly to follow the standards.
  412. @item -aic
  413. Enable Advanced intra coding (h263+).
  414. @item -umv
  415. Enable Unlimited Motion Vector (h263+)
  416. @item -deinterlace
  417. Deinterlace pictures.
  418. @item -ilme
  419. Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
  420. Use this option if your input file is interlaced and you want
  421. to keep the interlaced format for minimum losses.
  422. The alternative is to deinterlace the input stream with
  423. @option{-deinterlace}, but deinterlacing introduces losses.
  424. @item -psnr
  425. Calculate PSNR of compressed frames.
  426. @item -vstats
  427. Dump video coding statistics to @file{vstats_HHMMSS.log}.
  428. @item -vhook module
  429. Insert video processing @var{module}. @var{module} contains the module
  430. name and its parameters separated by spaces.
  431. @item -top n
  432. top=1/bottom=0/auto=-1 field first
  433. @item -dc precision
  434. Intra_dc_precision.
  435. @item -vtag fourcc/tag
  436. Force video tag/fourcc.
  437. @item -qphist
  438. Show QP histogram.
  439. @item -vbsf bitstream filter
  440. Bitstream filters available are "dump_extra", "remove_extra", "noise".
  441. @end table
  442. @section Audio Options
  443. @table @option
  444. @item -aframes number
  445. Set the number of audio frames to record.
  446. @item -ar freq
  447. Set the audio sampling frequency (default = 44100 Hz).
  448. @item -ab bitrate
  449. Set the audio bitrate in kbit/s (default = 64).
  450. @item -ac channels
  451. Set the number of audio channels (default = 1).
  452. @item -an
  453. Disable audio recording.
  454. @item -acodec codec
  455. Force audio codec to @var{codec}. Use the @code{copy} special value to
  456. specify that the raw codec data must be copied as is.
  457. @item -newaudio
  458. Add a new audio track to the output file. If you want to specify parameters,
  459. do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
  460. Mapping will be done automatically, if the number of output streams is equal to
  461. the number of input streams, else it will pick the first one that matches. You
  462. can override the mapping using @code{-map} as usual.
  463. Example:
  464. @example
  465. ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384 test.mpg -acodec mp2 -ab 192 -newaudio
  466. @end example
  467. @item -alang code
  468. Set the ISO 639 language code (3 letters) of the current audio stream.
  469. @end table
  470. @section Advanced Audio options:
  471. @table @option
  472. @item -atag fourcc/tag
  473. Force audio tag/fourcc.
  474. @item -absf bitstream filter
  475. Bitstream filters available are "dump_extra", "remove_extra", "noise", "mp3comp", "mp3decomp".
  476. @end table
  477. @section Subtitle options:
  478. @table @option
  479. @item -scodec codec
  480. Force subtitle codec ('copy' to copy stream).
  481. @item -newsubtitle
  482. Add a new subtitle stream to the current output stream.
  483. @item -slang code
  484. Set the ISO 639 language code (3 letters) of the current subtitle stream.
  485. @end table
  486. @section Audio/Video grab options
  487. @table @option
  488. @item -vd device
  489. sEt video grab device (e.g. @file{/dev/video0}).
  490. @item -vc channel
  491. Set video grab channel (DV1394 only).
  492. @item -tvstd standard
  493. Set television standard (NTSC, PAL (SECAM)).
  494. @item -dv1394
  495. Set DV1394 grab.
  496. @item -ad device
  497. Set audio device (e.g. @file{/dev/dsp}).
  498. @item -grab format
  499. Request grabbing using.
  500. @item -gd device
  501. Set grab device.
  502. @end table
  503. @section Advanced options
  504. @table @option
  505. @item -map input stream id[:input stream id]
  506. Set stream mapping from input streams to output streams.
  507. Just enumerate the input streams in the order you want them in the output.
  508. [input stream id] sets the (input) stream to sync against.
  509. @item -map_meta_data outfile:infile
  510. Set meta data information of outfile from infile.
  511. @item -debug
  512. Print specific debug info.
  513. @item -benchmark
  514. Add timings for benchmarking.
  515. @item -dump
  516. Dump each input packet.
  517. @item -hex
  518. When dumping packets, also dump the payload.
  519. @item -bitexact
  520. Only use bit exact algorithms (for codec testing).
  521. @item -ps size
  522. Set packet size in bits.
  523. @item -re
  524. Read input at native frame rate. Mainly used to simulate a grab device.
  525. @item -loop_input
  526. Loop over the input stream. Currently it works only for image
  527. streams. This option is used for automatic FFserver testing.
  528. @item -loop_output number_of_times
  529. Repeatedly loop output for formats that support looping such as animated GIF
  530. (0 will loop the output infinitely).
  531. @item -threads count
  532. Thread count.
  533. @item -vsync parameter
  534. Video sync method. Video will be stretched/squeezed to match the timestamps,
  535. it is done by duplicating and dropping frames. With -map you can select from
  536. which stream the timestamps should be taken. You can leave either video or
  537. audio unchanged and sync the remaining stream(s) to the unchanged one.
  538. @item -async samples_per_second
  539. Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
  540. the parameter is the maximum samples per second by which the audio is changed.
  541. -async 1 is a special case where only the start of the audio stream is corrected
  542. without any later correction.
  543. @end table
  544. @node FFmpeg formula evaluator
  545. @section FFmpeg formula evaluator
  546. When evaluating a rate control string, FFmpeg uses an internal formula
  547. evaluator.
  548. The following binary operators are available: @code{+}, @code{-},
  549. @code{*}, @code{/}, @code{^}.
  550. The following unary operators are available: @code{+}, @code{-},
  551. @code{(...)}.
  552. The following functions are available:
  553. @table @var
  554. @item sinh(x)
  555. @item cosh(x)
  556. @item tanh(x)
  557. @item sin(x)
  558. @item cos(x)
  559. @item tan(x)
  560. @item exp(x)
  561. @item log(x)
  562. @item squish(x)
  563. @item gauss(x)
  564. @item abs(x)
  565. @item max(x, y)
  566. @item min(x, y)
  567. @item gt(x, y)
  568. @item lt(x, y)
  569. @item eq(x, y)
  570. @item bits2qp(bits)
  571. @item qp2bits(qp)
  572. @end table
  573. The following constants are available:
  574. @table @var
  575. @item PI
  576. @item E
  577. @item iTex
  578. @item pTex
  579. @item tex
  580. @item mv
  581. @item fCode
  582. @item iCount
  583. @item mcVar
  584. @item var
  585. @item isI
  586. @item isP
  587. @item isB
  588. @item avgQP
  589. @item qComp
  590. @item avgIITex
  591. @item avgPITex
  592. @item avgPPTex
  593. @item avgBPTex
  594. @item avgTex
  595. @end table
  596. @c man end
  597. @ignore
  598. @setfilename ffmpeg
  599. @settitle FFmpeg video converter
  600. @c man begin SEEALSO
  601. ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
  602. @c man end
  603. @c man begin AUTHOR
  604. Fabrice Bellard
  605. @c man end
  606. @end ignore
  607. @section Protocols
  608. The filename can be @file{-} to read from standard input or to write
  609. to standard output.
  610. FFmpeg also handles many protocols specified with an URL syntax.
  611. Use 'ffmpeg -formats' to see a list of the supported protocols.
  612. The protocol @code{http:} is currently used only to communicate with
  613. FFserver (see the FFserver documentation). When FFmpeg will be a
  614. video player it will also be used for streaming :-)
  615. @chapter Tips
  616. @itemize
  617. @item For streaming at very low bitrate application, use a low frame rate
  618. and a small GOP size. This is especially true for RealVideo where
  619. the Linux player does not seem to be very fast, so it can miss
  620. frames. An example is:
  621. @example
  622. ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
  623. @end example
  624. @item The parameter 'q' which is displayed while encoding is the current
  625. quantizer. The value 1 indicates that a very good quality could
  626. be achieved. The value 31 indicates the worst quality. If q=31 appears
  627. too often, it means that the encoder cannot compress enough to meet
  628. your bitrate. You must either increase the bitrate, decrease the
  629. frame rate or decrease the frame size.
  630. @item If your computer is not fast enough, you can speed up the
  631. compression at the expense of the compression ratio. You can use
  632. '-me zero' to speed up motion estimation, and '-intra' to disable
  633. motion estimation completely (you have only I-frames, which means it
  634. is about as good as JPEG compression).
  635. @item To have very low audio bitrates, reduce the sampling frequency
  636. (down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
  637. @item To have a constant quality (but a variable bitrate), use the option
  638. '-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
  639. quality).
  640. @item When converting video files, you can use the '-sameq' option which
  641. uses the same quality factor in the encoder as in the decoder.
  642. It allows almost lossless encoding.
  643. @end itemize
  644. @chapter external libraries
  645. FFmpeg can be hooked up with a number of external libraries to add support
  646. for more formats.
  647. @section AMR
  648. AMR comes in two different flavors, WB and NB. FFmpeg can make use of the
  649. AMR WB (floating-point mode) and the AMR NB (both floating-point and
  650. fixed-point mode) reference decoders and encoders.
  651. @itemize
  652. @item For AMR WB floating-point download TS26.204 V5.1.0 from
  653. @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.204/26204-510.zip}
  654. and extract the source to @file{libavcodec/amrwb_float/}.
  655. @item For AMR NB floating-point download TS26.104 REL-5 V5.1.0 from
  656. @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.104/26104-510.zip}
  657. and extract the source to @file{libavcodec/amr_float/}.
  658. If you try this on Alpha, you may need to change @code{Word32} to
  659. @code{int} in @file{amr/typedef.h}.
  660. @item For AMR NB fixed-point download TS26.073 REL-5 V5.1.0 from
  661. @url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.073/26073-510.zip}
  662. and extract the source to @file{libavcodec/amr}.
  663. You must also add @code{-DMMS_IO} and remove @code{-pedantic-errors}
  664. to/from @code{CFLAGS} in @file{libavcodec/amr/makefile}, i.e.
  665. ``@code{CFLAGS = -Wall -I. \$(CFLAGS_\$(MODE)) -D\$(VAD) -DMMS_IO}''.
  666. @end itemize
  667. @chapter Supported File Formats and Codecs
  668. You can use the @code{-formats} option to have an exhaustive list.
  669. @section File Formats
  670. FFmpeg supports the following file formats through the @code{libavformat}
  671. library:
  672. @multitable @columnfractions .4 .1 .1 .4
  673. @item Supported File Format @tab Encoding @tab Decoding @tab Comments
  674. @item MPEG audio @tab X @tab X
  675. @item MPEG-1 systems @tab X @tab X
  676. @tab muxed audio and video
  677. @item MPEG-2 PS @tab X @tab X
  678. @tab also known as @code{VOB} file
  679. @item MPEG-2 TS @tab @tab X
  680. @tab also known as DVB Transport Stream
  681. @item ASF@tab X @tab X
  682. @item AVI@tab X @tab X
  683. @item WAV@tab X @tab X
  684. @item Macromedia Flash@tab X @tab X
  685. @tab Only embedded audio is decoded.
  686. @item FLV @tab X @tab X
  687. @tab Macromedia Flash video files
  688. @item Real Audio and Video @tab X @tab X
  689. @item Raw AC3 @tab X @tab X
  690. @item Raw MJPEG @tab X @tab X
  691. @item Raw MPEG video @tab X @tab X
  692. @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
  693. @item Raw CRI ADX audio @tab X @tab X
  694. @item Raw Shorten audio @tab @tab X
  695. @item SUN AU format @tab X @tab X
  696. @item NUT @tab X @tab X @tab NUT Open Container Format
  697. @item QuickTime @tab X @tab X
  698. @item MPEG-4 @tab X @tab X
  699. @tab MPEG-4 is a variant of QuickTime.
  700. @item Raw MPEG4 video @tab X @tab X
  701. @item DV @tab X @tab X
  702. @item 4xm @tab @tab X
  703. @tab 4X Technologies format, used in some games.
  704. @item Playstation STR @tab @tab X
  705. @item Id RoQ @tab @tab X
  706. @tab Used in Quake III, Jedi Knight 2, other computer games.
  707. @item Interplay MVE @tab @tab X
  708. @tab Format used in various Interplay computer games.
  709. @item WC3 Movie @tab @tab X
  710. @tab Multimedia format used in Origin's Wing Commander III computer game.
  711. @item Sega FILM/CPK @tab @tab X
  712. @tab Used in many Sega Saturn console games.
  713. @item Westwood Studios VQA/AUD @tab @tab X
  714. @tab Multimedia formats used in Westwood Studios games.
  715. @item Id Cinematic (.cin) @tab @tab X
  716. @tab Used in Quake II.
  717. @item FLIC format @tab @tab X
  718. @tab .fli/.flc files
  719. @item Sierra VMD @tab @tab X
  720. @tab Used in Sierra CD-ROM games.
  721. @item Sierra Online @tab @tab X
  722. @tab .sol files used in Sierra Online games.
  723. @item Matroska @tab @tab X
  724. @item Electronic Arts Multimedia @tab @tab X
  725. @tab Used in various EA games; files have extensions like WVE and UV2.
  726. @item Nullsoft Video (NSV) format @tab @tab X
  727. @item ADTS AAC audio @tab X @tab X
  728. @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
  729. @item American Laser Games MM @tab @tab X
  730. @tab Multimedia format used in games like Mad Dog McCree
  731. @item AVS @tab @tab X
  732. @tab Multimedia format used by the Creature Shock game.
  733. @item Smacker @tab @tab X
  734. @tab Multimedia format used by many games.
  735. @item GXF @tab X @tab X
  736. @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
  737. @item CIN @tab @tab X
  738. @tab Multimedia format used by Delphine Software games.
  739. @item MXF @tab @tab X
  740. @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
  741. @item SEQ @tab @tab X
  742. @tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
  743. @end multitable
  744. @code{X} means that encoding (resp. decoding) is supported.
  745. @section Image Formats
  746. FFmpeg can read and write images for each frame of a video sequence. The
  747. following image formats are supported:
  748. @multitable @columnfractions .4 .1 .1 .4
  749. @item Supported Image Format @tab Encoding @tab Decoding @tab Comments
  750. @item PGM, PPM @tab X @tab X
  751. @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
  752. @item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
  753. @item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
  754. @item .Y.U.V @tab X @tab X @tab one raw file per component
  755. @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
  756. @item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
  757. @item Targa @tab @tab X @tab Targa (.TGA) image format.
  758. @item TIFF @tab @tab X @tab Only 24 bit/pixel images are supported.
  759. @item SGI @tab X @tab X @tab SGI RGB image format
  760. @end multitable
  761. @code{X} means that encoding (resp. decoding) is supported.
  762. @section Video Codecs
  763. @multitable @columnfractions .4 .1 .1 .4
  764. @item Supported Codec @tab Encoding @tab Decoding @tab Comments
  765. @item MPEG-1 video @tab X @tab X
  766. @item MPEG-2 video @tab X @tab X
  767. @item MPEG-4 @tab X @tab X
  768. @item MSMPEG4 V1 @tab X @tab X
  769. @item MSMPEG4 V2 @tab X @tab X
  770. @item MSMPEG4 V3 @tab X @tab X
  771. @item WMV7 @tab X @tab X
  772. @item WMV8 @tab X @tab X @tab not completely working
  773. @item WMV9 @tab @tab X @tab not completely working
  774. @item VC1 @tab @tab X
  775. @item H.261 @tab X @tab X
  776. @item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
  777. @item H.264 @tab @tab X
  778. @item RealVideo 1.0 @tab X @tab X
  779. @item RealVideo 2.0 @tab X @tab X
  780. @item MJPEG @tab X @tab X
  781. @item lossless MJPEG @tab X @tab X
  782. @item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
  783. @item Apple MJPEG-B @tab @tab X
  784. @item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
  785. @item DV @tab X @tab X
  786. @item HuffYUV @tab X @tab X
  787. @item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
  788. @item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
  789. @item Asus v1 @tab X @tab X @tab fourcc: ASV1
  790. @item Asus v2 @tab X @tab X @tab fourcc: ASV2
  791. @item Creative YUV @tab @tab X @tab fourcc: CYUV
  792. @item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
  793. @item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
  794. @item On2 VP3 @tab @tab X @tab still experimental
  795. @item On2 VP5 @tab @tab X @tab fourcc: VP50
  796. @item On2 VP6 @tab @tab X @tab fourcc: VP62
  797. @item Theora @tab @tab X @tab still experimental
  798. @item Intel Indeo 3 @tab @tab X
  799. @item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
  800. @item Flash Screen Video @tab @tab X @tab fourcc: FSV1
  801. @item ATI VCR1 @tab @tab X @tab fourcc: VCR1
  802. @item ATI VCR2 @tab @tab X @tab fourcc: VCR2
  803. @item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
  804. @item 4X Video @tab @tab X @tab Used in certain computer games.
  805. @item Sony Playstation MDEC @tab @tab X
  806. @item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
  807. @item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
  808. @item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
  809. @item Apple Animation @tab @tab X @tab fourcc: 'rle '
  810. @item Apple Graphics @tab @tab X @tab fourcc: 'smc '
  811. @item Apple Video @tab @tab X @tab fourcc: rpza
  812. @item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
  813. @item Cinepak @tab @tab X
  814. @item Microsoft RLE @tab @tab X
  815. @item Microsoft Video-1 @tab @tab X
  816. @item Westwood VQA @tab @tab X
  817. @item Id Cinematic Video @tab @tab X @tab Used in Quake II.
  818. @item Planar RGB @tab @tab X @tab fourcc: 8BPS
  819. @item FLIC video @tab @tab X
  820. @item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
  821. @item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
  822. @item VMD Video @tab @tab X @tab Used in Sierra VMD files.
  823. @item MSZH @tab @tab X @tab Part of LCL
  824. @item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
  825. @item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
  826. @item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
  827. @item Miro VideoXL @tab @tab X @tab fourcc: VIXL
  828. @item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
  829. @item LOCO @tab @tab X @tab
  830. @item Winnov WNV1 @tab @tab X @tab
  831. @item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
  832. @item Fraps FPS1 @tab @tab X @tab
  833. @item CamStudio @tab @tab X @tab fourcc: CSCD
  834. @item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
  835. @item ZMBV @tab @tab X @tab
  836. @item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
  837. @item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
  838. @item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
  839. @item KMVC @tab @tab X @tab Codec used in Worms games.
  840. @item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
  841. @item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
  842. @item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
  843. @end multitable
  844. @code{X} means that encoding (resp. decoding) is supported.
  845. @section Audio Codecs
  846. @multitable @columnfractions .4 .1 .1 .1 .7
  847. @item Supported Codec @tab Encoding @tab Decoding @tab Comments
  848. @item MPEG audio layer 2 @tab IX @tab IX
  849. @item MPEG audio layer 1/3 @tab IX @tab IX
  850. @tab MP3 encoding is supported through the external library LAME.
  851. @item AC3 @tab IX @tab IX
  852. @tab liba52 is used internally for decoding.
  853. @item Vorbis @tab X @tab X
  854. @item WMA V1/V2 @tab @tab X
  855. @item AAC @tab X @tab X
  856. @tab Supported through the external library libfaac/libfaad.
  857. @item Microsoft ADPCM @tab X @tab X
  858. @item MS IMA ADPCM @tab X @tab X
  859. @item QT IMA ADPCM @tab @tab X
  860. @item 4X IMA ADPCM @tab @tab X
  861. @item G.726 ADPCM @tab X @tab X
  862. @item Duck DK3 IMA ADPCM @tab @tab X
  863. @tab Used in some Sega Saturn console games.
  864. @item Duck DK4 IMA ADPCM @tab @tab X
  865. @tab Used in some Sega Saturn console games.
  866. @item Westwood Studios IMA ADPCM @tab @tab X
  867. @tab Used in Westwood Studios games like Command and Conquer.
  868. @item SMJPEG IMA ADPCM @tab @tab X
  869. @tab Used in certain Loki game ports.
  870. @item CD-ROM XA ADPCM @tab @tab X
  871. @item CRI ADX ADPCM @tab X @tab X
  872. @tab Used in Sega Dreamcast games.
  873. @item Electronic Arts ADPCM @tab @tab X
  874. @tab Used in various EA titles.
  875. @item Creative ADPCM @tab @tab X
  876. @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
  877. @item RA144 @tab @tab X
  878. @tab Real 14400 bit/s codec
  879. @item RA288 @tab @tab X
  880. @tab Real 28800 bit/s codec
  881. @item RADnet @tab X @tab IX
  882. @tab Real low bitrate AC3 codec, liba52 is used for decoding.
  883. @item AMR-NB @tab X @tab X
  884. @tab Supported through an external library.
  885. @item AMR-WB @tab X @tab X
  886. @tab Supported through an external library.
  887. @item DV audio @tab @tab X
  888. @item Id RoQ DPCM @tab @tab X
  889. @tab Used in Quake III, Jedi Knight 2, other computer games.
  890. @item Interplay MVE DPCM @tab @tab X
  891. @tab Used in various Interplay computer games.
  892. @item Xan DPCM @tab @tab X
  893. @tab Used in Origin's Wing Commander IV AVI files.
  894. @item Sierra Online DPCM @tab @tab X
  895. @tab Used in Sierra Online game audio files.
  896. @item Apple MACE 3 @tab @tab X
  897. @item Apple MACE 6 @tab @tab X
  898. @item FLAC lossless audio @tab @tab X
  899. @item Shorten lossless audio @tab @tab X
  900. @item Apple lossless audio @tab @tab X
  901. @tab QuickTime fourcc 'alac'
  902. @item FFmpeg Sonic @tab X @tab X
  903. @tab experimental lossy/lossless codec
  904. @item Qdesign QDM2 @tab @tab X
  905. @tab there are still some distortions
  906. @item Real COOK @tab @tab X
  907. @tab All versions except 5.1 are supported
  908. @item DSP Group TrueSpeech @tab @tab X
  909. @item True Audio (TTA) @tab @tab X
  910. @item Smacker Audio @tab @tab X
  911. @item WavPack Audio @tab @tab X
  912. @item Cin Audio @tab @tab X
  913. @tab Codec used in Delphine Software games.
  914. @item Intel Music Coder @tab @tab X
  915. @end multitable
  916. @code{X} means that encoding (resp. decoding) is supported.
  917. @code{I} means that an integer-only version is available, too (ensures high
  918. performance on systems without hardware floating point support).
  919. @chapter Platform Specific information
  920. @section Linux
  921. FFmpeg should be compiled with at least GCC 2.95.3. GCC 3.2 is the
  922. preferred compiler now for FFmpeg. All future optimizations will depend on
  923. features only found in GCC 3.2.
  924. @section BSD
  925. BSD make will not build FFmpeg, you need to install and use GNU Make
  926. (@file{gmake}).
  927. @section Windows
  928. @subsection Native Windows compilation
  929. @itemize
  930. @item Install the current versions of MSYS and MinGW from
  931. @url{http://www.mingw.org/}. You can find detailed installation
  932. instructions in the download section and the FAQ.
  933. @item If you want to test the FFplay, also download
  934. the MinGW development library of SDL 1.2.x
  935. (@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
  936. @url{http://www.libsdl.org}. Unpack it in a temporary directory, and
  937. unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
  938. directory. Edit the @file{sdl-config} script so that it gives the
  939. correct SDL directory when invoked.
  940. @item Extract the current version of FFmpeg.
  941. @item Start the MSYS shell (file @file{msys.bat}).
  942. @item Change to the FFmpeg directory and follow
  943. the instructions of how to compile FFmpeg (file
  944. @file{INSTALL}). Usually, launching @file{./configure} and @file{make}
  945. suffices. If you have problems using SDL, verify that
  946. @file{sdl-config} can be launched from the MSYS command line.
  947. @item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
  948. @file{make install}. Don't forget to copy @file{SDL.dll} to the place
  949. you launch @file{ffplay} from.
  950. @end itemize
  951. Notes:
  952. @itemize
  953. @item The target @file{make wininstaller} can be used to create a
  954. Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
  955. must be copied to the FFmpeg directory in order to build the
  956. installer.
  957. @item By using @code{./configure --enable-shared} when configuring FFmpeg,
  958. you can build @file{avcodec.dll} and @file{avformat.dll}. With
  959. @code{make install} you install the FFmpeg DLLs and the associated
  960. headers in @file{Program Files/FFmpeg}.
  961. @item Visual C++ compatibility: If you used @code{./configure --enable-shared}
  962. when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
  963. C++ @code{lib} tool to build @code{avcodec.lib} and
  964. @code{avformat.lib}. With these libraries you can link your Visual C++
  965. code directly with the FFmpeg DLLs (see below).
  966. @end itemize
  967. @subsection Visual C++ compatibility
  968. FFmpeg will not compile under Visual C++ -- and it has too many
  969. dependencies on the GCC compiler to make a port viable. However,
  970. if you want to use the FFmpeg libraries in your own applications,
  971. you can still compile those applications using Visual C++. An
  972. important restriction to this is that you have to use the
  973. dynamically linked versions of the FFmpeg libraries (i.e. the
  974. DLLs), and you have to make sure that Visual-C++-compatible
  975. import libraries are created during the FFmpeg build process.
  976. This description of how to use the FFmpeg libraries with Visual C++ is
  977. based on Visual C++ 2005 Express Edition Beta 2. If you have a different
  978. version, you might have to modify the procedures slightly.
  979. Here are the step-by-step instructions for building the FFmpeg libraries
  980. so they can be used with Visual C++:
  981. @enumerate
  982. @item Install Visual C++ (if you haven't done so already).
  983. @item Install MinGW and MSYS as described above.
  984. @item Add a call to @file{vcvars32.bat} (which sets up the environment
  985. variables for the Visual C++ tools) as the first line of
  986. @file{msys.bat}. The standard location for @file{vcvars32.bat} is
  987. @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
  988. and the standard location for @file{msys.bat} is
  989. @file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
  990. following line as the first line of @file{msys.bat}:
  991. @code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
  992. @item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
  993. If you get a help message with the command line options of @code{link.exe},
  994. this means your environment variables are set up correctly, the
  995. Microsoft linker is on the path and will be used by FFmpeg to
  996. create Visual-C++-compatible import libraries.
  997. @item Extract the current version of FFmpeg and change to the FFmpeg directory.
  998. @item Type the command
  999. @code{./configure --enable-shared --disable-static --enable-memalign-hack}
  1000. to configure and, if that didn't produce any errors,
  1001. type @code{make} to build FFmpeg.
  1002. @item The subdirectories @file{libavformat}, @file{libavcodec}, and
  1003. @file{libavutil} should now contain the files @file{avformat.dll},
  1004. @file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
  1005. @file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
  1006. DLLs to your System32 directory (typically @file{C:\Windows\System32}).
  1007. @end enumerate
  1008. And here is how to use these libraries with Visual C++:
  1009. @enumerate
  1010. @item Create a new console application ("File / New / Project") and then
  1011. select "Win32 Console Application". On the appropriate page of the
  1012. Application Wizard, uncheck the "Precompiled headers" option.
  1013. @item Write the source code for your application, or, for testing, just
  1014. copy the code from an existing sample application into the source file
  1015. that Visual C++ has already created for you. (Note that your source
  1016. filehas to have a @code{.cpp} extension; otherwise, Visual C++ won't
  1017. compile the FFmpeg headers correctly because in C mode, it doesn't
  1018. recognize the @code{inline} keyword.) For example, you can copy
  1019. @file{output_example.c} from the FFmpeg distribution (but you will
  1020. have to make minor modifications so the code will compile under
  1021. C++, see below).
  1022. @item Open the "Project / Properties" dialog box. In the "Configuration"
  1023. combo box, select "All Configurations" so that the changes you make will
  1024. affect both debug and release builds. In the tree view on the left hand
  1025. side, select "C/C++ / General", then edit the "Additional Include
  1026. Directories" setting to contain the complete paths to the
  1027. @file{libavformat}, @file{libavcodec}, and @file{libavutil}
  1028. subdirectories of your FFmpeg directory. Note that the directories have
  1029. to be separated using semicolons. Now select "Linker / General" from the
  1030. tree view and edit the "Additional Library Directories" setting to
  1031. contain the same three directories.
  1032. @item Still in the "Project / Properties" dialog box, select "Linker / Input"
  1033. from the tree view, then add the files @file{avformat.lib},
  1034. @file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
  1035. Dependencies". Note that the names of the libraries have to be separated
  1036. using spaces.
  1037. @item Now, select "C/C++ / Code Generation" from the tree view. Select
  1038. "Debug" in the "Configuration" combo box. Make sure that "Runtime
  1039. Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
  1040. the "Configuration" combo box and make sure that "Runtime Library" is
  1041. set to "Multi-threaded DLL".
  1042. @item Click "OK" to close the "Project / Properties" dialog box and build
  1043. the application. Hopefully, it should compile and run cleanly. If you
  1044. used @file{output_example.c} as your sample application, you will get a
  1045. few compiler errors, but they are easy to fix. The first type of error
  1046. occurs because Visual C++ doesn't allow an @code{int} to be converted to
  1047. an @code{enum} without a cast. To solve the problem, insert the required
  1048. casts (this error occurs once for a @code{CodecID} and once for a
  1049. @code{CodecType}). The second type of error occurs because C++ requires
  1050. the return value of @code{malloc} to be cast to the exact type of the
  1051. pointer it is being assigned to. Visual C++ will complain that, for
  1052. example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
  1053. an explicit cast. So insert an explicit cast in these places to silence
  1054. the compiler. The third type of error occurs because the @code{snprintf}
  1055. library function is called @code{_snprintf} under Visual C++. So just
  1056. add an underscore to fix the problem. With these changes,
  1057. @file{output_example.c} should compile under Visual C++, and the
  1058. resulting executable should produce valid video files.
  1059. @end enumerate
  1060. @subsection Cross compilation for Windows with Linux
  1061. You must use the MinGW cross compilation tools available at
  1062. @url{http://www.mingw.org/}.
  1063. Then configure FFmpeg with the following options:
  1064. @example
  1065. ./configure --enable-mingw32 --cross-prefix=i386-mingw32msvc-
  1066. @end example
  1067. (you can change the cross-prefix according to the prefix chosen for the
  1068. MinGW tools).
  1069. Then you can easily test FFmpeg with Wine
  1070. (@url{http://www.winehq.com/}).
  1071. @subsection Compilation under Cygwin
  1072. Cygwin works very much like Unix.
  1073. Just install your Cygwin with all the "Base" packages, plus the
  1074. following "Devel" ones:
  1075. @example
  1076. binutils, gcc-core, make, subversion
  1077. @end example
  1078. Do not install binutils-20060709-1 (they are buggy on shared builds);
  1079. use binutils-20050610-1 instead.
  1080. Then run
  1081. @example
  1082. ./configure --enable-static --disable-shared
  1083. @end example
  1084. to make a static build or
  1085. @example
  1086. ./configure --enable-shared --disable-static
  1087. @end example
  1088. to build shared libraries.
  1089. If you want to build FFmpeg with additional libraries, download Cygwin
  1090. "Devel" packages for Ogg and Vorbis from any Cygwin packages repository
  1091. and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
  1092. (@url{http://cygwinports.dotsrc.org/}).
  1093. @subsection Crosscompilation for Windows under Cygwin
  1094. With Cygwin you can create Windows binaries that don't need the cygwin1.dll.
  1095. Just install your Cygwin as explained before, plus these additional
  1096. "Devel" packages:
  1097. @example
  1098. gcc-mingw-core, mingw-runtime, mingw-zlib
  1099. @end example
  1100. and add some special flags to your configure invocation.
  1101. For a static build run
  1102. @example
  1103. ./configure --enable-mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  1104. @end example
  1105. and for a build with shared libraries
  1106. @example
  1107. ./configure --enable-mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  1108. @end example
  1109. @section BeOS
  1110. The configure script should guess the configuration itself.
  1111. Networking support is currently not finished.
  1112. errno issues fixed by Andrew Bachmann.
  1113. Old stuff:
  1114. François Revol - revol at free dot fr - April 2002
  1115. The configure script should guess the configuration itself,
  1116. however I still didn't test building on the net_server version of BeOS.
  1117. FFserver is broken (needs poll() implementation).
  1118. There are still issues with errno codes, which are negative in BeOS, and
  1119. that FFmpeg negates when returning. This ends up turning errors into
  1120. valid results, then crashes.
  1121. (To be fixed)
  1122. @chapter Developers Guide
  1123. @section API
  1124. @itemize @bullet
  1125. @item libavcodec is the library containing the codecs (both encoding and
  1126. decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
  1127. @item libavformat is the library containing the file format handling (mux and
  1128. demux code for several formats). Look at @file{ffplay.c} to use it in a
  1129. player. See @file{output_example.c} to use it to generate audio or video
  1130. streams.
  1131. @end itemize
  1132. @section Integrating libavcodec or libavformat in your program
  1133. You can integrate all the source code of the libraries to link them
  1134. statically to avoid any version problem. All you need is to provide a
  1135. 'config.mak' and a 'config.h' in the parent directory. See the defines
  1136. generated by ./configure to understand what is needed.
  1137. You can use libavcodec or libavformat in your commercial program, but
  1138. @emph{any patch you make must be published}. The best way to proceed is
  1139. to send your patches to the FFmpeg mailing list.
  1140. @node Coding Rules
  1141. @section Coding Rules
  1142. FFmpeg is programmed in the ISO C90 language with a few additional
  1143. features from ISO C99, namely:
  1144. @itemize @bullet
  1145. @item
  1146. the @samp{inline} keyword;
  1147. @item
  1148. @samp{//} comments;
  1149. @item
  1150. designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
  1151. @item
  1152. compound literals (@samp{x = (struct s) @{ 17, 23 @};})
  1153. @end itemize
  1154. These features are supported by all compilers we care about, so we won't
  1155. accept patches to remove their use unless they absolutely don't impair
  1156. clarity and performance.
  1157. All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
  1158. compiles with several other compilers, such as the Compaq ccc compiler
  1159. or Sun Studio 9, and we would like to keep it that way unless it would
  1160. be exceedingly involved. To ensure compatibility, please don't use any
  1161. additional C99 features or GCC extensions. Especially watch out for:
  1162. @itemize @bullet
  1163. @item
  1164. mixing statements and declarations;
  1165. @item
  1166. @samp{long long} (use @samp{int64_t} instead);
  1167. @item
  1168. @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
  1169. @item
  1170. GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
  1171. @end itemize
  1172. Indent size is 4.
  1173. The presentation is the one specified by 'indent -i4 -kr -nut'.
  1174. The TAB character is forbidden outside of Makefiles as is any
  1175. form of trailing whitespace. Commits containing either will be
  1176. rejected by the Subversion repository.
  1177. Main priority in FFmpeg is simplicity and small code size (=less
  1178. bugs).
  1179. Comments: Use the JavaDoc/Doxygen
  1180. format (see examples below) so that code documentation
  1181. can be generated automatically. All nontrivial functions should have a comment
  1182. above them explaining what the function does, even if it's just one sentence.
  1183. All structures and their member variables should be documented, too.
  1184. @example
  1185. /**
  1186. * @@file mpeg.c
  1187. * MPEG codec.
  1188. * @@author ...
  1189. */
  1190. /**
  1191. * Summary sentence.
  1192. * more text ...
  1193. * ...
  1194. */
  1195. typedef struct Foobar@{
  1196. int var1; /**< var1 description */
  1197. int var2; ///< var2 description
  1198. /** var3 description */
  1199. int var3;
  1200. @} Foobar;
  1201. /**
  1202. * Summary sentence.
  1203. * more text ...
  1204. * ...
  1205. * @@param my_parameter description of my_parameter
  1206. * @@return return value description
  1207. */
  1208. int myfunc(int my_parameter)
  1209. ...
  1210. @end example
  1211. fprintf and printf are forbidden in libavformat and libavcodec,
  1212. please use av_log() instead.
  1213. @section Development Policy
  1214. @enumerate
  1215. @item
  1216. You must not commit code which breaks FFmpeg! (Meaning unfinished but
  1217. enabled code which breaks compilation or compiles but does not work or
  1218. breaks the regression tests)
  1219. You can commit unfinished stuff (for testing etc), but it must be disabled
  1220. (#ifdef etc) by default so it does not interfere with other developers'
  1221. work.
  1222. @item
  1223. You don't have to over-test things. If it works for you, and you think it
  1224. should work for others, then commit. If your code has problems
  1225. (portability, triggers compiler bugs, unusual environment etc) they will be
  1226. reported and eventually fixed.
  1227. @item
  1228. Do not commit unrelated changes together, split them into self-contained
  1229. pieces.
  1230. @item
  1231. Do not change behavior of the program (renaming options etc) without
  1232. first discussing it on the ffmpeg-devel mailing list. Do not remove
  1233. functionality from the code. Just improve!
  1234. Note: Redundant code can be removed.
  1235. @item
  1236. Do not commit changes to the build system (Makefiles, configure script)
  1237. which change behavior, defaults etc, without asking first. The same
  1238. applies to compiler warning fixes, trivial looking fixes and to code
  1239. maintained by other developers. We usually have a reason for doing things
  1240. the way we do. Send your changes as patches to the ffmpeg-devel mailing
  1241. list, and if the code maintainers say OK, you may commit. This does not
  1242. apply to files you wrote and/or maintain.
  1243. @item
  1244. We refuse source indentation and other cosmetic changes if they are mixed
  1245. with functional changes, such commits will be rejected and removed. Every
  1246. developer has his own indentation style, you should not change it. Of course
  1247. if you (re)write something, you can use your own style, even though we would
  1248. prefer if the indentation throughout FFmpeg was consistent (Many projects
  1249. force a given indentation style - we don't.). If you really need to make
  1250. indentation changes (try to avoid this), separate them strictly from real
  1251. changes.
  1252. NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
  1253. then either do NOT change the indentation of the inner part within (don't
  1254. move it to the right)! or do so in a separate commit
  1255. @item
  1256. Always fill out the commit log message. Describe in a few lines what you
  1257. changed and why. You can refer to mailing list postings if you fix a
  1258. particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
  1259. @item
  1260. If you apply a patch by someone else, include the name and email address in
  1261. the log message. Since the ffmpeg-cvslog mailing list is publicly
  1262. archived you should add some SPAM protection to the email address. Send an
  1263. answer to ffmpeg-devel (or wherever you got the patch from) saying that
  1264. you applied the patch.
  1265. @item
  1266. Do NOT commit to code actively maintained by others without permission.
  1267. Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
  1268. timeframe (12h for build failures and security fixes, 3 days small changes,
  1269. 1 week for big patches) then commit your patch if you think it's OK.
  1270. Also note, the maintainer can simply ask for more time to review!
  1271. @item
  1272. Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
  1273. are sent there and reviewed by all the other developers. Bugs and possible
  1274. improvements or general questions regarding commits are discussed there. We
  1275. expect you to react if problems with your code are uncovered.
  1276. @item
  1277. Update the documentation if you change behavior or add features. If you are
  1278. unsure how best to do this, send a patch to ffmpeg-devel, the documentation
  1279. maintainer(s) will review and commit your stuff.
  1280. @item
  1281. Never write to unallocated memory, never write over the end of arrays,
  1282. always check values read from some untrusted source before using them
  1283. as array index or other risky things.
  1284. @item
  1285. Remember to check if you need to bump versions for the specific libav
  1286. parts (libavutil, libavcodec, libavformat) you are changing. You need
  1287. to change the version integer and the version string.
  1288. Incrementing the first component means no backward compatibility to
  1289. previous versions (e.g. removal of a function from the public API).
  1290. Incrementing the second component means backward compatible change
  1291. (e.g. addition of a function to the public API).
  1292. Incrementing the third component means a noteworthy binary compatible
  1293. change (e.g. encoder bug fix that matters for the decoder).
  1294. @item
  1295. If you add a new codec, remember to update the changelog, add it to
  1296. the supported codecs table in the documentation and bump the second
  1297. component of the @file{libavcodec} version number appropriately. If
  1298. it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
  1299. is only a decoder.
  1300. @end enumerate
  1301. We think our rules are not too hard. If you have comments, contact us.
  1302. Note, these rules are mostly borrowed from the MPlayer project.
  1303. @section Submitting patches
  1304. First, (@pxref{Coding Rules}) above if you didn't yet.
  1305. When you submit your patch, try to send a unified diff (diff '-up'
  1306. option). I cannot read other diffs :-)
  1307. Also please do not submit patches which contain several unrelated changes.
  1308. Split them into individual self-contained patches; this makes reviewing
  1309. them much easier.
  1310. Run the regression tests before submitting a patch so that you can
  1311. verify that there are no big problems.
  1312. Patches should be posted as base64 encoded attachments (or any other
  1313. encoding which ensures that the patch won't be trashed during
  1314. transmission) to the ffmpeg-devel mailing list, see
  1315. @url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
  1316. It also helps quite a bit if you tell us what the patch does (for example
  1317. 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
  1318. and has no lrint()')
  1319. We reply to all submitted patches and either apply or reject with some
  1320. explanation why, but sometimes we are quite busy so it can take a week or two.
  1321. @section Regression tests
  1322. Before submitting a patch (or committing to the repository), you should at least
  1323. test that you did not break anything.
  1324. The regression tests build a synthetic video stream and a synthetic
  1325. audio stream. These are then encoded and decoded with all codecs or
  1326. formats. The CRC (or MD5) of each generated file is recorded in a
  1327. result file. A 'diff' is launched to compare the reference results and
  1328. the result file.
  1329. The regression tests then go on to test the FFserver code with a
  1330. limited set of streams. It is important that this step runs correctly
  1331. as well.
  1332. Run 'make test' to test all the codecs and formats.
  1333. Run 'make fulltest' to test all the codecs, formats and FFserver.
  1334. [Of course, some patches may change the results of the regression tests. In
  1335. this case, the reference results of the regression tests shall be modified
  1336. accordingly].
  1337. @bye