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  1. /*
  2. * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavcodec/dsputil.h"
  21. #include "dsputil_altivec.h"
  22. #include "util_altivec.h"
  23. static void vector_fmul_altivec(float *dst, const float *src0, const float *src1, int len)
  24. {
  25. int i;
  26. vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
  27. for(i=0; i<len-7; i+=8) {
  28. d0 = vec_ld(0, src0+i);
  29. s = vec_ld(0, src1+i);
  30. d1 = vec_ld(16, src0+i);
  31. d0 = vec_madd(d0, s, zero);
  32. d1 = vec_madd(d1, vec_ld(16,src1+i), zero);
  33. vec_st(d0, 0, dst+i);
  34. vec_st(d1, 16, dst+i);
  35. }
  36. }
  37. static void vector_fmul_reverse_altivec(float *dst, const float *src0,
  38. const float *src1, int len)
  39. {
  40. int i;
  41. vector float d, s0, s1, h0, l0,
  42. s2, s3, zero = (vector float)vec_splat_u32(0);
  43. src1 += len-4;
  44. for(i=0; i<len-7; i+=8) {
  45. s1 = vec_ld(0, src1-i); // [a,b,c,d]
  46. s0 = vec_ld(0, src0+i);
  47. l0 = vec_mergel(s1, s1); // [c,c,d,d]
  48. s3 = vec_ld(-16, src1-i);
  49. h0 = vec_mergeh(s1, s1); // [a,a,b,b]
  50. s2 = vec_ld(16, src0+i);
  51. s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
  52. vec_mergeh(l0,h0)); // [c,a,c,a]
  53. // [d,c,b,a]
  54. l0 = vec_mergel(s3, s3);
  55. d = vec_madd(s0, s1, zero);
  56. h0 = vec_mergeh(s3, s3);
  57. vec_st(d, 0, dst+i);
  58. s3 = vec_mergeh(vec_mergel(l0,h0),
  59. vec_mergeh(l0,h0));
  60. d = vec_madd(s2, s3, zero);
  61. vec_st(d, 16, dst+i);
  62. }
  63. }
  64. static void vector_fmul_add_altivec(float *dst, const float *src0,
  65. const float *src1, const float *src2,
  66. int len)
  67. {
  68. int i;
  69. vector float d, s0, s1, s2, t0, t1, edges;
  70. vector unsigned char align = vec_lvsr(0,dst),
  71. mask = vec_lvsl(0, dst);
  72. for (i=0; i<len-3; i+=4) {
  73. t0 = vec_ld(0, dst+i);
  74. t1 = vec_ld(15, dst+i);
  75. s0 = vec_ld(0, src0+i);
  76. s1 = vec_ld(0, src1+i);
  77. s2 = vec_ld(0, src2+i);
  78. edges = vec_perm(t1 ,t0, mask);
  79. d = vec_madd(s0,s1,s2);
  80. t1 = vec_perm(d, edges, align);
  81. t0 = vec_perm(edges, d, align);
  82. vec_st(t1, 15, dst+i);
  83. vec_st(t0, 0, dst+i);
  84. }
  85. }
  86. static void vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, int len)
  87. {
  88. vector float zero, t0, t1, s0, s1, wi, wj;
  89. const vector unsigned char reverse = vcprm(3,2,1,0);
  90. int i,j;
  91. dst += len;
  92. win += len;
  93. src0+= len;
  94. zero = (vector float)vec_splat_u32(0);
  95. for(i=-len*4, j=len*4-16; i<0; i+=16, j-=16) {
  96. s0 = vec_ld(i, src0);
  97. s1 = vec_ld(j, src1);
  98. wi = vec_ld(i, win);
  99. wj = vec_ld(j, win);
  100. s1 = vec_perm(s1, s1, reverse);
  101. wj = vec_perm(wj, wj, reverse);
  102. t0 = vec_madd(s0, wj, zero);
  103. t0 = vec_nmsub(s1, wi, t0);
  104. t1 = vec_madd(s0, wi, zero);
  105. t1 = vec_madd(s1, wj, t1);
  106. t1 = vec_perm(t1, t1, reverse);
  107. vec_st(t0, i, dst);
  108. vec_st(t1, j, dst);
  109. }
  110. }
  111. void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
  112. {
  113. c->vector_fmul = vector_fmul_altivec;
  114. c->vector_fmul_reverse = vector_fmul_reverse_altivec;
  115. c->vector_fmul_add = vector_fmul_add_altivec;
  116. if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
  117. c->vector_fmul_window = vector_fmul_window_altivec;
  118. }
  119. }