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  1. /*
  2. * The simplest AC-3 encoder
  3. * Copyright (c) 2000 Fabrice Bellard
  4. * Copyright (c) 2006-2010 Justin Ruggles <justin.ruggles@gmail.com>
  5. * Copyright (c) 2006-2010 Prakash Punnoor <prakash@punnoor.de>
  6. *
  7. * This file is part of Libav.
  8. *
  9. * Libav is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation; either
  12. * version 2.1 of the License, or (at your option) any later version.
  13. *
  14. * Libav is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with Libav; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. */
  23. /**
  24. * @file
  25. * fixed-point AC-3 encoder.
  26. */
  27. #define CONFIG_FFT_FLOAT 0
  28. #undef CONFIG_AC3ENC_FLOAT
  29. #include "ac3enc.h"
  30. #define AC3ENC_TYPE AC3ENC_TYPE_AC3_FIXED
  31. #include "ac3enc_opts_template.c"
  32. static const AVClass ac3enc_class = { "Fixed-Point AC-3 Encoder", av_default_item_name,
  33. ac3fixed_options, LIBAVUTIL_VERSION_INT };
  34. #include "ac3enc_template.c"
  35. /**
  36. * Finalize MDCT and free allocated memory.
  37. */
  38. av_cold void AC3_NAME(mdct_end)(AC3EncodeContext *s)
  39. {
  40. ff_mdct_end(&s->mdct);
  41. }
  42. /**
  43. * Initialize MDCT tables.
  44. * @param nbits log2(MDCT size)
  45. */
  46. av_cold int AC3_NAME(mdct_init)(AC3EncodeContext *s)
  47. {
  48. int ret = ff_mdct_init(&s->mdct, 9, 0, -1.0);
  49. s->mdct_window = ff_ac3_window;
  50. return ret;
  51. }
  52. /**
  53. * Apply KBD window to input samples prior to MDCT.
  54. */
  55. static void apply_window(DSPContext *dsp, int16_t *output, const int16_t *input,
  56. const int16_t *window, unsigned int len)
  57. {
  58. dsp->apply_window_int16(output, input, window, len);
  59. }
  60. /**
  61. * Normalize the input samples to use the maximum available precision.
  62. * This assumes signed 16-bit input samples.
  63. *
  64. * @return exponent shift
  65. */
  66. static int normalize_samples(AC3EncodeContext *s)
  67. {
  68. int v = s->ac3dsp.ac3_max_msb_abs_int16(s->windowed_samples, AC3_WINDOW_SIZE);
  69. v = 14 - av_log2(v);
  70. if (v > 0)
  71. s->ac3dsp.ac3_lshift_int16(s->windowed_samples, AC3_WINDOW_SIZE, v);
  72. /* +6 to right-shift from 31-bit to 25-bit */
  73. return v + 6;
  74. }
  75. /**
  76. * Scale MDCT coefficients to 25-bit signed fixed-point.
  77. */
  78. static void scale_coefficients(AC3EncodeContext *s)
  79. {
  80. int blk, ch;
  81. for (blk = 0; blk < s->num_blocks; blk++) {
  82. AC3Block *block = &s->blocks[blk];
  83. for (ch = 1; ch <= s->channels; ch++) {
  84. s->ac3dsp.ac3_rshift_int32(block->mdct_coef[ch], AC3_MAX_COEFS,
  85. block->coeff_shift[ch]);
  86. }
  87. }
  88. }
  89. /**
  90. * Clip MDCT coefficients to allowable range.
  91. */
  92. static void clip_coefficients(DSPContext *dsp, int32_t *coef, unsigned int len)
  93. {
  94. dsp->vector_clip_int32(coef, coef, COEF_MIN, COEF_MAX, len);
  95. }
  96. static av_cold int ac3_fixed_encode_init(AVCodecContext *avctx)
  97. {
  98. AC3EncodeContext *s = avctx->priv_data;
  99. s->fixed_point = 1;
  100. return ff_ac3_encode_init(avctx);
  101. }
  102. AVCodec ff_ac3_fixed_encoder = {
  103. .name = "ac3_fixed",
  104. .type = AVMEDIA_TYPE_AUDIO,
  105. .id = CODEC_ID_AC3,
  106. .priv_data_size = sizeof(AC3EncodeContext),
  107. .init = ac3_fixed_encode_init,
  108. .encode = ff_ac3_fixed_encode_frame,
  109. .close = ff_ac3_encode_close,
  110. .sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_S16,AV_SAMPLE_FMT_NONE},
  111. .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"),
  112. .priv_class = &ac3enc_class,
  113. .channel_layouts = ff_ac3_channel_layouts,
  114. };