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  1. /*
  2. * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #ifndef AVUTIL_SOFTFLOAT_H
  21. #define AVUTIL_SOFTFLOAT_H
  22. #include <stdint.h>
  23. #include "common.h"
  24. #include "avassert.h"
  25. #include "softfloat_tables.h"
  26. #define MIN_EXP -126
  27. #define MAX_EXP 126
  28. #define ONE_BITS 29
  29. typedef struct SoftFloat{
  30. int32_t mant;
  31. int32_t exp;
  32. }SoftFloat;
  33. static inline av_const double av_sf2double(SoftFloat v) {
  34. v.exp -= ONE_BITS +1;
  35. if(v.exp > 0) return (double)v.mant * (double)(1 << v.exp);
  36. else return (double)v.mant / (double)(1 << (-v.exp));
  37. }
  38. static av_const SoftFloat av_normalize_sf(SoftFloat a){
  39. if(a.mant){
  40. #if 1
  41. while((a.mant + 0x1FFFFFFFU)<0x3FFFFFFFU){
  42. a.mant += a.mant;
  43. a.exp -= 1;
  44. }
  45. #else
  46. int s=ONE_BITS - av_log2(FFABS(a.mant));
  47. a.exp -= s;
  48. a.mant <<= s;
  49. #endif
  50. if(a.exp < MIN_EXP){
  51. a.exp = MIN_EXP;
  52. a.mant= 0;
  53. }
  54. }else{
  55. a.exp= MIN_EXP;
  56. }
  57. return a;
  58. }
  59. static inline av_const SoftFloat av_normalize1_sf(SoftFloat a){
  60. #if 1
  61. if((int32_t)(a.mant + 0x40000000U) <= 0){
  62. a.exp++;
  63. a.mant>>=1;
  64. }
  65. av_assert2(a.mant < 0x40000000 && a.mant > -0x40000000);
  66. return a;
  67. #elif 1
  68. int t= a.mant + 0x40000000 < 0;
  69. return (SoftFloat){ a.mant>>t, a.exp+t};
  70. #else
  71. int t= (a.mant + 0x3FFFFFFFU)>>31;
  72. return (SoftFloat){a.mant>>t, a.exp+t};
  73. #endif
  74. }
  75. /**
  76. * @return Will not be more denormalized than a+b. So if either input is
  77. * normalized, then the output will not be worse then the other input.
  78. * If both are normalized, then the output will be normalized.
  79. */
  80. static inline av_const SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){
  81. a.exp += b.exp;
  82. av_assert2((int32_t)((a.mant * (int64_t)b.mant) >> ONE_BITS) == (a.mant * (int64_t)b.mant) >> ONE_BITS);
  83. a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS;
  84. return av_normalize1_sf((SoftFloat){a.mant, a.exp - 1});
  85. }
  86. /**
  87. * b has to be normalized and not zero.
  88. * @return Will not be more denormalized than a.
  89. */
  90. static inline av_const SoftFloat av_div_sf(SoftFloat a, SoftFloat b){
  91. a.exp -= b.exp;
  92. a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant;
  93. return av_normalize1_sf(a);
  94. }
  95. static inline av_const int av_cmp_sf(SoftFloat a, SoftFloat b){
  96. int t= a.exp - b.exp;
  97. if(t<0) return (a.mant >> (-t)) - b.mant ;
  98. else return a.mant - (b.mant >> t);
  99. }
  100. static inline av_const int av_gt_sf(SoftFloat a, SoftFloat b)
  101. {
  102. int t= a.exp - b.exp;
  103. if(t<0) return (a.mant >> (-t)) > b.mant ;
  104. else return a.mant > (b.mant >> t);
  105. }
  106. static inline av_const SoftFloat av_add_sf(SoftFloat a, SoftFloat b){
  107. int t= a.exp - b.exp;
  108. if (t <-31) return b;
  109. else if (t < 0) return av_normalize_sf(av_normalize1_sf((SoftFloat){ b.mant + (a.mant >> (-t)), b.exp}));
  110. else if (t < 32) return av_normalize_sf(av_normalize1_sf((SoftFloat){ a.mant + (b.mant >> t ), a.exp}));
  111. else return a;
  112. }
  113. static inline av_const SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){
  114. return av_add_sf(a, (SoftFloat){ -b.mant, b.exp});
  115. }
  116. //FIXME log, exp, pow
  117. /**
  118. * Converts a mantisse and exponent to a SoftFloat
  119. * @returns a SoftFloat with value v * 2^frac_bits
  120. */
  121. static inline av_const SoftFloat av_int2sf(int v, int frac_bits){
  122. return av_normalize_sf((SoftFloat){v, ONE_BITS + 1 - frac_bits});
  123. }
  124. /**
  125. * Rounding is to -inf.
  126. */
  127. static inline av_const int av_sf2int(SoftFloat v, int frac_bits){
  128. v.exp += frac_bits - (ONE_BITS + 1);
  129. if(v.exp >= 0) return v.mant << v.exp ;
  130. else return v.mant >>(-v.exp);
  131. }
  132. /**
  133. * Rounding-to-nearest used.
  134. */
  135. static av_always_inline SoftFloat av_sqrt_sf(SoftFloat val)
  136. {
  137. int tabIndex, rem;
  138. if (val.mant == 0)
  139. val.exp = 0;
  140. else
  141. {
  142. tabIndex = (val.mant - 0x20000000) >> 20;
  143. rem = val.mant & 0xFFFFF;
  144. val.mant = (int)(((int64_t)av_sqrttbl_sf[tabIndex] * (0x100000 - rem) +
  145. (int64_t)av_sqrttbl_sf[tabIndex + 1] * rem +
  146. 0x80000) >> 20);
  147. val.mant = (int)(((int64_t)av_sqr_exp_multbl_sf[val.exp & 1] * val.mant +
  148. 0x10000000) >> 29);
  149. if (val.mant < 0x40000000)
  150. val.exp -= 2;
  151. else
  152. val.mant >>= 1;
  153. val.exp = (val.exp >> 1) + 1;
  154. }
  155. return val;
  156. }
  157. /**
  158. * Rounding-to-nearest used.
  159. */
  160. void av_sincos_sf(int a, int *s, int *c);
  161. #endif /* AVUTIL_SOFTFLOAT_H */