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  1. /*
  2. * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavcodec/dsputil.h"
  21. #include "libavcodec/h264data.h"
  22. #include "gcc_fixes.h"
  23. #include "dsputil_ppc.h"
  24. #include "dsputil_altivec.h"
  25. #include "util_altivec.h"
  26. #include "types_altivec.h"
  27. #define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
  28. #define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
  29. #define OP_U8_ALTIVEC PUT_OP_U8_ALTIVEC
  30. #define PREFIX_h264_chroma_mc8_altivec put_h264_chroma_mc8_altivec
  31. #define PREFIX_h264_chroma_mc8_num altivec_put_h264_chroma_mc8_num
  32. #define PREFIX_h264_qpel16_h_lowpass_altivec put_h264_qpel16_h_lowpass_altivec
  33. #define PREFIX_h264_qpel16_h_lowpass_num altivec_put_h264_qpel16_h_lowpass_num
  34. #define PREFIX_h264_qpel16_v_lowpass_altivec put_h264_qpel16_v_lowpass_altivec
  35. #define PREFIX_h264_qpel16_v_lowpass_num altivec_put_h264_qpel16_v_lowpass_num
  36. #define PREFIX_h264_qpel16_hv_lowpass_altivec put_h264_qpel16_hv_lowpass_altivec
  37. #define PREFIX_h264_qpel16_hv_lowpass_num altivec_put_h264_qpel16_hv_lowpass_num
  38. #include "h264_template_altivec.c"
  39. #undef OP_U8_ALTIVEC
  40. #undef PREFIX_h264_chroma_mc8_altivec
  41. #undef PREFIX_h264_chroma_mc8_num
  42. #undef PREFIX_h264_qpel16_h_lowpass_altivec
  43. #undef PREFIX_h264_qpel16_h_lowpass_num
  44. #undef PREFIX_h264_qpel16_v_lowpass_altivec
  45. #undef PREFIX_h264_qpel16_v_lowpass_num
  46. #undef PREFIX_h264_qpel16_hv_lowpass_altivec
  47. #undef PREFIX_h264_qpel16_hv_lowpass_num
  48. #define OP_U8_ALTIVEC AVG_OP_U8_ALTIVEC
  49. #define PREFIX_h264_chroma_mc8_altivec avg_h264_chroma_mc8_altivec
  50. #define PREFIX_h264_chroma_mc8_num altivec_avg_h264_chroma_mc8_num
  51. #define PREFIX_h264_qpel16_h_lowpass_altivec avg_h264_qpel16_h_lowpass_altivec
  52. #define PREFIX_h264_qpel16_h_lowpass_num altivec_avg_h264_qpel16_h_lowpass_num
  53. #define PREFIX_h264_qpel16_v_lowpass_altivec avg_h264_qpel16_v_lowpass_altivec
  54. #define PREFIX_h264_qpel16_v_lowpass_num altivec_avg_h264_qpel16_v_lowpass_num
  55. #define PREFIX_h264_qpel16_hv_lowpass_altivec avg_h264_qpel16_hv_lowpass_altivec
  56. #define PREFIX_h264_qpel16_hv_lowpass_num altivec_avg_h264_qpel16_hv_lowpass_num
  57. #include "h264_template_altivec.c"
  58. #undef OP_U8_ALTIVEC
  59. #undef PREFIX_h264_chroma_mc8_altivec
  60. #undef PREFIX_h264_chroma_mc8_num
  61. #undef PREFIX_h264_qpel16_h_lowpass_altivec
  62. #undef PREFIX_h264_qpel16_h_lowpass_num
  63. #undef PREFIX_h264_qpel16_v_lowpass_altivec
  64. #undef PREFIX_h264_qpel16_v_lowpass_num
  65. #undef PREFIX_h264_qpel16_hv_lowpass_altivec
  66. #undef PREFIX_h264_qpel16_hv_lowpass_num
  67. #define H264_MC(OPNAME, SIZE, CODETYPE) \
  68. static void OPNAME ## h264_qpel ## SIZE ## _mc00_ ## CODETYPE (uint8_t *dst, uint8_t *src, int stride){\
  69. OPNAME ## pixels ## SIZE ## _ ## CODETYPE(dst, src, stride, SIZE);\
  70. }\
  71. \
  72. static void OPNAME ## h264_qpel ## SIZE ## _mc10_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){ \
  73. DECLARE_ALIGNED_16(uint8_t, half[SIZE*SIZE]);\
  74. put_h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(half, src, SIZE, stride);\
  75. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, src, half, stride, stride, SIZE);\
  76. }\
  77. \
  78. static void OPNAME ## h264_qpel ## SIZE ## _mc20_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  79. OPNAME ## h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(dst, src, stride, stride);\
  80. }\
  81. \
  82. static void OPNAME ## h264_qpel ## SIZE ## _mc30_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  83. DECLARE_ALIGNED_16(uint8_t, half[SIZE*SIZE]);\
  84. put_h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(half, src, SIZE, stride);\
  85. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, src+1, half, stride, stride, SIZE);\
  86. }\
  87. \
  88. static void OPNAME ## h264_qpel ## SIZE ## _mc01_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  89. DECLARE_ALIGNED_16(uint8_t, half[SIZE*SIZE]);\
  90. put_h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(half, src, SIZE, stride);\
  91. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, src, half, stride, stride, SIZE);\
  92. }\
  93. \
  94. static void OPNAME ## h264_qpel ## SIZE ## _mc02_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  95. OPNAME ## h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(dst, src, stride, stride);\
  96. }\
  97. \
  98. static void OPNAME ## h264_qpel ## SIZE ## _mc03_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  99. DECLARE_ALIGNED_16(uint8_t, half[SIZE*SIZE]);\
  100. put_h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(half, src, SIZE, stride);\
  101. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, src+stride, half, stride, stride, SIZE);\
  102. }\
  103. \
  104. static void OPNAME ## h264_qpel ## SIZE ## _mc11_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  105. DECLARE_ALIGNED_16(uint8_t, halfH[SIZE*SIZE]);\
  106. DECLARE_ALIGNED_16(uint8_t, halfV[SIZE*SIZE]);\
  107. put_h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(halfH, src, SIZE, stride);\
  108. put_h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(halfV, src, SIZE, stride);\
  109. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfH, halfV, stride, SIZE, SIZE);\
  110. }\
  111. \
  112. static void OPNAME ## h264_qpel ## SIZE ## _mc31_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  113. DECLARE_ALIGNED_16(uint8_t, halfH[SIZE*SIZE]);\
  114. DECLARE_ALIGNED_16(uint8_t, halfV[SIZE*SIZE]);\
  115. put_h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(halfH, src, SIZE, stride);\
  116. put_h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(halfV, src+1, SIZE, stride);\
  117. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfH, halfV, stride, SIZE, SIZE);\
  118. }\
  119. \
  120. static void OPNAME ## h264_qpel ## SIZE ## _mc13_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  121. DECLARE_ALIGNED_16(uint8_t, halfH[SIZE*SIZE]);\
  122. DECLARE_ALIGNED_16(uint8_t, halfV[SIZE*SIZE]);\
  123. put_h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(halfH, src + stride, SIZE, stride);\
  124. put_h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(halfV, src, SIZE, stride);\
  125. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfH, halfV, stride, SIZE, SIZE);\
  126. }\
  127. \
  128. static void OPNAME ## h264_qpel ## SIZE ## _mc33_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  129. DECLARE_ALIGNED_16(uint8_t, halfH[SIZE*SIZE]);\
  130. DECLARE_ALIGNED_16(uint8_t, halfV[SIZE*SIZE]);\
  131. put_h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(halfH, src + stride, SIZE, stride);\
  132. put_h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(halfV, src+1, SIZE, stride);\
  133. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfH, halfV, stride, SIZE, SIZE);\
  134. }\
  135. \
  136. static void OPNAME ## h264_qpel ## SIZE ## _mc22_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  137. DECLARE_ALIGNED_16(int16_t, tmp[SIZE*(SIZE+8)]);\
  138. OPNAME ## h264_qpel ## SIZE ## _hv_lowpass_ ## CODETYPE(dst, tmp, src, stride, SIZE, stride);\
  139. }\
  140. \
  141. static void OPNAME ## h264_qpel ## SIZE ## _mc21_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  142. DECLARE_ALIGNED_16(uint8_t, halfH[SIZE*SIZE]);\
  143. DECLARE_ALIGNED_16(uint8_t, halfHV[SIZE*SIZE]);\
  144. DECLARE_ALIGNED_16(int16_t, tmp[SIZE*(SIZE+8)]);\
  145. put_h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(halfH, src, SIZE, stride);\
  146. put_h264_qpel ## SIZE ## _hv_lowpass_ ## CODETYPE(halfHV, tmp, src, SIZE, SIZE, stride);\
  147. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfH, halfHV, stride, SIZE, SIZE);\
  148. }\
  149. \
  150. static void OPNAME ## h264_qpel ## SIZE ## _mc23_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  151. DECLARE_ALIGNED_16(uint8_t, halfH[SIZE*SIZE]);\
  152. DECLARE_ALIGNED_16(uint8_t, halfHV[SIZE*SIZE]);\
  153. DECLARE_ALIGNED_16(int16_t, tmp[SIZE*(SIZE+8)]);\
  154. put_h264_qpel ## SIZE ## _h_lowpass_ ## CODETYPE(halfH, src + stride, SIZE, stride);\
  155. put_h264_qpel ## SIZE ## _hv_lowpass_ ## CODETYPE(halfHV, tmp, src, SIZE, SIZE, stride);\
  156. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfH, halfHV, stride, SIZE, SIZE);\
  157. }\
  158. \
  159. static void OPNAME ## h264_qpel ## SIZE ## _mc12_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  160. DECLARE_ALIGNED_16(uint8_t, halfV[SIZE*SIZE]);\
  161. DECLARE_ALIGNED_16(uint8_t, halfHV[SIZE*SIZE]);\
  162. DECLARE_ALIGNED_16(int16_t, tmp[SIZE*(SIZE+8)]);\
  163. put_h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(halfV, src, SIZE, stride);\
  164. put_h264_qpel ## SIZE ## _hv_lowpass_ ## CODETYPE(halfHV, tmp, src, SIZE, SIZE, stride);\
  165. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfV, halfHV, stride, SIZE, SIZE);\
  166. }\
  167. \
  168. static void OPNAME ## h264_qpel ## SIZE ## _mc32_ ## CODETYPE(uint8_t *dst, uint8_t *src, int stride){\
  169. DECLARE_ALIGNED_16(uint8_t, halfV[SIZE*SIZE]);\
  170. DECLARE_ALIGNED_16(uint8_t, halfHV[SIZE*SIZE]);\
  171. DECLARE_ALIGNED_16(int16_t, tmp[SIZE*(SIZE+8)]);\
  172. put_h264_qpel ## SIZE ## _v_lowpass_ ## CODETYPE(halfV, src+1, SIZE, stride);\
  173. put_h264_qpel ## SIZE ## _hv_lowpass_ ## CODETYPE(halfHV, tmp, src, SIZE, SIZE, stride);\
  174. OPNAME ## pixels ## SIZE ## _l2_ ## CODETYPE(dst, halfV, halfHV, stride, SIZE, SIZE);\
  175. }\
  176. /* this code assume that stride % 16 == 0 */
  177. void put_no_rnd_h264_chroma_mc8_altivec(uint8_t * dst, uint8_t * src, int stride, int h, int x, int y) {
  178. DECLARE_ALIGNED_16(signed int, ABCD[4]) =
  179. {((8 - x) * (8 - y)),
  180. ((x) * (8 - y)),
  181. ((8 - x) * (y)),
  182. ((x) * (y))};
  183. register int i;
  184. vec_u8 fperm;
  185. const vec_s32 vABCD = vec_ld(0, ABCD);
  186. const vec_s16 vA = vec_splat((vec_s16)vABCD, 1);
  187. const vec_s16 vB = vec_splat((vec_s16)vABCD, 3);
  188. const vec_s16 vC = vec_splat((vec_s16)vABCD, 5);
  189. const vec_s16 vD = vec_splat((vec_s16)vABCD, 7);
  190. LOAD_ZERO;
  191. const vec_s16 v28ss = vec_sub(vec_sl(vec_splat_s16(1),vec_splat_u16(5)),vec_splat_s16(4));
  192. const vec_u16 v6us = vec_splat_u16(6);
  193. register int loadSecond = (((unsigned long)src) % 16) <= 7 ? 0 : 1;
  194. register int reallyBadAlign = (((unsigned long)src) % 16) == 15 ? 1 : 0;
  195. vec_u8 vsrcAuc, vsrcBuc, vsrcperm0, vsrcperm1;
  196. vec_u8 vsrc0uc, vsrc1uc;
  197. vec_s16 vsrc0ssH, vsrc1ssH;
  198. vec_u8 vsrcCuc, vsrc2uc, vsrc3uc;
  199. vec_s16 vsrc2ssH, vsrc3ssH, psum;
  200. vec_u8 vdst, ppsum, fsum;
  201. if (((unsigned long)dst) % 16 == 0) {
  202. fperm = (vec_u8){0x10, 0x11, 0x12, 0x13,
  203. 0x14, 0x15, 0x16, 0x17,
  204. 0x08, 0x09, 0x0A, 0x0B,
  205. 0x0C, 0x0D, 0x0E, 0x0F};
  206. } else {
  207. fperm = (vec_u8){0x00, 0x01, 0x02, 0x03,
  208. 0x04, 0x05, 0x06, 0x07,
  209. 0x18, 0x19, 0x1A, 0x1B,
  210. 0x1C, 0x1D, 0x1E, 0x1F};
  211. }
  212. vsrcAuc = vec_ld(0, src);
  213. if (loadSecond)
  214. vsrcBuc = vec_ld(16, src);
  215. vsrcperm0 = vec_lvsl(0, src);
  216. vsrcperm1 = vec_lvsl(1, src);
  217. vsrc0uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm0);
  218. if (reallyBadAlign)
  219. vsrc1uc = vsrcBuc;
  220. else
  221. vsrc1uc = vec_perm(vsrcAuc, vsrcBuc, vsrcperm1);
  222. vsrc0ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc0uc);
  223. vsrc1ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc1uc);
  224. if (!loadSecond) {// -> !reallyBadAlign
  225. for (i = 0 ; i < h ; i++) {
  226. vsrcCuc = vec_ld(stride + 0, src);
  227. vsrc2uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm0);
  228. vsrc3uc = vec_perm(vsrcCuc, vsrcCuc, vsrcperm1);
  229. vsrc2ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc2uc);
  230. vsrc3ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc3uc);
  231. psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
  232. psum = vec_mladd(vB, vsrc1ssH, psum);
  233. psum = vec_mladd(vC, vsrc2ssH, psum);
  234. psum = vec_mladd(vD, vsrc3ssH, psum);
  235. psum = vec_add(v28ss, psum);
  236. psum = vec_sra(psum, v6us);
  237. vdst = vec_ld(0, dst);
  238. ppsum = (vec_u8)vec_packsu(psum, psum);
  239. fsum = vec_perm(vdst, ppsum, fperm);
  240. vec_st(fsum, 0, dst);
  241. vsrc0ssH = vsrc2ssH;
  242. vsrc1ssH = vsrc3ssH;
  243. dst += stride;
  244. src += stride;
  245. }
  246. } else {
  247. vec_u8 vsrcDuc;
  248. for (i = 0 ; i < h ; i++) {
  249. vsrcCuc = vec_ld(stride + 0, src);
  250. vsrcDuc = vec_ld(stride + 16, src);
  251. vsrc2uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm0);
  252. if (reallyBadAlign)
  253. vsrc3uc = vsrcDuc;
  254. else
  255. vsrc3uc = vec_perm(vsrcCuc, vsrcDuc, vsrcperm1);
  256. vsrc2ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc2uc);
  257. vsrc3ssH = (vec_s16)vec_mergeh(zero_u8v, (vec_u8)vsrc3uc);
  258. psum = vec_mladd(vA, vsrc0ssH, vec_splat_s16(0));
  259. psum = vec_mladd(vB, vsrc1ssH, psum);
  260. psum = vec_mladd(vC, vsrc2ssH, psum);
  261. psum = vec_mladd(vD, vsrc3ssH, psum);
  262. psum = vec_add(v28ss, psum);
  263. psum = vec_sr(psum, v6us);
  264. vdst = vec_ld(0, dst);
  265. ppsum = (vec_u8)vec_pack(psum, psum);
  266. fsum = vec_perm(vdst, ppsum, fperm);
  267. vec_st(fsum, 0, dst);
  268. vsrc0ssH = vsrc2ssH;
  269. vsrc1ssH = vsrc3ssH;
  270. dst += stride;
  271. src += stride;
  272. }
  273. }
  274. }
  275. static inline void put_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,
  276. const uint8_t * src2, int dst_stride,
  277. int src_stride1, int h)
  278. {
  279. int i;
  280. vec_u8 a, b, d, tmp1, tmp2, mask, mask_, edges, align;
  281. mask_ = vec_lvsl(0, src2);
  282. for (i = 0; i < h; i++) {
  283. tmp1 = vec_ld(i * src_stride1, src1);
  284. mask = vec_lvsl(i * src_stride1, src1);
  285. tmp2 = vec_ld(i * src_stride1 + 15, src1);
  286. a = vec_perm(tmp1, tmp2, mask);
  287. tmp1 = vec_ld(i * 16, src2);
  288. tmp2 = vec_ld(i * 16 + 15, src2);
  289. b = vec_perm(tmp1, tmp2, mask_);
  290. tmp1 = vec_ld(0, dst);
  291. mask = vec_lvsl(0, dst);
  292. tmp2 = vec_ld(15, dst);
  293. d = vec_avg(a, b);
  294. edges = vec_perm(tmp2, tmp1, mask);
  295. align = vec_lvsr(0, dst);
  296. tmp2 = vec_perm(d, edges, align);
  297. tmp1 = vec_perm(edges, d, align);
  298. vec_st(tmp2, 15, dst);
  299. vec_st(tmp1, 0 , dst);
  300. dst += dst_stride;
  301. }
  302. }
  303. static inline void avg_pixels16_l2_altivec( uint8_t * dst, const uint8_t * src1,
  304. const uint8_t * src2, int dst_stride,
  305. int src_stride1, int h)
  306. {
  307. int i;
  308. vec_u8 a, b, d, tmp1, tmp2, mask, mask_, edges, align;
  309. mask_ = vec_lvsl(0, src2);
  310. for (i = 0; i < h; i++) {
  311. tmp1 = vec_ld(i * src_stride1, src1);
  312. mask = vec_lvsl(i * src_stride1, src1);
  313. tmp2 = vec_ld(i * src_stride1 + 15, src1);
  314. a = vec_perm(tmp1, tmp2, mask);
  315. tmp1 = vec_ld(i * 16, src2);
  316. tmp2 = vec_ld(i * 16 + 15, src2);
  317. b = vec_perm(tmp1, tmp2, mask_);
  318. tmp1 = vec_ld(0, dst);
  319. mask = vec_lvsl(0, dst);
  320. tmp2 = vec_ld(15, dst);
  321. d = vec_avg(vec_perm(tmp1, tmp2, mask), vec_avg(a, b));
  322. edges = vec_perm(tmp2, tmp1, mask);
  323. align = vec_lvsr(0, dst);
  324. tmp2 = vec_perm(d, edges, align);
  325. tmp1 = vec_perm(edges, d, align);
  326. vec_st(tmp2, 15, dst);
  327. vec_st(tmp1, 0 , dst);
  328. dst += dst_stride;
  329. }
  330. }
  331. /* Implemented but could be faster
  332. #define put_pixels16_l2_altivec(d,s1,s2,ds,s1s,h) put_pixels16_l2(d,s1,s2,ds,s1s,16,h)
  333. #define avg_pixels16_l2_altivec(d,s1,s2,ds,s1s,h) avg_pixels16_l2(d,s1,s2,ds,s1s,16,h)
  334. */
  335. H264_MC(put_, 16, altivec)
  336. H264_MC(avg_, 16, altivec)
  337. /****************************************************************************
  338. * IDCT transform:
  339. ****************************************************************************/
  340. #define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3) \
  341. /* 1st stage */ \
  342. vz0 = vec_add(vb0,vb2); /* temp[0] = Y[0] + Y[2] */ \
  343. vz1 = vec_sub(vb0,vb2); /* temp[1] = Y[0] - Y[2] */ \
  344. vz2 = vec_sra(vb1,vec_splat_u16(1)); \
  345. vz2 = vec_sub(vz2,vb3); /* temp[2] = Y[1].1/2 - Y[3] */ \
  346. vz3 = vec_sra(vb3,vec_splat_u16(1)); \
  347. vz3 = vec_add(vb1,vz3); /* temp[3] = Y[1] + Y[3].1/2 */ \
  348. /* 2nd stage: output */ \
  349. va0 = vec_add(vz0,vz3); /* x[0] = temp[0] + temp[3] */ \
  350. va1 = vec_add(vz1,vz2); /* x[1] = temp[1] + temp[2] */ \
  351. va2 = vec_sub(vz1,vz2); /* x[2] = temp[1] - temp[2] */ \
  352. va3 = vec_sub(vz0,vz3) /* x[3] = temp[0] - temp[3] */
  353. #define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
  354. b0 = vec_mergeh( a0, a0 ); \
  355. b1 = vec_mergeh( a1, a0 ); \
  356. b2 = vec_mergeh( a2, a0 ); \
  357. b3 = vec_mergeh( a3, a0 ); \
  358. a0 = vec_mergeh( b0, b2 ); \
  359. a1 = vec_mergel( b0, b2 ); \
  360. a2 = vec_mergeh( b1, b3 ); \
  361. a3 = vec_mergel( b1, b3 ); \
  362. b0 = vec_mergeh( a0, a2 ); \
  363. b1 = vec_mergel( a0, a2 ); \
  364. b2 = vec_mergeh( a1, a3 ); \
  365. b3 = vec_mergel( a1, a3 )
  366. #define VEC_LOAD_U8_ADD_S16_STORE_U8(va) \
  367. vdst_orig = vec_ld(0, dst); \
  368. vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask); \
  369. vdst_ss = (vec_s16) vec_mergeh(zero_u8v, vdst); \
  370. va = vec_add(va, vdst_ss); \
  371. va_u8 = vec_packsu(va, zero_s16v); \
  372. va_u32 = vec_splat((vec_u32)va_u8, 0); \
  373. vec_ste(va_u32, element, (uint32_t*)dst);
  374. static void ff_h264_idct_add_altivec(uint8_t *dst, DCTELEM *block, int stride)
  375. {
  376. vec_s16 va0, va1, va2, va3;
  377. vec_s16 vz0, vz1, vz2, vz3;
  378. vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
  379. vec_u8 va_u8;
  380. vec_u32 va_u32;
  381. vec_s16 vdst_ss;
  382. const vec_u16 v6us = vec_splat_u16(6);
  383. vec_u8 vdst, vdst_orig;
  384. vec_u8 vdst_mask = vec_lvsl(0, dst);
  385. int element = ((unsigned long)dst & 0xf) >> 2;
  386. LOAD_ZERO;
  387. block[0] += 32; /* add 32 as a DC-level for rounding */
  388. vtmp0 = vec_ld(0,block);
  389. vtmp1 = vec_sld(vtmp0, vtmp0, 8);
  390. vtmp2 = vec_ld(16,block);
  391. vtmp3 = vec_sld(vtmp2, vtmp2, 8);
  392. VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
  393. VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
  394. VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
  395. va0 = vec_sra(va0,v6us);
  396. va1 = vec_sra(va1,v6us);
  397. va2 = vec_sra(va2,v6us);
  398. va3 = vec_sra(va3,v6us);
  399. VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
  400. dst += stride;
  401. VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
  402. dst += stride;
  403. VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
  404. dst += stride;
  405. VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
  406. }
  407. #define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7) {\
  408. /* a0 = SRC(0) + SRC(4); */ \
  409. vec_s16 a0v = vec_add(s0, s4); \
  410. /* a2 = SRC(0) - SRC(4); */ \
  411. vec_s16 a2v = vec_sub(s0, s4); \
  412. /* a4 = (SRC(2)>>1) - SRC(6); */ \
  413. vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6); \
  414. /* a6 = (SRC(6)>>1) + SRC(2); */ \
  415. vec_s16 a6v = vec_add(vec_sra(s6, onev), s2); \
  416. /* b0 = a0 + a6; */ \
  417. vec_s16 b0v = vec_add(a0v, a6v); \
  418. /* b2 = a2 + a4; */ \
  419. vec_s16 b2v = vec_add(a2v, a4v); \
  420. /* b4 = a2 - a4; */ \
  421. vec_s16 b4v = vec_sub(a2v, a4v); \
  422. /* b6 = a0 - a6; */ \
  423. vec_s16 b6v = vec_sub(a0v, a6v); \
  424. /* a1 = SRC(5) - SRC(3) - SRC(7) - (SRC(7)>>1); */ \
  425. /* a1 = (SRC(5)-SRC(3)) - (SRC(7) + (SRC(7)>>1)); */ \
  426. vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
  427. /* a3 = SRC(7) + SRC(1) - SRC(3) - (SRC(3)>>1); */ \
  428. /* a3 = (SRC(7)+SRC(1)) - (SRC(3) + (SRC(3)>>1)); */ \
  429. vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
  430. /* a5 = SRC(7) - SRC(1) + SRC(5) + (SRC(5)>>1); */ \
  431. /* a5 = (SRC(7)-SRC(1)) + SRC(5) + (SRC(5)>>1); */ \
  432. vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
  433. /* a7 = SRC(5)+SRC(3) + SRC(1) + (SRC(1)>>1); */ \
  434. vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
  435. /* b1 = (a7>>2) + a1; */ \
  436. vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
  437. /* b3 = a3 + (a5>>2); */ \
  438. vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
  439. /* b5 = (a3>>2) - a5; */ \
  440. vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
  441. /* b7 = a7 - (a1>>2); */ \
  442. vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
  443. /* DST(0, b0 + b7); */ \
  444. d0 = vec_add(b0v, b7v); \
  445. /* DST(1, b2 + b5); */ \
  446. d1 = vec_add(b2v, b5v); \
  447. /* DST(2, b4 + b3); */ \
  448. d2 = vec_add(b4v, b3v); \
  449. /* DST(3, b6 + b1); */ \
  450. d3 = vec_add(b6v, b1v); \
  451. /* DST(4, b6 - b1); */ \
  452. d4 = vec_sub(b6v, b1v); \
  453. /* DST(5, b4 - b3); */ \
  454. d5 = vec_sub(b4v, b3v); \
  455. /* DST(6, b2 - b5); */ \
  456. d6 = vec_sub(b2v, b5v); \
  457. /* DST(7, b0 - b7); */ \
  458. d7 = vec_sub(b0v, b7v); \
  459. }
  460. #define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
  461. /* unaligned load */ \
  462. vec_u8 hv = vec_ld( 0, dest ); \
  463. vec_u8 lv = vec_ld( 7, dest ); \
  464. vec_u8 dstv = vec_perm( hv, lv, (vec_u8)perm_ldv ); \
  465. vec_s16 idct_sh6 = vec_sra(idctv, sixv); \
  466. vec_u16 dst16 = (vec_u16)vec_mergeh(zero_u8v, dstv); \
  467. vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16); \
  468. vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum); \
  469. vec_u8 edgehv; \
  470. /* unaligned store */ \
  471. vec_u8 bodyv = vec_perm( idstsum8, idstsum8, perm_stv );\
  472. vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv ); \
  473. lv = vec_sel( lv, bodyv, edgelv ); \
  474. vec_st( lv, 7, dest ); \
  475. hv = vec_ld( 0, dest ); \
  476. edgehv = vec_perm( zero_u8v, sel, perm_stv ); \
  477. hv = vec_sel( hv, bodyv, edgehv ); \
  478. vec_st( hv, 0, dest ); \
  479. }
  480. void ff_h264_idct8_add_altivec( uint8_t *dst, DCTELEM *dct, int stride ) {
  481. vec_s16 s0, s1, s2, s3, s4, s5, s6, s7;
  482. vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
  483. vec_s16 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
  484. vec_u8 perm_ldv = vec_lvsl(0, dst);
  485. vec_u8 perm_stv = vec_lvsr(8, dst);
  486. const vec_u16 onev = vec_splat_u16(1);
  487. const vec_u16 twov = vec_splat_u16(2);
  488. const vec_u16 sixv = vec_splat_u16(6);
  489. const vec_u8 sel = (vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
  490. LOAD_ZERO;
  491. dct[0] += 32; // rounding for the >>6 at the end
  492. s0 = vec_ld(0x00, (int16_t*)dct);
  493. s1 = vec_ld(0x10, (int16_t*)dct);
  494. s2 = vec_ld(0x20, (int16_t*)dct);
  495. s3 = vec_ld(0x30, (int16_t*)dct);
  496. s4 = vec_ld(0x40, (int16_t*)dct);
  497. s5 = vec_ld(0x50, (int16_t*)dct);
  498. s6 = vec_ld(0x60, (int16_t*)dct);
  499. s7 = vec_ld(0x70, (int16_t*)dct);
  500. IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
  501. d0, d1, d2, d3, d4, d5, d6, d7);
  502. TRANSPOSE8( d0, d1, d2, d3, d4, d5, d6, d7 );
  503. IDCT8_1D_ALTIVEC(d0, d1, d2, d3, d4, d5, d6, d7,
  504. idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
  505. ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
  506. ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
  507. ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
  508. ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
  509. ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
  510. ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
  511. ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
  512. ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
  513. }
  514. // TODO: implement this in AltiVec
  515. static void ff_h264_idct8_dc_add_altivec(uint8_t *dst, DCTELEM *block, int stride) {
  516. int i, j;
  517. uint8_t *cm = ff_cropTbl + MAX_NEG_CROP;
  518. int dc = (block[0] + 32) >> 6;
  519. for( j = 0; j < 8; j++ )
  520. {
  521. for( i = 0; i < 8; i++ )
  522. dst[i] = cm[ dst[i] + dc ];
  523. dst += stride;
  524. }
  525. }
  526. static void ff_h264_idct8_add4_altivec(uint8_t *dst, const int *block_offset, DCTELEM *block, int stride, const uint8_t nnzc[6*8]){
  527. int i;
  528. for(i=0; i<16; i+=4){
  529. int nnz = nnzc[ scan8[i] ];
  530. if(nnz){
  531. if(nnz==1 && block[i*16]) ff_h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
  532. else ff_h264_idct8_add_altivec (dst + block_offset[i], block + i*16, stride);
  533. }
  534. }
  535. }
  536. #define transpose4x16(r0, r1, r2, r3) { \
  537. register vec_u8 r4; \
  538. register vec_u8 r5; \
  539. register vec_u8 r6; \
  540. register vec_u8 r7; \
  541. \
  542. r4 = vec_mergeh(r0, r2); /*0, 2 set 0*/ \
  543. r5 = vec_mergel(r0, r2); /*0, 2 set 1*/ \
  544. r6 = vec_mergeh(r1, r3); /*1, 3 set 0*/ \
  545. r7 = vec_mergel(r1, r3); /*1, 3 set 1*/ \
  546. \
  547. r0 = vec_mergeh(r4, r6); /*all set 0*/ \
  548. r1 = vec_mergel(r4, r6); /*all set 1*/ \
  549. r2 = vec_mergeh(r5, r7); /*all set 2*/ \
  550. r3 = vec_mergel(r5, r7); /*all set 3*/ \
  551. }
  552. static inline void write16x4(uint8_t *dst, int dst_stride,
  553. register vec_u8 r0, register vec_u8 r1,
  554. register vec_u8 r2, register vec_u8 r3) {
  555. DECLARE_ALIGNED_16(unsigned char, result[64]);
  556. uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
  557. int int_dst_stride = dst_stride/4;
  558. vec_st(r0, 0, result);
  559. vec_st(r1, 16, result);
  560. vec_st(r2, 32, result);
  561. vec_st(r3, 48, result);
  562. /* FIXME: there has to be a better way!!!! */
  563. *dst_int = *src_int;
  564. *(dst_int+ int_dst_stride) = *(src_int + 1);
  565. *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
  566. *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
  567. *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
  568. *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
  569. *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
  570. *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
  571. *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
  572. *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
  573. *(dst_int+10*int_dst_stride) = *(src_int + 10);
  574. *(dst_int+11*int_dst_stride) = *(src_int + 11);
  575. *(dst_int+12*int_dst_stride) = *(src_int + 12);
  576. *(dst_int+13*int_dst_stride) = *(src_int + 13);
  577. *(dst_int+14*int_dst_stride) = *(src_int + 14);
  578. *(dst_int+15*int_dst_stride) = *(src_int + 15);
  579. }
  580. /** \brief performs a 6x16 transpose of data in src, and stores it to dst
  581. \todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
  582. out of unaligned_load() */
  583. #define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
  584. register vec_u8 r0 = unaligned_load(0, src); \
  585. register vec_u8 r1 = unaligned_load( src_stride, src); \
  586. register vec_u8 r2 = unaligned_load(2* src_stride, src); \
  587. register vec_u8 r3 = unaligned_load(3* src_stride, src); \
  588. register vec_u8 r4 = unaligned_load(4* src_stride, src); \
  589. register vec_u8 r5 = unaligned_load(5* src_stride, src); \
  590. register vec_u8 r6 = unaligned_load(6* src_stride, src); \
  591. register vec_u8 r7 = unaligned_load(7* src_stride, src); \
  592. register vec_u8 r14 = unaligned_load(14*src_stride, src); \
  593. register vec_u8 r15 = unaligned_load(15*src_stride, src); \
  594. \
  595. r8 = unaligned_load( 8*src_stride, src); \
  596. r9 = unaligned_load( 9*src_stride, src); \
  597. r10 = unaligned_load(10*src_stride, src); \
  598. r11 = unaligned_load(11*src_stride, src); \
  599. r12 = unaligned_load(12*src_stride, src); \
  600. r13 = unaligned_load(13*src_stride, src); \
  601. \
  602. /*Merge first pairs*/ \
  603. r0 = vec_mergeh(r0, r8); /*0, 8*/ \
  604. r1 = vec_mergeh(r1, r9); /*1, 9*/ \
  605. r2 = vec_mergeh(r2, r10); /*2,10*/ \
  606. r3 = vec_mergeh(r3, r11); /*3,11*/ \
  607. r4 = vec_mergeh(r4, r12); /*4,12*/ \
  608. r5 = vec_mergeh(r5, r13); /*5,13*/ \
  609. r6 = vec_mergeh(r6, r14); /*6,14*/ \
  610. r7 = vec_mergeh(r7, r15); /*7,15*/ \
  611. \
  612. /*Merge second pairs*/ \
  613. r8 = vec_mergeh(r0, r4); /*0,4, 8,12 set 0*/ \
  614. r9 = vec_mergel(r0, r4); /*0,4, 8,12 set 1*/ \
  615. r10 = vec_mergeh(r1, r5); /*1,5, 9,13 set 0*/ \
  616. r11 = vec_mergel(r1, r5); /*1,5, 9,13 set 1*/ \
  617. r12 = vec_mergeh(r2, r6); /*2,6,10,14 set 0*/ \
  618. r13 = vec_mergel(r2, r6); /*2,6,10,14 set 1*/ \
  619. r14 = vec_mergeh(r3, r7); /*3,7,11,15 set 0*/ \
  620. r15 = vec_mergel(r3, r7); /*3,7,11,15 set 1*/ \
  621. \
  622. /*Third merge*/ \
  623. r0 = vec_mergeh(r8, r12); /*0,2,4,6,8,10,12,14 set 0*/ \
  624. r1 = vec_mergel(r8, r12); /*0,2,4,6,8,10,12,14 set 1*/ \
  625. r2 = vec_mergeh(r9, r13); /*0,2,4,6,8,10,12,14 set 2*/ \
  626. r4 = vec_mergeh(r10, r14); /*1,3,5,7,9,11,13,15 set 0*/ \
  627. r5 = vec_mergel(r10, r14); /*1,3,5,7,9,11,13,15 set 1*/ \
  628. r6 = vec_mergeh(r11, r15); /*1,3,5,7,9,11,13,15 set 2*/ \
  629. /* Don't need to compute 3 and 7*/ \
  630. \
  631. /*Final merge*/ \
  632. r8 = vec_mergeh(r0, r4); /*all set 0*/ \
  633. r9 = vec_mergel(r0, r4); /*all set 1*/ \
  634. r10 = vec_mergeh(r1, r5); /*all set 2*/ \
  635. r11 = vec_mergel(r1, r5); /*all set 3*/ \
  636. r12 = vec_mergeh(r2, r6); /*all set 4*/ \
  637. r13 = vec_mergel(r2, r6); /*all set 5*/ \
  638. /* Don't need to compute 14 and 15*/ \
  639. \
  640. }
  641. // out: o = |x-y| < a
  642. static inline vec_u8 diff_lt_altivec ( register vec_u8 x,
  643. register vec_u8 y,
  644. register vec_u8 a) {
  645. register vec_u8 diff = vec_subs(x, y);
  646. register vec_u8 diffneg = vec_subs(y, x);
  647. register vec_u8 o = vec_or(diff, diffneg); /* |x-y| */
  648. o = (vec_u8)vec_cmplt(o, a);
  649. return o;
  650. }
  651. static inline vec_u8 h264_deblock_mask ( register vec_u8 p0,
  652. register vec_u8 p1,
  653. register vec_u8 q0,
  654. register vec_u8 q1,
  655. register vec_u8 alpha,
  656. register vec_u8 beta) {
  657. register vec_u8 mask;
  658. register vec_u8 tempmask;
  659. mask = diff_lt_altivec(p0, q0, alpha);
  660. tempmask = diff_lt_altivec(p1, p0, beta);
  661. mask = vec_and(mask, tempmask);
  662. tempmask = diff_lt_altivec(q1, q0, beta);
  663. mask = vec_and(mask, tempmask);
  664. return mask;
  665. }
  666. // out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
  667. static inline vec_u8 h264_deblock_q1(register vec_u8 p0,
  668. register vec_u8 p1,
  669. register vec_u8 p2,
  670. register vec_u8 q0,
  671. register vec_u8 tc0) {
  672. register vec_u8 average = vec_avg(p0, q0);
  673. register vec_u8 temp;
  674. register vec_u8 uncliped;
  675. register vec_u8 ones;
  676. register vec_u8 max;
  677. register vec_u8 min;
  678. register vec_u8 newp1;
  679. temp = vec_xor(average, p2);
  680. average = vec_avg(average, p2); /*avg(p2, avg(p0, q0)) */
  681. ones = vec_splat_u8(1);
  682. temp = vec_and(temp, ones); /*(p2^avg(p0, q0)) & 1 */
  683. uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
  684. max = vec_adds(p1, tc0);
  685. min = vec_subs(p1, tc0);
  686. newp1 = vec_max(min, uncliped);
  687. newp1 = vec_min(max, newp1);
  688. return newp1;
  689. }
  690. #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) { \
  691. \
  692. const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4)); \
  693. \
  694. register vec_u8 pq0bit = vec_xor(p0,q0); \
  695. register vec_u8 q1minus; \
  696. register vec_u8 p0minus; \
  697. register vec_u8 stage1; \
  698. register vec_u8 stage2; \
  699. register vec_u8 vec160; \
  700. register vec_u8 delta; \
  701. register vec_u8 deltaneg; \
  702. \
  703. q1minus = vec_nor(q1, q1); /* 255 - q1 */ \
  704. stage1 = vec_avg(p1, q1minus); /* (p1 - q1 + 256)>>1 */ \
  705. stage2 = vec_sr(stage1, vec_splat_u8(1)); /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */ \
  706. p0minus = vec_nor(p0, p0); /* 255 - p0 */ \
  707. stage1 = vec_avg(q0, p0minus); /* (q0 - p0 + 256)>>1 */ \
  708. pq0bit = vec_and(pq0bit, vec_splat_u8(1)); \
  709. stage2 = vec_avg(stage2, pq0bit); /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \
  710. stage2 = vec_adds(stage2, stage1); /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */ \
  711. vec160 = vec_ld(0, &A0v); \
  712. deltaneg = vec_subs(vec160, stage2); /* -d */ \
  713. delta = vec_subs(stage2, vec160); /* d */ \
  714. deltaneg = vec_min(tc0masked, deltaneg); \
  715. delta = vec_min(tc0masked, delta); \
  716. p0 = vec_subs(p0, deltaneg); \
  717. q0 = vec_subs(q0, delta); \
  718. p0 = vec_adds(p0, delta); \
  719. q0 = vec_adds(q0, deltaneg); \
  720. }
  721. #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) { \
  722. DECLARE_ALIGNED_16(unsigned char, temp[16]); \
  723. register vec_u8 alphavec; \
  724. register vec_u8 betavec; \
  725. register vec_u8 mask; \
  726. register vec_u8 p1mask; \
  727. register vec_u8 q1mask; \
  728. register vector signed char tc0vec; \
  729. register vec_u8 finaltc0; \
  730. register vec_u8 tc0masked; \
  731. register vec_u8 newp1; \
  732. register vec_u8 newq1; \
  733. \
  734. temp[0] = alpha; \
  735. temp[1] = beta; \
  736. alphavec = vec_ld(0, temp); \
  737. betavec = vec_splat(alphavec, 0x1); \
  738. alphavec = vec_splat(alphavec, 0x0); \
  739. mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */ \
  740. \
  741. *((int *)temp) = *((int *)tc0); \
  742. tc0vec = vec_ld(0, (signed char*)temp); \
  743. tc0vec = vec_mergeh(tc0vec, tc0vec); \
  744. tc0vec = vec_mergeh(tc0vec, tc0vec); \
  745. mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1))); /* if tc0[i] >= 0 */ \
  746. finaltc0 = vec_and((vec_u8)tc0vec, mask); /* tc = tc0 */ \
  747. \
  748. p1mask = diff_lt_altivec(p2, p0, betavec); \
  749. p1mask = vec_and(p1mask, mask); /* if ( |p2 - p0| < beta) */ \
  750. tc0masked = vec_and(p1mask, (vec_u8)tc0vec); \
  751. finaltc0 = vec_sub(finaltc0, p1mask); /* tc++ */ \
  752. newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked); \
  753. /*end if*/ \
  754. \
  755. q1mask = diff_lt_altivec(q2, q0, betavec); \
  756. q1mask = vec_and(q1mask, mask); /* if ( |q2 - q0| < beta ) */\
  757. tc0masked = vec_and(q1mask, (vec_u8)tc0vec); \
  758. finaltc0 = vec_sub(finaltc0, q1mask); /* tc++ */ \
  759. newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked); \
  760. /*end if*/ \
  761. \
  762. h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0); \
  763. p1 = newp1; \
  764. q1 = newq1; \
  765. }
  766. static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
  767. if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
  768. register vec_u8 p2 = vec_ld(-3*stride, pix);
  769. register vec_u8 p1 = vec_ld(-2*stride, pix);
  770. register vec_u8 p0 = vec_ld(-1*stride, pix);
  771. register vec_u8 q0 = vec_ld(0, pix);
  772. register vec_u8 q1 = vec_ld(stride, pix);
  773. register vec_u8 q2 = vec_ld(2*stride, pix);
  774. h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
  775. vec_st(p1, -2*stride, pix);
  776. vec_st(p0, -1*stride, pix);
  777. vec_st(q0, 0, pix);
  778. vec_st(q1, stride, pix);
  779. }
  780. }
  781. static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
  782. register vec_u8 line0, line1, line2, line3, line4, line5;
  783. if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
  784. return;
  785. readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
  786. h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
  787. transpose4x16(line1, line2, line3, line4);
  788. write16x4(pix-2, stride, line1, line2, line3, line4);
  789. }
  790. void dsputil_h264_init_ppc(DSPContext* c, AVCodecContext *avctx) {
  791. if (has_altivec()) {
  792. c->put_h264_chroma_pixels_tab[0] = put_h264_chroma_mc8_altivec;
  793. c->put_no_rnd_h264_chroma_pixels_tab[0] = put_no_rnd_h264_chroma_mc8_altivec;
  794. c->avg_h264_chroma_pixels_tab[0] = avg_h264_chroma_mc8_altivec;
  795. /* ff_h264_idct_add_altivec may be re-enabled once AltiVec versions of
  796. h264_idct_add16, h264_idct_add16intra, h264_idct_add8 are implemented
  797. c->h264_idct_add = ff_h264_idct_add_altivec;
  798. */
  799. c->h264_idct8_add = ff_h264_idct8_add_altivec;
  800. c->h264_idct8_add4 = ff_h264_idct8_add4_altivec;
  801. c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;
  802. c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;
  803. #define dspfunc(PFX, IDX, NUM) \
  804. c->PFX ## _pixels_tab[IDX][ 0] = PFX ## NUM ## _mc00_altivec; \
  805. c->PFX ## _pixels_tab[IDX][ 1] = PFX ## NUM ## _mc10_altivec; \
  806. c->PFX ## _pixels_tab[IDX][ 2] = PFX ## NUM ## _mc20_altivec; \
  807. c->PFX ## _pixels_tab[IDX][ 3] = PFX ## NUM ## _mc30_altivec; \
  808. c->PFX ## _pixels_tab[IDX][ 4] = PFX ## NUM ## _mc01_altivec; \
  809. c->PFX ## _pixels_tab[IDX][ 5] = PFX ## NUM ## _mc11_altivec; \
  810. c->PFX ## _pixels_tab[IDX][ 6] = PFX ## NUM ## _mc21_altivec; \
  811. c->PFX ## _pixels_tab[IDX][ 7] = PFX ## NUM ## _mc31_altivec; \
  812. c->PFX ## _pixels_tab[IDX][ 8] = PFX ## NUM ## _mc02_altivec; \
  813. c->PFX ## _pixels_tab[IDX][ 9] = PFX ## NUM ## _mc12_altivec; \
  814. c->PFX ## _pixels_tab[IDX][10] = PFX ## NUM ## _mc22_altivec; \
  815. c->PFX ## _pixels_tab[IDX][11] = PFX ## NUM ## _mc32_altivec; \
  816. c->PFX ## _pixels_tab[IDX][12] = PFX ## NUM ## _mc03_altivec; \
  817. c->PFX ## _pixels_tab[IDX][13] = PFX ## NUM ## _mc13_altivec; \
  818. c->PFX ## _pixels_tab[IDX][14] = PFX ## NUM ## _mc23_altivec; \
  819. c->PFX ## _pixels_tab[IDX][15] = PFX ## NUM ## _mc33_altivec
  820. dspfunc(put_h264_qpel, 0, 16);
  821. dspfunc(avg_h264_qpel, 0, 16);
  822. #undef dspfunc
  823. }
  824. }