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  1. /*
  2. * GMC (Global Motion Compensation)
  3. * AltiVec-enabled
  4. * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
  5. *
  6. * This file is part of FFmpeg.
  7. *
  8. * FFmpeg is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2.1 of the License, or (at your option) any later version.
  12. *
  13. * FFmpeg is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with FFmpeg; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. */
  22. #include "libavcodec/dsputil.h"
  23. #include "util_altivec.h"
  24. #include "types_altivec.h"
  25. #include "dsputil_altivec.h"
  26. /*
  27. altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
  28. to preserve proper dst alignment.
  29. */
  30. void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
  31. {
  32. const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
  33. const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] =
  34. {
  35. (16-x16)*(16-y16), /* A */
  36. ( x16)*(16-y16), /* B */
  37. (16-x16)*( y16), /* C */
  38. ( x16)*( y16), /* D */
  39. 0, 0, 0, 0 /* padding */
  40. };
  41. register const vector unsigned char vczero = (const vector unsigned char)vec_splat_u8(0);
  42. register const vector unsigned short vcsr8 = (const vector unsigned short)vec_splat_u16(8);
  43. register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
  44. register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
  45. int i;
  46. unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
  47. unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
  48. tempA = vec_ld(0, (unsigned short*)ABCD);
  49. Av = vec_splat(tempA, 0);
  50. Bv = vec_splat(tempA, 1);
  51. Cv = vec_splat(tempA, 2);
  52. Dv = vec_splat(tempA, 3);
  53. rounderV = vec_splat((vec_u16)vec_lde(0, &rounder_a), 0);
  54. // we'll be able to pick-up our 9 char elements
  55. // at src from those 32 bytes
  56. // we load the first batch here, as inside the loop
  57. // we can re-use 'src+stride' from one iteration
  58. // as the 'src' of the next.
  59. src_0 = vec_ld(0, src);
  60. src_1 = vec_ld(16, src);
  61. srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
  62. if (src_really_odd != 0x0000000F) {
  63. // if src & 0xF == 0xF, then (src+1) is properly aligned
  64. // on the second vector.
  65. srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
  66. } else {
  67. srcvB = src_1;
  68. }
  69. srcvA = vec_mergeh(vczero, srcvA);
  70. srcvB = vec_mergeh(vczero, srcvB);
  71. for(i=0; i<h; i++) {
  72. dst_odd = (unsigned long)dst & 0x0000000F;
  73. src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
  74. dstv = vec_ld(0, dst);
  75. // we we'll be able to pick-up our 9 char elements
  76. // at src + stride from those 32 bytes
  77. // then reuse the resulting 2 vectors srvcC and srcvD
  78. // as the next srcvA and srcvB
  79. src_0 = vec_ld(stride + 0, src);
  80. src_1 = vec_ld(stride + 16, src);
  81. srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
  82. if (src_really_odd != 0x0000000F) {
  83. // if src & 0xF == 0xF, then (src+1) is properly aligned
  84. // on the second vector.
  85. srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
  86. } else {
  87. srcvD = src_1;
  88. }
  89. srcvC = vec_mergeh(vczero, srcvC);
  90. srcvD = vec_mergeh(vczero, srcvD);
  91. // OK, now we (finally) do the math :-)
  92. // those four instructions replaces 32 int muls & 32 int adds.
  93. // isn't AltiVec nice ?
  94. tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
  95. tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
  96. tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
  97. tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
  98. srcvA = srcvC;
  99. srcvB = srcvD;
  100. tempD = vec_sr(tempD, vcsr8);
  101. dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
  102. if (dst_odd) {
  103. dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
  104. } else {
  105. dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
  106. }
  107. vec_st(dstv2, 0, dst);
  108. dst += stride;
  109. src += stride;
  110. }
  111. }