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  1. /*
  2. * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
  3. * Copyright (c) 2006 Konstantin Shishkov
  4. *
  5. * This file is part of FFmpeg.
  6. *
  7. * FFmpeg is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * FFmpeg is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with FFmpeg; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. *
  21. */
  22. #include "../dsputil.h"
  23. #include "gcc_fixes.h"
  24. #include "dsputil_altivec.h"
  25. // main steps of 8x8 transform
  26. #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
  27. do { \
  28. t0 = vec_sl(vec_add(s0, s4), vec_2); \
  29. t0 = vec_add(vec_sl(t0, vec_1), t0); \
  30. t0 = vec_add(t0, vec_rnd); \
  31. t1 = vec_sl(vec_sub(s0, s4), vec_2); \
  32. t1 = vec_add(vec_sl(t1, vec_1), t1); \
  33. t1 = vec_add(t1, vec_rnd); \
  34. t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
  35. t2 = vec_add(t2, vec_sl(s2, vec_4)); \
  36. t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
  37. t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
  38. t4 = vec_add(t0, t2); \
  39. t5 = vec_add(t1, t3); \
  40. t6 = vec_sub(t1, t3); \
  41. t7 = vec_sub(t0, t2); \
  42. \
  43. t0 = vec_sl(vec_add(s1, s3), vec_4); \
  44. t0 = vec_add(t0, vec_sl(s5, vec_3)); \
  45. t0 = vec_add(t0, vec_sl(s7, vec_2)); \
  46. t0 = vec_add(t0, vec_sub(s5, s3)); \
  47. \
  48. t1 = vec_sl(vec_sub(s1, s5), vec_4); \
  49. t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
  50. t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
  51. t1 = vec_sub(t1, vec_add(s1, s7)); \
  52. \
  53. t2 = vec_sl(vec_sub(s7, s3), vec_4); \
  54. t2 = vec_add(t2, vec_sl(s1, vec_3)); \
  55. t2 = vec_add(t2, vec_sl(s5, vec_2)); \
  56. t2 = vec_add(t2, vec_sub(s1, s7)); \
  57. \
  58. t3 = vec_sl(vec_sub(s5, s7), vec_4); \
  59. t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
  60. t3 = vec_add(t3, vec_sl(s1, vec_2)); \
  61. t3 = vec_sub(t3, vec_add(s3, s5)); \
  62. \
  63. s0 = vec_add(t4, t0); \
  64. s1 = vec_add(t5, t1); \
  65. s2 = vec_add(t6, t2); \
  66. s3 = vec_add(t7, t3); \
  67. s4 = vec_sub(t7, t3); \
  68. s5 = vec_sub(t6, t2); \
  69. s6 = vec_sub(t5, t1); \
  70. s7 = vec_sub(t4, t0); \
  71. }while(0)
  72. #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
  73. do { \
  74. s0 = vec_sra(s0, vec_3); \
  75. s1 = vec_sra(s1, vec_3); \
  76. s2 = vec_sra(s2, vec_3); \
  77. s3 = vec_sra(s3, vec_3); \
  78. s4 = vec_sra(s4, vec_3); \
  79. s5 = vec_sra(s5, vec_3); \
  80. s6 = vec_sra(s6, vec_3); \
  81. s7 = vec_sra(s7, vec_3); \
  82. }while(0)
  83. #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
  84. do { \
  85. s0 = vec_sra(s0, vec_7); \
  86. s1 = vec_sra(s1, vec_7); \
  87. s2 = vec_sra(s2, vec_7); \
  88. s3 = vec_sra(s3, vec_7); \
  89. s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
  90. s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
  91. s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
  92. s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
  93. }while(0)
  94. /* main steps of 4x4 transform */
  95. #define STEP4(s0, s1, s2, s3, vec_rnd) \
  96. do { \
  97. t1 = vec_add(vec_sl(s0, vec_4), s0); \
  98. t1 = vec_add(t1, vec_rnd); \
  99. t2 = vec_add(vec_sl(s2, vec_4), s2); \
  100. t0 = vec_add(t1, t2); \
  101. t1 = vec_sub(t1, t2); \
  102. t3 = vec_sl(vec_sub(s3, s1), vec_1); \
  103. t3 = vec_add(t3, vec_sl(t3, vec_2)); \
  104. t2 = vec_add(t3, vec_sl(s1, vec_5)); \
  105. t3 = vec_add(t3, vec_sl(s3, vec_3)); \
  106. t3 = vec_add(t3, vec_sl(s3, vec_2)); \
  107. s0 = vec_add(t0, t2); \
  108. s1 = vec_sub(t1, t3); \
  109. s2 = vec_add(t1, t3); \
  110. s3 = vec_sub(t0, t2); \
  111. }while (0)
  112. #define SHIFT_HOR4(s0, s1, s2, s3) \
  113. s0 = vec_sra(s0, vec_3); \
  114. s1 = vec_sra(s1, vec_3); \
  115. s2 = vec_sra(s2, vec_3); \
  116. s3 = vec_sra(s3, vec_3);
  117. #define SHIFT_VERT4(s0, s1, s2, s3) \
  118. s0 = vec_sra(s0, vec_7); \
  119. s1 = vec_sra(s1, vec_7); \
  120. s2 = vec_sra(s2, vec_7); \
  121. s3 = vec_sra(s3, vec_7);
  122. /** Do inverse transform on 8x8 block
  123. */
  124. static void vc1_inv_trans_8x8_altivec(DCTELEM block[64])
  125. {
  126. vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
  127. vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
  128. vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
  129. vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
  130. const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
  131. const vector unsigned int vec_7 = vec_splat_u32(7);
  132. const vector unsigned int vec_5 = vec_splat_u32(5);
  133. const vector unsigned int vec_4 = vec_splat_u32(4);
  134. const vector signed int vec_4s = vec_splat_s32(4);
  135. const vector unsigned int vec_3 = vec_splat_u32(3);
  136. const vector unsigned int vec_2 = vec_splat_u32(2);
  137. const vector signed int vec_1s = vec_splat_s32(1);
  138. const vector unsigned int vec_1 = vec_splat_u32(1);
  139. src0 = vec_ld( 0, block);
  140. src1 = vec_ld( 16, block);
  141. src2 = vec_ld( 32, block);
  142. src3 = vec_ld( 48, block);
  143. src4 = vec_ld( 64, block);
  144. src5 = vec_ld( 80, block);
  145. src6 = vec_ld( 96, block);
  146. src7 = vec_ld(112, block);
  147. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  148. s0 = vec_unpackl(src0);
  149. s1 = vec_unpackl(src1);
  150. s2 = vec_unpackl(src2);
  151. s3 = vec_unpackl(src3);
  152. s4 = vec_unpackl(src4);
  153. s5 = vec_unpackl(src5);
  154. s6 = vec_unpackl(src6);
  155. s7 = vec_unpackl(src7);
  156. s8 = vec_unpackh(src0);
  157. s9 = vec_unpackh(src1);
  158. sA = vec_unpackh(src2);
  159. sB = vec_unpackh(src3);
  160. sC = vec_unpackh(src4);
  161. sD = vec_unpackh(src5);
  162. sE = vec_unpackh(src6);
  163. sF = vec_unpackh(src7);
  164. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
  165. SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
  166. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
  167. SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
  168. src0 = vec_pack(s8, s0);
  169. src1 = vec_pack(s9, s1);
  170. src2 = vec_pack(sA, s2);
  171. src3 = vec_pack(sB, s3);
  172. src4 = vec_pack(sC, s4);
  173. src5 = vec_pack(sD, s5);
  174. src6 = vec_pack(sE, s6);
  175. src7 = vec_pack(sF, s7);
  176. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  177. s0 = vec_unpackl(src0);
  178. s1 = vec_unpackl(src1);
  179. s2 = vec_unpackl(src2);
  180. s3 = vec_unpackl(src3);
  181. s4 = vec_unpackl(src4);
  182. s5 = vec_unpackl(src5);
  183. s6 = vec_unpackl(src6);
  184. s7 = vec_unpackl(src7);
  185. s8 = vec_unpackh(src0);
  186. s9 = vec_unpackh(src1);
  187. sA = vec_unpackh(src2);
  188. sB = vec_unpackh(src3);
  189. sC = vec_unpackh(src4);
  190. sD = vec_unpackh(src5);
  191. sE = vec_unpackh(src6);
  192. sF = vec_unpackh(src7);
  193. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
  194. SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
  195. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
  196. SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
  197. src0 = vec_pack(s8, s0);
  198. src1 = vec_pack(s9, s1);
  199. src2 = vec_pack(sA, s2);
  200. src3 = vec_pack(sB, s3);
  201. src4 = vec_pack(sC, s4);
  202. src5 = vec_pack(sD, s5);
  203. src6 = vec_pack(sE, s6);
  204. src7 = vec_pack(sF, s7);
  205. vec_st(src0, 0, block);
  206. vec_st(src1, 16, block);
  207. vec_st(src2, 32, block);
  208. vec_st(src3, 48, block);
  209. vec_st(src4, 64, block);
  210. vec_st(src5, 80, block);
  211. vec_st(src6, 96, block);
  212. vec_st(src7,112, block);
  213. }
  214. /** Do inverse transform on 8x4 part of block
  215. */
  216. static void vc1_inv_trans_8x4_altivec(DCTELEM block[64], int n)
  217. {
  218. vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
  219. vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
  220. vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
  221. vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
  222. const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
  223. const vector unsigned int vec_7 = vec_splat_u32(7);
  224. const vector unsigned int vec_5 = vec_splat_u32(5);
  225. const vector unsigned int vec_4 = vec_splat_u32(4);
  226. const vector signed int vec_4s = vec_splat_s32(4);
  227. const vector unsigned int vec_3 = vec_splat_u32(3);
  228. const vector unsigned int vec_2 = vec_splat_u32(2);
  229. const vector unsigned int vec_1 = vec_splat_u32(1);
  230. src0 = vec_ld( 0, block);
  231. src1 = vec_ld( 16, block);
  232. src2 = vec_ld( 32, block);
  233. src3 = vec_ld( 48, block);
  234. src4 = vec_ld( 64, block);
  235. src5 = vec_ld( 80, block);
  236. src6 = vec_ld( 96, block);
  237. src7 = vec_ld(112, block);
  238. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  239. s0 = vec_unpackl(src0);
  240. s1 = vec_unpackl(src1);
  241. s2 = vec_unpackl(src2);
  242. s3 = vec_unpackl(src3);
  243. s4 = vec_unpackl(src4);
  244. s5 = vec_unpackl(src5);
  245. s6 = vec_unpackl(src6);
  246. s7 = vec_unpackl(src7);
  247. s8 = vec_unpackh(src0);
  248. s9 = vec_unpackh(src1);
  249. sA = vec_unpackh(src2);
  250. sB = vec_unpackh(src3);
  251. sC = vec_unpackh(src4);
  252. sD = vec_unpackh(src5);
  253. sE = vec_unpackh(src6);
  254. sF = vec_unpackh(src7);
  255. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
  256. SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
  257. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
  258. SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
  259. src0 = vec_pack(s8, s0);
  260. src1 = vec_pack(s9, s1);
  261. src2 = vec_pack(sA, s2);
  262. src3 = vec_pack(sB, s3);
  263. src4 = vec_pack(sC, s4);
  264. src5 = vec_pack(sD, s5);
  265. src6 = vec_pack(sE, s6);
  266. src7 = vec_pack(sF, s7);
  267. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  268. if(!n){ // upper half of block
  269. s0 = vec_unpackh(src0);
  270. s1 = vec_unpackh(src1);
  271. s2 = vec_unpackh(src2);
  272. s3 = vec_unpackh(src3);
  273. s8 = vec_unpackl(src0);
  274. s9 = vec_unpackl(src1);
  275. sA = vec_unpackl(src2);
  276. sB = vec_unpackl(src3);
  277. STEP4(s0, s1, s2, s3, vec_64);
  278. SHIFT_VERT4(s0, s1, s2, s3);
  279. STEP4(s8, s9, sA, sB, vec_64);
  280. SHIFT_VERT4(s8, s9, sA, sB);
  281. src0 = vec_pack(s0, s8);
  282. src1 = vec_pack(s1, s9);
  283. src2 = vec_pack(s2, sA);
  284. src3 = vec_pack(s3, sB);
  285. vec_st(src0, 0, block);
  286. vec_st(src1, 16, block);
  287. vec_st(src2, 32, block);
  288. vec_st(src3, 48, block);
  289. } else { //lower half of block
  290. s0 = vec_unpackh(src4);
  291. s1 = vec_unpackh(src5);
  292. s2 = vec_unpackh(src6);
  293. s3 = vec_unpackh(src7);
  294. s8 = vec_unpackl(src4);
  295. s9 = vec_unpackl(src5);
  296. sA = vec_unpackl(src6);
  297. sB = vec_unpackl(src7);
  298. STEP4(s0, s1, s2, s3, vec_64);
  299. SHIFT_VERT4(s0, s1, s2, s3);
  300. STEP4(s8, s9, sA, sB, vec_64);
  301. SHIFT_VERT4(s8, s9, sA, sB);
  302. src4 = vec_pack(s0, s8);
  303. src5 = vec_pack(s1, s9);
  304. src6 = vec_pack(s2, sA);
  305. src7 = vec_pack(s3, sB);
  306. vec_st(src4, 64, block);
  307. vec_st(src5, 80, block);
  308. vec_st(src6, 96, block);
  309. vec_st(src7,112, block);
  310. }
  311. }
  312. void vc1dsp_init_altivec(DSPContext* dsp, AVCodecContext *avctx) {
  313. dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;
  314. dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
  315. }