| Author | SHA1 | Message | Date | 
|---|---|---|---|
|  | d68a557df4 | ffplay: use SDL2 audio API It allows us to specify what kind of audio parameter changes are allowed. Should fix ticket #6721. Signed-off-by: Marton Balint <cus@passwd.hu> | 8 years ago | 
|  | 415038f2bd | ffplay: only use hardware accelerated SDL texture formats Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.
This should fix video render slowdowns with some texture formats after
 | 8 years ago | 
|  | 84d31e2475 | ffplay: create the window and the renderer before starting playback Signed-off-by: Marton Balint <cus@passwd.hu> | 8 years ago |