| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
88a6fca74d |
ffplay: use SDL2 audio API
It allows us to specify what kind of audio parameter changes are allowed.
Should fix ticket #6721.
Signed-off-by: Marton Balint <cus@passwd.hu>
(cherry picked from commit
|
8 years ago |
|
|
46aa734646 |
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly by the SDL renderer drivers, the rest is software emulated. It's better if libswscale does the format conversion to a hardware-accelerated texture format instead of SDL. This should fix video render slowdowns with some texture formats after |
8 years ago |
|
|
0158fd5276 |
ffplay: create the window and the renderer before starting playback
Signed-off-by: Marton Balint <cus@passwd.hu>
(cherry picked from commit
|
8 years ago |