The only difference with mp=pp7 is that default mode is "medium", as stated
in the MPlayer docs, rather than "hard".
Signed-off-by: Stefano Sabatini <stefasab@gmail.com>
This should allow us to insert idet before scale and let scale have interl=-1 as default in that case
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Using colons to separate the outdefs is deprecated. Switch to using '|'
to separate the list items.
Signed-off-by: Simon Thelen <ffmpeg-dev@c-14.de>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The fieldmatch filter has no problem with mixed telecined and
progressive content but the decimate filter does not detect the
changing framerate and drops progressive frames.
This can be improved in the decimate filter but for the moment
explicitely mentioning that mixed telecined and progressive
content is unsupported is an improvement.
Fixes ticket #3968.
The colon after the localtime function call needs an additional layer of
escaping or else everything until the next colon is treated as a
fontfile.
Signed-off-by: Simon Thelen <ffmpeg-dev@c-14.de>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Radial gradient by Víctor Paesa. Linear gradient by Paul Gentemann.
Also-by: Víctor Paesa <victorpaesa@googlemail.com>
Also-by: Paul Gentemann <beriukay@gmail.com>
Signed-off-by: Lou Logan <lou@lrcd.com>
Make time duration references consistent, using @ref links, and
eliminate incorrect syntax [-]HH[:MM[:SS[.m...]]].
Signed-off-by: Stefano Sabatini <stefasab@gmail.com>
Add a tlength option with frequency and timeclamp variable
Add to the volume option support for frequency and timeclamp variable,
a_weighting, b_weighting and c_weighting functions
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
8x8 is about 5x faster than 16x16 on 1080p input. Since a block size of
8x8 makes the filter almost usable (time wise) and it's not obvious if
8x8 or 16x16 is better from a quality PoV (it really depends on the
input and parameters), the filter now defaults to 8x8, and as a result
libavfilter is micro bumped.