Author | SHA1 | Message | Date |
---|---|---|---|
|
d68a557df4 |
ffplay: use SDL2 audio API
It allows us to specify what kind of audio parameter changes are allowed. Should fix ticket #6721. Signed-off-by: Marton Balint <cus@passwd.hu> |
7 years ago |
|
415038f2bd |
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.
This should fix video render slowdowns with some texture formats after
|
7 years ago |
|
84d31e2475 |
ffplay: create the window and the renderer before starting playback
Signed-off-by: Marton Balint <cus@passwd.hu> |
7 years ago |