Result differs in pkt_duration and time_base.den for some reason.
Right now it tests only one example (adjusted to match the output).
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Ideally this should be discarded by the demuxer but this is not
possible without fully parsing which would be then very similar
to this. The current ID3v1 discard code in the demuxer does not work
and will be removed in a subsequent commit
The discard code could be adjusted if needed to also discard tags at
other locations than the end or to limit this possibly to input
from the mp3 demuxer or even to move the discarding to the
decoder.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Using the internal DXTC routines brings support for non multiple of 4
textures. A new test is added to cover this feature. Hashes differ
since the decoding algorithm is different, though no visual changes
have been spotted.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
thats how the specification defines it, this also improves numerical
accuracy of the integer wavelet implementation. It otherwise should
be equivalent, in case of overflows this can be reverted.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Even if the jpeg2000 spec uses a wrong value this does not
make mathematics work this way, also this has been corrected in the 2004
version AFAIK
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This is almost certainly closer to how the actual Nintendo players work,
and fixes some output pops in files with blank ADPC/SEEK tables (like
those from brawlcustommusic).
Previous version Reviewed-by: tim nicholson <nichot20@yahoo.com>
Previous version Reviewed-by: Tomas Härdin <tomas.hardin@codemill.se>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The positioning was completely wrong. First, the coordinates are
expressed in ASS playback resolution (which is by default 384x288).
Secondly, the coordinates define a drawing rectangle, not a moving area.
The previous code was making subtitles move from a random position to
another random position.
Here we rescale assuming the video resolution is a DVD one (720x480). We
can't really do anything better so far, but since this positioning
information is often from a DVD rip we can consider them relatively
safe.
No real difference in quality, its a bit slower for the same dia_size as more
vectors are searched for the same dia_size
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
AV_PIX_FMT_GRAY8/16 are considered YUV formats, and the color_range is
not set - so the API user will have to assume limitted range. (Unless
the API user adds a special-case for the PNG decoder.)
Just export the correct range - full range.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>