* qatar/master: (22 commits)
g722dec: check output buffer size before decoding
g722dec: cosmetics: reindent/linewrap
g722dec: remove the use of lowres for half-rate decoding.
tta: check for extradata allocation failure in tta demuxer
tta: check for allocation failure of decode_buffer
tta: use correct frame_length calculation.
tta: add support for decoding 24-bit sample format
cosmetics: indentation
tta: remove pointless braces
tta: check output buffer size after adjusting frame length for last frame
tta: fix reading of format in TTA header.
tta: remove useless commented-out lines
tta: check remaining bitstream size while reading unary value
lavf: deprecate AVStream.stream_copy
avconc: split choose_codec() to choose_decoder/choose_encoder.
lavf: simplify by using FFMAX/FFMIN.
mpegenc: add preload private option.
cosmetics: simplify latm_decode_init
latm: avoid unnecessary reinit of the aac decoder
aacdec: initialize sbr context only in new channel elements
...
Conflicts:
avconv.c
libavcodec/resample.c
libavcodec/tta.c
libavformat/utils.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Without this patch each displayed second is incremented 1 frame early,
second 0 is only 24 frames long where as every other second is 25 frames
long.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
It is broken because an AVCodecContext can be opened/closed multiple
times, and sample_rate is getting divided by 2 each time that happens.
This removes the only use of lowres for audio.
Note that this will not work in most cases with avconv and avplay due to the
AVCODEC_MAX_AUDIO_FRAME_SIZE limit, but it will decode correctly if given a
large enough output buffer.
The situation was not clear when support was added but it is now:
CELT and Opus are really two different codecs.
The current code supports CELT via libcelt, not Opus.
Signed-off-by: Nicolas George <nicolas.george@normalesup.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* cus/stable:
ffplay: add frame drop statistics
ffplay: consider estimated time of filter in early frame drop
ffplay: reimplement early frame drop
Merged-by: Michael Niedermayer <michaelni@gmx.at>