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lavd/opengl_enc_shaders: make shaders code static and const

Signed-off-by: Lukasz Marek <lukasz.m.luki@gmail.com>
tags/n2.2-rc1
Lukasz Marek 11 years ago
parent
commit
ffe46e5d13
1 changed files with 7 additions and 7 deletions
  1. +7
    -7
      libavdevice/opengl_enc_shaders.h

+ 7
- 7
libavdevice/opengl_enc_shaders.h View File

@@ -23,7 +23,7 @@

#include "libavutil/pixfmt.h"

const char *FF_OPENGL_VERTEX_SHADER =
static const char * const FF_OPENGL_VERTEX_SHADER =
"uniform mat4 u_projectionMatrix;"
"uniform mat4 u_modelViewMatrix;"

@@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER =
/**
* Fragment shader for packet RGBA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
/**
* Fragment shader for packet RGB formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
/**
* Fragment shader for planar RGBA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
/**
* Fragment shader for planar RGB formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
/**
* Fragment shader for planar YUV formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
@@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
/**
* Fragment shader for planar YUVA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif


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