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@@ -31,7 +31,10 @@ |
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#include "texturedsp.h" |
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#define RGBA(r, g, b, a) (r) | ((g) << 8) | ((b) << 16) | ((a) << 24) |
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#define RGBA(r, g, b, a) ((uint8_t)(r) << 0) | \ |
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((uint8_t)(g) << 8) | \ |
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((uint8_t)(b) << 16) | \ |
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((uint8_t)(a) << 24) |
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static av_always_inline void extract_color(uint32_t colors[4], |
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uint16_t color0, |
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