Browse Source

audio_mix: fix zeroing output channels in certain cases

Specifically, when the corresponding input channel exists and its matrix
column is all-zero (which is necessary for zeroing the output), the
matrix column must be removed from the matrix.

This is not done currently, so the mixing code would end up using
uninitialized pointers from stack.

Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
tags/n2.2-rc1
Anton Khirnov 12 years ago
parent
commit
fc6a3ef40d
1 changed files with 5 additions and 2 deletions
  1. +5
    -2
      libavresample/audio_mix.c

+ 5
- 2
libavresample/audio_mix.c View File

@@ -559,9 +559,12 @@ static void reduce_matrix(AudioMix *am, const double *matrix, int stride)
if (zero) {
am->output_zero[o] = 1;
am->out_matrix_channels--;
if (o < am->in_channels)
am->in_matrix_channels--;
}
}
if (am->out_matrix_channels == 0) {
if (am->out_matrix_channels == 0 || am->in_matrix_channels == 0) {
am->out_matrix_channels = 0;
am->in_matrix_channels = 0;
return;
}
@@ -683,7 +686,7 @@ int ff_audio_mix_set_matrix(AudioMix *am, const double *matrix, int stride)
am->in_matrix_channels; \
for (i = 0, i0 = 0; i < am->in_channels; i++) { \
double v; \
if (am->input_skip[i]) \
if (am->input_skip[i] || am->output_zero[i]) \
continue; \
v = matrix[o * stride + i]; \
am->matrix_## type[o0][i0] = expr; \


Loading…
Cancel
Save