|
|
@@ -610,6 +610,10 @@ static void rotate_luts(VC1Context *v) |
|
|
INIT_LUT(32, 0, v->curr_luty[0], v->curr_lutuv[0], 0); |
|
|
INIT_LUT(32, 0, v->curr_luty[0], v->curr_lutuv[0], 0); |
|
|
INIT_LUT(32, 0, v->curr_luty[1], v->curr_lutuv[1], 0); |
|
|
INIT_LUT(32, 0, v->curr_luty[1], v->curr_lutuv[1], 0); |
|
|
v->curr_use_ic = 0; |
|
|
v->curr_use_ic = 0; |
|
|
|
|
|
if (v->curr_luty == v->next_luty) { |
|
|
|
|
|
// If we just initialized next_lut, clear next_use_ic to match. |
|
|
|
|
|
v->next_use_ic = 0; |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
int ff_vc1_parse_frame_header(VC1Context *v, GetBitContext* gb) |
|
|
int ff_vc1_parse_frame_header(VC1Context *v, GetBitContext* gb) |
|
|
|