From eb434f712d98f131e077368f0c41e3a337bbc387 Mon Sep 17 00:00:00 2001 From: Lukasz Marek Date: Sat, 3 May 2014 00:29:05 +0200 Subject: [PATCH] doc: fix message names in opengl doc Signed-off-by: Lukasz Marek Signed-off-by: Michael Niedermayer --- doc/outdevs.texi | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/doc/outdevs.texi b/doc/outdevs.texi index 1104133c61..488a1ad362 100644 --- a/doc/outdevs.texi +++ b/doc/outdevs.texi @@ -220,11 +220,11 @@ This output device allows one to render to OpenGL context. Context may be provided by application or default SDL window is created. When device renders to external context, application must implement handlers for following messages: -@code{AV_CTL_MESSAGE_CREATE_WINDOW_BUFFER} - create OpenGL context on current thread. -@code{AV_CTL_MESSAGE_PREPARE_WINDOW_BUFFER} - make OpenGL context current. -@code{AV_CTL_MESSAGE_DISPLAY_WINDOW_BUFFER} - swap buffers. -@code{AV_CTL_MESSAGE_DESTROY_WINDOW_BUFFER} - destroy OpenGL context. -Application is also required to inform a device about current resolution by sending @code{AV_DEVICE_WINDOW_RESIZED} message. +@code{AV_DEV_TO_APP_CREATE_WINDOW_BUFFER} - create OpenGL context on current thread. +@code{AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER} - make OpenGL context current. +@code{AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER} - swap buffers. +@code{AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER} - destroy OpenGL context. +Application is also required to inform a device about current resolution by sending @code{AV_APP_TO_DEV_WINDOW_SIZE} message. @subsection Options @table @option