|  | @@ -1345,7 +1345,7 @@ static void vp3_draw_horiz_band(Vp3DecodeContext *s, int y) | 
														
													
														
															
																|  |  | */ |  |  | */ | 
														
													
														
															
																|  |  | static void render_slice(Vp3DecodeContext *s, int slice) |  |  | static void render_slice(Vp3DecodeContext *s, int slice) | 
														
													
														
															
																|  |  | { |  |  | { | 
														
													
														
															
																|  |  | int x, y, i, j; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | int x, y, i, j, fragment; | 
														
													
														
															
																|  |  | LOCAL_ALIGNED_16(DCTELEM, block, [64]); |  |  | LOCAL_ALIGNED_16(DCTELEM, block, [64]); | 
														
													
														
															
																|  |  | int motion_x = 0xdeadbeef, motion_y = 0xdeadbeef; |  |  | int motion_x = 0xdeadbeef, motion_y = 0xdeadbeef; | 
														
													
														
															
																|  |  | int motion_halfpel_index; |  |  | int motion_halfpel_index; | 
														
													
												
													
														
															
																|  | @@ -1390,8 +1390,9 @@ static void render_slice(Vp3DecodeContext *s, int slice) | 
														
													
														
															
																|  |  | for (j = 0; j < 16; j++) { |  |  | for (j = 0; j < 16; j++) { | 
														
													
														
															
																|  |  | x = 4*sb_x + hilbert_offset[j][0]; |  |  | x = 4*sb_x + hilbert_offset[j][0]; | 
														
													
														
															
																|  |  | y = 4*sb_y + hilbert_offset[j][1]; |  |  | y = 4*sb_y + hilbert_offset[j][1]; | 
														
													
														
															
																|  |  |  |  |  | fragment = y*fragment_width + x; | 
														
													
														
															
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																|  |  | i = fragment_start + y*fragment_width + x; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | i = fragment_start + fragment; | 
														
													
														
															
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																|  |  | // bounds check |  |  | // bounds check | 
														
													
														
															
																|  |  | if (x >= fragment_width || y >= fragment_height) |  |  | if (x >= fragment_width || y >= fragment_height) | 
														
													
												
													
														
															
																|  | @@ -1415,8 +1416,8 @@ static void render_slice(Vp3DecodeContext *s, int slice) | 
														
													
														
															
																|  |  | if ((s->all_fragments[i].coding_method > MODE_INTRA) && |  |  | if ((s->all_fragments[i].coding_method > MODE_INTRA) && | 
														
													
														
															
																|  |  | (s->all_fragments[i].coding_method != MODE_USING_GOLDEN)) { |  |  | (s->all_fragments[i].coding_method != MODE_USING_GOLDEN)) { | 
														
													
														
															
																|  |  | int src_x, src_y; |  |  | int src_x, src_y; | 
														
													
														
															
																|  |  | motion_x = motion_val[y*fragment_width + x][0]; |  |  |  | 
														
													
														
															
																|  |  | motion_y = motion_val[y*fragment_width + x][1]; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | motion_x = motion_val[fragment][0]; | 
														
													
														
															
																|  |  |  |  |  | motion_y = motion_val[fragment][1]; | 
														
													
														
															
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																|  |  | src_x= (motion_x>>1) + 8*x; |  |  | src_x= (motion_x>>1) + 8*x; | 
														
													
														
															
																|  |  | src_y= (motion_y>>1) + 8*y; |  |  | src_y= (motion_y>>1) + 8*y; | 
														
													
												
													
														
															
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