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h264: allocate some tables per slice contexts, not threads

This is more correct and avoids wasting space when frame threading is
used.
tags/n3.1
Anton Khirnov 9 years ago
parent
commit
e3c9041cfe
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      libavcodec/h264.c

+ 1
- 1
libavcodec/h264.c View File

@@ -162,7 +162,7 @@ void ff_h264_free_tables(H264Context *h)
int ff_h264_alloc_tables(H264Context *h)
{
const int big_mb_num = h->mb_stride * (h->mb_height + 1);
const int row_mb_num = h->mb_stride * 2 * h->avctx->thread_count;
const int row_mb_num = h->mb_stride * 2 * h->nb_slice_ctx;
int x, y;

FF_ALLOCZ_OR_GOTO(h->avctx, h->intra4x4_pred_mode,


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