|
|
|
@@ -179,6 +179,7 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
|
|
|
int sprite_ref[4][2]; |
|
|
|
int virtual_ref[2][2]; |
|
|
|
int64_t sprite_offset[2][2]; |
|
|
|
int64_t sprite_delta[2][2]; |
|
|
|
|
|
|
|
// only true for rectangle shapes |
|
|
|
const int vop_ref[4][2] = { { 0, 0 }, { s->width, 0 }, |
|
|
|
@@ -262,10 +263,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
|
|
|
sprite_offset[0][1] = |
|
|
|
sprite_offset[1][0] = |
|
|
|
sprite_offset[1][1] = 0; |
|
|
|
s->sprite_delta[0][0] = a; |
|
|
|
s->sprite_delta[0][1] = |
|
|
|
s->sprite_delta[1][0] = 0; |
|
|
|
s->sprite_delta[1][1] = a; |
|
|
|
sprite_delta[0][0] = a; |
|
|
|
sprite_delta[0][1] = |
|
|
|
sprite_delta[1][0] = 0; |
|
|
|
sprite_delta[1][1] = a; |
|
|
|
ctx->sprite_shift[0] = |
|
|
|
ctx->sprite_shift[1] = 0; |
|
|
|
break; |
|
|
|
@@ -276,10 +277,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
|
|
|
a * (vop_ref[0][0] / 2); |
|
|
|
sprite_offset[1][1] = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) - |
|
|
|
a * (vop_ref[0][1] / 2); |
|
|
|
s->sprite_delta[0][0] = a; |
|
|
|
s->sprite_delta[0][1] = |
|
|
|
s->sprite_delta[1][0] = 0; |
|
|
|
s->sprite_delta[1][1] = a; |
|
|
|
sprite_delta[0][0] = a; |
|
|
|
sprite_delta[0][1] = |
|
|
|
sprite_delta[1][0] = 0; |
|
|
|
sprite_delta[1][1] = a; |
|
|
|
ctx->sprite_shift[0] = |
|
|
|
ctx->sprite_shift[1] = 0; |
|
|
|
break; |
|
|
|
@@ -304,10 +305,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
|
|
|
((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * |
|
|
|
((int64_t)-2 * vop_ref[0][1] + 1) + 2 * w2 * r * |
|
|
|
(int64_t) sprite_ref[0][1] - 16 * w2 + (1 << (alpha + rho + 1))); |
|
|
|
s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]); |
|
|
|
s->sprite_delta[0][1] = (+r * sprite_ref[0][1] - virtual_ref[0][1]); |
|
|
|
s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]); |
|
|
|
s->sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]); |
|
|
|
sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]); |
|
|
|
sprite_delta[0][1] = (+r * sprite_ref[0][1] - virtual_ref[0][1]); |
|
|
|
sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]); |
|
|
|
sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]); |
|
|
|
|
|
|
|
ctx->sprite_shift[0] = alpha + rho; |
|
|
|
ctx->sprite_shift[1] = alpha + rho + 2; |
|
|
|
@@ -332,28 +333,28 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
|
|
|
((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-2 * vop_ref[0][1] + 1) + |
|
|
|
(int64_t)2 * w2 * h3 * r * sprite_ref[0][1] - 16 * w2 * h3 + |
|
|
|
((int64_t)1 << (alpha + beta + rho - min_ab + 1)); |
|
|
|
s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3; |
|
|
|
s->sprite_delta[0][1] = (-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3; |
|
|
|
s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3; |
|
|
|
s->sprite_delta[1][1] = (-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3; |
|
|
|
sprite_delta[0][0] = (-r * (int64_t)sprite_ref[0][0] + virtual_ref[0][0]) * h3; |
|
|
|
sprite_delta[0][1] = (-r * (int64_t)sprite_ref[0][0] + virtual_ref[1][0]) * w3; |
|
|
|
sprite_delta[1][0] = (-r * (int64_t)sprite_ref[0][1] + virtual_ref[0][1]) * h3; |
|
|
|
sprite_delta[1][1] = (-r * (int64_t)sprite_ref[0][1] + virtual_ref[1][1]) * w3; |
|
|
|
|
|
|
|
ctx->sprite_shift[0] = alpha + beta + rho - min_ab; |
|
|
|
ctx->sprite_shift[1] = alpha + beta + rho - min_ab + 2; |
|
|
|
break; |
|
|
|
} |
|
|
|
/* try to simplify the situation */ |
|
|
|
if (s->sprite_delta[0][0] == a << ctx->sprite_shift[0] && |
|
|
|
s->sprite_delta[0][1] == 0 && |
|
|
|
s->sprite_delta[1][0] == 0 && |
|
|
|
s->sprite_delta[1][1] == a << ctx->sprite_shift[0]) { |
|
|
|
if (sprite_delta[0][0] == a << ctx->sprite_shift[0] && |
|
|
|
sprite_delta[0][1] == 0 && |
|
|
|
sprite_delta[1][0] == 0 && |
|
|
|
sprite_delta[1][1] == a << ctx->sprite_shift[0]) { |
|
|
|
sprite_offset[0][0] >>= ctx->sprite_shift[0]; |
|
|
|
sprite_offset[0][1] >>= ctx->sprite_shift[0]; |
|
|
|
sprite_offset[1][0] >>= ctx->sprite_shift[1]; |
|
|
|
sprite_offset[1][1] >>= ctx->sprite_shift[1]; |
|
|
|
s->sprite_delta[0][0] = a; |
|
|
|
s->sprite_delta[0][1] = 0; |
|
|
|
s->sprite_delta[1][0] = 0; |
|
|
|
s->sprite_delta[1][1] = a; |
|
|
|
sprite_delta[0][0] = a; |
|
|
|
sprite_delta[0][1] = 0; |
|
|
|
sprite_delta[1][0] = 0; |
|
|
|
sprite_delta[1][1] = a; |
|
|
|
ctx->sprite_shift[0] = 0; |
|
|
|
ctx->sprite_shift[1] = 0; |
|
|
|
s->real_sprite_warping_points = 1; |
|
|
|
@@ -365,8 +366,8 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
|
|
|
if (shift_c < 0 || shift_y < 0 || |
|
|
|
FFABS( sprite_offset[0][i]) >= INT_MAX >> shift_y || |
|
|
|
FFABS( sprite_offset[1][i]) >= INT_MAX >> shift_c || |
|
|
|
FFABS(s->sprite_delta[0][i]) >= INT_MAX >> shift_y || |
|
|
|
FFABS(s->sprite_delta[1][i]) >= INT_MAX >> shift_y |
|
|
|
FFABS( sprite_delta[0][i]) >= INT_MAX >> shift_y || |
|
|
|
FFABS( sprite_delta[1][i]) >= INT_MAX >> shift_y |
|
|
|
) { |
|
|
|
avpriv_request_sample(s->avctx, "Too large sprite shift, delta or offset"); |
|
|
|
goto overflow; |
|
|
|
@@ -376,22 +377,22 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
|
|
|
for (i = 0; i < 2; i++) { |
|
|
|
sprite_offset[0][i] *= 1 << shift_y; |
|
|
|
sprite_offset[1][i] *= 1 << shift_c; |
|
|
|
s->sprite_delta[0][i] *= 1 << shift_y; |
|
|
|
s->sprite_delta[1][i] *= 1 << shift_y; |
|
|
|
sprite_delta[0][i] *= 1 << shift_y; |
|
|
|
sprite_delta[1][i] *= 1 << shift_y; |
|
|
|
ctx->sprite_shift[i] = 16; |
|
|
|
|
|
|
|
} |
|
|
|
for (i = 0; i < 2; i++) { |
|
|
|
int64_t sd[2] = { |
|
|
|
s->sprite_delta[i][0] - a * (1LL<<16), |
|
|
|
s->sprite_delta[i][1] - a * (1LL<<16) |
|
|
|
sprite_delta[i][0] - a * (1LL<<16), |
|
|
|
sprite_delta[i][1] - a * (1LL<<16) |
|
|
|
}; |
|
|
|
|
|
|
|
if (llabs(sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX || |
|
|
|
llabs(sprite_offset[0][i] + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX || |
|
|
|
llabs(sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL) + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX || |
|
|
|
llabs(s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX || |
|
|
|
llabs(s->sprite_delta[i][1] * (w+16LL)) >= INT_MAX || |
|
|
|
if (llabs(sprite_offset[0][i] + sprite_delta[i][0] * (w+16LL)) >= INT_MAX || |
|
|
|
llabs(sprite_offset[0][i] + sprite_delta[i][1] * (h+16LL)) >= INT_MAX || |
|
|
|
llabs(sprite_offset[0][i] + sprite_delta[i][0] * (w+16LL) + sprite_delta[i][1] * (h+16LL)) >= INT_MAX || |
|
|
|
llabs(sprite_delta[i][0] * (w+16LL)) >= INT_MAX || |
|
|
|
llabs(sprite_delta[i][1] * (w+16LL)) >= INT_MAX || |
|
|
|
llabs(sd[0]) >= INT_MAX || |
|
|
|
llabs(sd[1]) >= INT_MAX || |
|
|
|
llabs(sprite_offset[0][i] + sd[0] * (w+16LL)) >= INT_MAX || |
|
|
|
@@ -405,10 +406,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
|
|
|
s->real_sprite_warping_points = ctx->num_sprite_warping_points; |
|
|
|
} |
|
|
|
|
|
|
|
s->sprite_offset[0][0] = sprite_offset[0][0]; |
|
|
|
s->sprite_offset[0][1] = sprite_offset[0][1]; |
|
|
|
s->sprite_offset[1][0] = sprite_offset[1][0]; |
|
|
|
s->sprite_offset[1][1] = sprite_offset[1][1]; |
|
|
|
for (i = 0; i < 4; i++) { |
|
|
|
s->sprite_offset[i&1][i>>1] = sprite_offset[i&1][i>>1]; |
|
|
|
s->sprite_delta [i&1][i>>1] = sprite_delta [i&1][i>>1]; |
|
|
|
} |
|
|
|
|
|
|
|
return 0; |
|
|
|
overflow: |
|
|
|
|