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vmdaudio: use macros and a local variable for block type.

Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
tags/n0.8
Justin Ruggles Ronald S. Bultje 15 years ago
parent
commit
dd1af5136f
1 changed files with 10 additions and 3 deletions
  1. +10
    -3
      libavcodec/vmdav.c

+ 10
- 3
libavcodec/vmdav.c View File

@@ -414,6 +414,10 @@ static av_cold int vmdvideo_decode_end(AVCodecContext *avctx)
* Audio Decoder
*/

#define BLOCK_TYPE_AUDIO 1
#define BLOCK_TYPE_INITIAL 2
#define BLOCK_TYPE_SILENCE 3

typedef struct VmdAudioContext {
AVCodecContext *avctx;
int channels;
@@ -504,6 +508,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
const uint8_t *buf = avpkt->data;
int buf_size = avpkt->size;
VmdAudioContext *s = avctx->priv_data;
int block_type;
unsigned char *output_samples = (unsigned char *)data;

/* point to the start of the encoded data */
@@ -512,10 +517,12 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
if (buf_size < 16)
return buf_size;

if (buf[6] == 1) {
block_type = buf[6];

if (block_type == BLOCK_TYPE_AUDIO) {
/* the chunk contains audio */
*data_size = vmdaudio_loadsound(s, output_samples, p, 0, buf_size - 16);
} else if (buf[6] == 2) {
} else if (block_type == BLOCK_TYPE_INITIAL) {
/* initial chunk, may contain audio and silence */
uint32_t flags = AV_RB32(p);
int raw_block_size = s->block_align *
@@ -528,7 +535,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
output_samples += raw_block_size * silent_chunks;
*data_size = raw_block_size * silent_chunks;
*data_size += vmdaudio_loadsound(s, output_samples, p + 4, 0, buf_size - 20);
} else if (buf[6] == 3) {
} else if (block_type == BLOCK_TYPE_SILENCE) {
/* silent chunk */
*data_size = vmdaudio_loadsound(s, output_samples, p, 1, s->block_align);
}


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