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vp9: read all 4x4 blocks in sub8x8 blocks individually with scalability.

tags/n2.7
Ronald S. Bultje 10 years ago
parent
commit
dc96c0f9fc
2 changed files with 8 additions and 1 deletions
  1. +4
    -0
      libavcodec/vp9.c
  2. +4
    -1
      libavcodec/vp9_mc_template.c

+ 4
- 0
libavcodec/vp9.c View File

@@ -2833,6 +2833,7 @@ static av_always_inline void mc_chroma_scaled(VP9Context *s, vp9_scaled_mc_func
mc_chroma_scaled(s, s->dsp.s##mc, dstu, dstv, dst_ls, srcu, srcu_ls, srcv, srcv_ls, tref, \
row, col, mv, bw, bh, w, h, bytesperpixel, \
s->mvscale[b->ref[i]], s->mvstep[b->ref[i]])
#define SCALED 1
#define FN(x) x##_scaled_8bpp
#define BYTES_PER_PIXEL 1
#include "vp9_mc_template.c"
@@ -2845,6 +2846,7 @@ static av_always_inline void mc_chroma_scaled(VP9Context *s, vp9_scaled_mc_func
#undef mc_chroma_dir
#undef FN
#undef BYTES_PER_PIXEL
#undef SCALED

static av_always_inline void mc_luma_unscaled(VP9Context *s, vp9_mc_func (*mc)[2],
uint8_t *dst, ptrdiff_t dst_stride,
@@ -2930,6 +2932,7 @@ static av_always_inline void mc_chroma_unscaled(VP9Context *s, vp9_mc_func (*mc)
row, col, mv, bw, bh, w, h, i) \
mc_chroma_unscaled(s, s->dsp.mc, dstu, dstv, dst_ls, srcu, srcu_ls, srcv, srcv_ls, tref, \
row, col, mv, bw, bh, w, h, bytesperpixel)
#define SCALED 0
#define FN(x) x##_8bpp
#define BYTES_PER_PIXEL 1
#include "vp9_mc_template.c"
@@ -2942,6 +2945,7 @@ static av_always_inline void mc_chroma_unscaled(VP9Context *s, vp9_mc_func (*mc)
#undef mc_chroma_dir_dir
#undef FN
#undef BYTES_PER_PIXEL
#undef SCALED

static av_always_inline void inter_recon(AVCodecContext *ctx, int bytesperpixel)
{


+ 4
- 1
libavcodec/vp9_mc_template.c View File

@@ -53,6 +53,7 @@ static void FN(inter_pred)(AVCodecContext *ctx)
if (b->bs > BS_8x8) {
VP56mv uvmv;

#if SCALED == 0
if (b->bs == BS_8x4) {
mc_luma_dir(s, mc[3][b->filter][0], s->dst[0], ls_y,
ref1->data[0], ref1->linesize[0], tref1,
@@ -201,7 +202,9 @@ static void FN(inter_pred)(AVCodecContext *ctx)
&b->mv[1][1], 4, 8 >> s->ss_v, w2, h2, 1);
}
}
} else {
} else
#endif
{
av_assert2(b->bs == BS_4x4);

// FIXME if two horizontally adjacent blocks have the same MV,


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