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@@ -872,8 +872,8 @@ static av_cold int opengl_prepare_vertex(AVFormatContext *s) |
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int tex_w, tex_h; |
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if (opengl->window_width > opengl->max_viewport_width || opengl->window_height > opengl->max_viewport_height) { |
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opengl->window_width = FFMAX(opengl->window_width, opengl->max_viewport_width); |
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opengl->window_height = FFMAX(opengl->window_height, opengl->max_viewport_height); |
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opengl->window_width = FFMIN(opengl->window_width, opengl->max_viewport_width); |
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opengl->window_height = FFMIN(opengl->window_height, opengl->max_viewport_height); |
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av_log(opengl, AV_LOG_WARNING, "Too big viewport requested, limited to %dx%d", opengl->window_width, opengl->window_height); |
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} |
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glViewport(0, 0, opengl->window_width, opengl->window_height); |
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