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Correctly handle case where buffer is 100% full

Originally committed as revision 12389 to svn://svn.ffmpeg.org/ffmpeg/trunk
tags/v0.5
Ramiro Polla 17 years ago
parent
commit
d76c3e077e
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      libavdevice/vfwcap.c

+ 1
- 1
libavdevice/vfwcap.c View File

@@ -189,7 +189,7 @@ static int shall_we_drop(struct vfw_ctx *ctx)
const int ndropscores = sizeof(dropscore)/sizeof(dropscore[0]); const int ndropscores = sizeof(dropscore)/sizeof(dropscore[0]);
unsigned int buffer_fullness = (ctx->curbufsize*100)/s->max_picture_buffer; unsigned int buffer_fullness = (ctx->curbufsize*100)/s->max_picture_buffer;


if(dropscore[++ctx->frame_num%ndropscores] < buffer_fullness) {
if(dropscore[++ctx->frame_num%ndropscores] <= buffer_fullness) {
av_log(ctx->s, AV_LOG_ERROR, av_log(ctx->s, AV_LOG_ERROR,
"real-time buffer %d%% full! frame dropped!\n", buffer_fullness); "real-time buffer %d%% full! frame dropped!\n", buffer_fullness);
return 1; return 1;


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