From cdafec69cef73eb87d002cac521c1d6a015e3bc6 Mon Sep 17 00:00:00 2001 From: Michael Niedermayer Date: Fri, 20 Jul 2012 03:36:33 +0200 Subject: [PATCH] ffplay: fix planar audio This caused ALAC to fail since the last merge Signed-off-by: Michael Niedermayer --- ffplay.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ffplay.c b/ffplay.c index c026c4c5c9..778bc5b162 100644 --- a/ffplay.c +++ b/ffplay.c @@ -1980,7 +1980,7 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr) } if (is->swr_ctx) { - const uint8_t *in[] = { is->frame->data[0] }; + const uint8_t **in = is->frame->extended_data; uint8_t *out[] = {is->audio_buf2}; int out_count = sizeof(is->audio_buf2) / is->audio_tgt.channels / av_get_bytes_per_sample(is->audio_tgt.fmt); if (wanted_nb_samples != is->frame->nb_samples) {