|
|
@@ -959,14 +959,14 @@ static const AVOption options[] = { |
|
|
|
{ NULL } |
|
|
|
}; |
|
|
|
|
|
|
|
static const AVClass adpcm_encoder_class = { |
|
|
|
.class_name = "ADPCM Encoder", |
|
|
|
.item_name = av_default_item_name, |
|
|
|
.option = options, |
|
|
|
.version = LIBAVUTIL_VERSION_INT, |
|
|
|
}; |
|
|
|
|
|
|
|
#define ADPCM_ENCODER(id_, name_, sample_fmts_, capabilities_, long_name_) \ |
|
|
|
static const AVClass name_ ## _encoder_class = { \ |
|
|
|
.class_name = #name_, \ |
|
|
|
.item_name = av_default_item_name, \ |
|
|
|
.option = options, \ |
|
|
|
.version = LIBAVUTIL_VERSION_INT, \ |
|
|
|
}; \ |
|
|
|
\ |
|
|
|
AVCodec ff_ ## name_ ## _encoder = { \ |
|
|
|
.name = #name_, \ |
|
|
|
.long_name = NULL_IF_CONFIG_SMALL(long_name_), \ |
|
|
@@ -979,7 +979,7 @@ AVCodec ff_ ## name_ ## _encoder = { \ |
|
|
|
.sample_fmts = sample_fmts_, \ |
|
|
|
.capabilities = capabilities_, \ |
|
|
|
.caps_internal = FF_CODEC_CAP_INIT_CLEANUP | FF_CODEC_CAP_INIT_THREADSAFE, \ |
|
|
|
.priv_class = &adpcm_encoder_class, \ |
|
|
|
.priv_class = &name_ ## _encoder_class, \ |
|
|
|
} |
|
|
|
|
|
|
|
ADPCM_ENCODER(AV_CODEC_ID_ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games"); |
|
|
|