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vp9: drop support for real (non-emulated) edges

They are not measurably faster on x86, they might be somewhat faster on
other platforms due to missing emu edge SIMD, but the gain is not large
enough to justify the added complexity.
tags/n2.2-rc1
Anton Khirnov 12 years ago
parent
commit
ca96e33716
2 changed files with 2 additions and 3 deletions
  1. +2
    -2
      libavcodec/vp9block.c
  2. +0
    -1
      tests/fate/vpx.mak

+ 2
- 2
libavcodec/vp9block.c View File

@@ -1583,9 +1583,9 @@ int ff_vp9_decode_block(AVCodecContext *avctx, int row, int col,
* This allows to support emu-edge and so on even if we have large
* block overhangs. */
emu[0] = (col + w4) * 8 > s->cur_frame->linesize[0] ||
(row + h4) > s->rows + 2 * !(avctx->flags & CODEC_FLAG_EMU_EDGE);
(row + h4) > s->rows;
emu[1] = (col + w4) * 4 > s->cur_frame->linesize[1] ||
(row + h4) > s->rows + 2 * !(avctx->flags & CODEC_FLAG_EMU_EDGE);
(row + h4) > s->rows;
if (emu[0]) {
b->dst[0] = s->tmp_y;
b->y_stride = 64;


+ 0
- 1
tests/fate/vpx.mak View File

@@ -78,7 +78,6 @@ $(eval $(call FATE_VP9_SUITE,tiling-pedestrian,$(1),$(2)))
endef

$(eval $(call FATE_VP9_FULL))
$(eval $(call FATE_VP9_FULL,-emu-edge,-flags +emu_edge))

FATE_SAMPLES_AVCONV-$(CONFIG_VP9_DECODER) += $(FATE_VP9-yes)
fate-vp9: $(FATE_VP9-yes)

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