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Merge commit '0e8c6f221a8ddb7dfb3c9e9bd0b33cb12e9391b8'

* commit '0e8c6f221a8ddb7dfb3c9e9bd0b33cb12e9391b8':
  avisynth: Fix a "AVISynth" vs. "AviSynth" struct name typo

Conflicts:
	doc/general.texi
	libavformat/avisynth.c

Merged-by: Michael Niedermayer <michaelni@gmx.at>
tags/n2.1
Michael Niedermayer 12 years ago
parent
commit
c7d1717957
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      doc/general.texi
  2. +1
    -1
      libavfilter/vf_gradfun.c

+ 1
- 1
doc/general.texi View File

@@ -168,7 +168,7 @@ library:
@item AST @tab X @tab X
@tab Audio format used on the Nintendo Wii.
@item AVI @tab X @tab X
@item AVISynth @tab @tab X
@item AviSynth @tab @tab X
@item AVR @tab @tab X
@tab Audio format used on Mac.
@item AVS @tab @tab X


+ 1
- 1
libavfilter/vf_gradfun.c View File

@@ -25,7 +25,7 @@
* libmpcodecs/vf_gradfun.c
*
* Apply a boxblur debanding algorithm (based on the gradfun2db
* Avisynth filter by prunedtree).
* AviSynth filter by prunedtree).
* Foreach pixel, if it's within threshold of the blurred value, make it closer.
* So now we have a smoothed and higher bitdepth version of all the shallow
* gradients, while leaving detailed areas untouched.


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