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dsputil: use vertical component for drawing bottom edge.

Current code only writes 8 pixels of vertical edge for YUV422, which
causes MC artifacts when subsequent frames use data from that edge.
tags/n0.10
Ronald S. Bultje 14 years ago
parent
commit
c3af52fa8b
1 changed files with 1 additions and 1 deletions
  1. +1
    -1
      libavcodec/x86/dsputil_mmx.c

+ 1
- 1
libavcodec/x86/dsputil_mmx.c View File

@@ -860,7 +860,7 @@ static void draw_edges_mmx(uint8_t *buf, int wrap, int width, int height, int w,
}

if (sides&EDGE_BOTTOM) {
for(i = 0; i < w; i += 4) {
for(i = 0; i < h; i += 4) {
ptr= last_line + (i + 1) * wrap - w;
__asm__ volatile(
"1: \n\t"


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