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Simplified deblocking checks.

Patch by Dark Shikari

Originally committed as revision 20751 to svn://svn.ffmpeg.org/ffmpeg/trunk
tags/v0.6
Jason Garrett-Glaser Carl Eugen Hoyos 16 years ago
parent
commit
bfb5a8cec6
1 changed files with 9 additions and 6 deletions
  1. +9
    -6
      libavcodec/vp3.c

+ 9
- 6
libavcodec/vp3.c View File

@@ -1641,17 +1641,21 @@ static void apply_loop_filter(Vp3DecodeContext *s)
for (y = 0; y < height; y++) {

for (x = 0; x < width; x++) {
/* This code basically just deblocks on the edges of coded blocks.
* However, it has to be much more complicated because of the
* braindamaged deblock ordering used in VP3/Theora. Order matters
* because some pixels get filtered twice. */
if( s->all_fragments[fragment].coding_method != MODE_COPY )
{
/* do not perform left edge filter for left columns frags */
if ((x > 0) &&
(s->all_fragments[fragment].coding_method != MODE_COPY)) {
if (x > 0) {
s->dsp.vp3_h_loop_filter(
plane_data + s->all_fragments[fragment].first_pixel,
stride, bounding_values);
}

/* do not perform top edge filter for top row fragments */
if ((y > 0) &&
(s->all_fragments[fragment].coding_method != MODE_COPY)) {
if (y > 0) {
s->dsp.vp3_v_loop_filter(
plane_data + s->all_fragments[fragment].first_pixel,
stride, bounding_values);
@@ -1661,7 +1665,6 @@ static void apply_loop_filter(Vp3DecodeContext *s)
* fragments or if right fragment neighbor is also coded
* in this frame (it will be filtered in next iteration) */
if ((x < width - 1) &&
(s->all_fragments[fragment].coding_method != MODE_COPY) &&
(s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
s->dsp.vp3_h_loop_filter(
plane_data + s->all_fragments[fragment + 1].first_pixel,
@@ -1672,12 +1675,12 @@ static void apply_loop_filter(Vp3DecodeContext *s)
* fragments or if bottom fragment neighbor is also coded
* in this frame (it will be filtered in the next row) */
if ((y < height - 1) &&
(s->all_fragments[fragment].coding_method != MODE_COPY) &&
(s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
s->dsp.vp3_v_loop_filter(
plane_data + s->all_fragments[fragment + width].first_pixel,
stride, bounding_values);
}
}

fragment++;
}


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