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ffplay: only do early frame drop if video queue is not empty

Fixes ticket #2446.

Signed-off-by: Marton Balint <cus@passwd.hu>
tags/n2.0
Marton Balint 13 years ago
parent
commit
b8facbeecb
1 changed files with 2 additions and 1 deletions
  1. +2
    -1
      ffplay.c

+ 2
- 1
ffplay.c View File

@@ -1694,7 +1694,8 @@ static int get_video_frame(VideoState *is, AVFrame *frame, AVPacket *pkt, int *s
double ptsdiff = dpts - is->frame_last_pts;
if (!isnan(clockdiff) && fabs(clockdiff) < AV_NOSYNC_THRESHOLD &&
!isnan(ptsdiff) && ptsdiff > 0 && ptsdiff < AV_NOSYNC_THRESHOLD &&
clockdiff + ptsdiff - is->frame_last_filter_delay < 0) {
clockdiff + ptsdiff - is->frame_last_filter_delay < 0 &&
is->videoq.nb_packets) {
is->frame_last_dropped_pos = pkt->pos;
is->frame_last_dropped_pts = dpts;
is->frame_last_dropped_serial = *serial;


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