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avcodec/nvenc: use framerate if available

The h264_nvenc and hevc_nvenc encoders aren't respecting the framerate in the codec context.
Instead it was using the timebase which in our use-case was 1/1000 so the encoder was behaving
as if we wanted 1000fps. This resulted in poor encoding results due to an extremely low bitrate.

Both the amf and qsv encoders already contain similar logic to first check the framerate before
falling back to the timebase.

Signed-off-by: Zachariah Brown <zachariah@renewedvision.com>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
tags/n4.3
Zachariah Brown Timo Rothenpieler 5 years ago
parent
commit
b18fd2b95b
1 changed files with 7 additions and 2 deletions
  1. +7
    -2
      libavcodec/nvenc.c

+ 7
- 2
libavcodec/nvenc.c View File

@@ -1209,8 +1209,13 @@ static av_cold int nvenc_setup_encoder(AVCodecContext *avctx)
ctx->init_encode_params.darHeight = dh;
ctx->init_encode_params.darWidth = dw;

ctx->init_encode_params.frameRateNum = avctx->time_base.den;
ctx->init_encode_params.frameRateDen = avctx->time_base.num * avctx->ticks_per_frame;
if (avctx->framerate.num > 0 && avctx->framerate.den > 0) {
ctx->init_encode_params.frameRateNum = avctx->framerate.num;
ctx->init_encode_params.frameRateDen = avctx->framerate.den;
} else {
ctx->init_encode_params.frameRateNum = avctx->time_base.den;
ctx->init_encode_params.frameRateDen = avctx->time_base.num * avctx->ticks_per_frame;
}

ctx->init_encode_params.enableEncodeAsync = 0;
ctx->init_encode_params.enablePTD = 1;


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