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ffplay: add delay multiple times to frame_timer if it is less than current time

If the picture queue is empty, or when the calculated delay is 0, frame_timer
is not increased but we are still displaying the old frame. When we eventually
get a frame, where the computed delay is positive, so we don't need to drop any
more frames, then it is best to update frame_timer to be as near as the current
time as it can.

This way we dont't have to wait several frames to add the necesarry delays to
frame_timer to reach current time, therefore there are no extra frame drops
after reaching a positive delay.

Signed-off-by: Marton Balint <cus@passwd.hu>
tags/n0.9
Marton Balint 14 years ago
parent
commit
abb0e4f637
1 changed files with 2 additions and 1 deletions
  1. +2
    -1
      ffplay.c

+ 2
- 1
ffplay.c View File

@@ -1142,7 +1142,8 @@ retry:
return;

is->frame_last_pts = vp->pts;
is->frame_timer += delay;
if (delay > 0)
is->frame_timer += delay * FFMAX(1, floor((time-is->frame_timer) / delay));

/* update current video pts */
is->video_current_pts = vp->pts;


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