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@@ -178,6 +178,7 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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int min_ab, i, w2, h2, w3, h3; |
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int sprite_ref[4][2]; |
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int virtual_ref[2][2]; |
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int64_t sprite_offset[2][2]; |
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// only true for rectangle shapes |
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const int vop_ref[4][2] = { { 0, 0 }, { s->width, 0 }, |
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@@ -257,10 +258,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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switch (ctx->num_sprite_warping_points) { |
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case 0: |
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s->sprite_offset[0][0] = |
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s->sprite_offset[0][1] = |
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s->sprite_offset[1][0] = |
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s->sprite_offset[1][1] = 0; |
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sprite_offset[0][0] = |
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sprite_offset[0][1] = |
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sprite_offset[1][0] = |
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sprite_offset[1][1] = 0; |
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s->sprite_delta[0][0] = a; |
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s->sprite_delta[0][1] = |
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s->sprite_delta[1][0] = 0; |
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@@ -269,11 +270,11 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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ctx->sprite_shift[1] = 0; |
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break; |
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case 1: // GMC only |
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s->sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0]; |
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s->sprite_offset[0][1] = sprite_ref[0][1] - a * vop_ref[0][1]; |
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s->sprite_offset[1][0] = ((sprite_ref[0][0] >> 1) | (sprite_ref[0][0] & 1)) - |
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sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0]; |
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sprite_offset[0][1] = sprite_ref[0][1] - a * vop_ref[0][1]; |
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sprite_offset[1][0] = ((sprite_ref[0][0] >> 1) | (sprite_ref[0][0] & 1)) - |
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a * (vop_ref[0][0] / 2); |
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s->sprite_offset[1][1] = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) - |
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sprite_offset[1][1] = ((sprite_ref[0][1] >> 1) | (sprite_ref[0][1] & 1)) - |
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a * (vop_ref[0][1] / 2); |
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s->sprite_delta[0][0] = a; |
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s->sprite_delta[0][1] = |
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@@ -283,22 +284,22 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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ctx->sprite_shift[1] = 0; |
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break; |
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case 2: |
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s->sprite_offset[0][0] = (sprite_ref[0][0] * (1 << alpha + rho)) + |
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sprite_offset[0][0] = (sprite_ref[0][0] * (1 << alpha + rho)) + |
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) * |
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(-vop_ref[0][0]) + |
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(r * sprite_ref[0][1] - virtual_ref[0][1]) * |
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(-vop_ref[0][1]) + (1 << (alpha + rho - 1)); |
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s->sprite_offset[0][1] = (sprite_ref[0][1] * (1 << alpha + rho)) + |
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sprite_offset[0][1] = (sprite_ref[0][1] * (1 << alpha + rho)) + |
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(-r * sprite_ref[0][1] + virtual_ref[0][1]) * |
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(-vop_ref[0][0]) + |
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) * |
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(-vop_ref[0][1]) + (1 << (alpha + rho - 1)); |
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s->sprite_offset[1][0] = ((-r * sprite_ref[0][0] + virtual_ref[0][0]) * |
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sprite_offset[1][0] = ((-r * sprite_ref[0][0] + virtual_ref[0][0]) * |
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(-2 * vop_ref[0][0] + 1) + |
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(r * sprite_ref[0][1] - virtual_ref[0][1]) * |
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(-2 * vop_ref[0][1] + 1) + 2 * w2 * r * |
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sprite_ref[0][0] - 16 * w2 + (1 << (alpha + rho + 1))); |
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s->sprite_offset[1][1] = ((-r * sprite_ref[0][1] + virtual_ref[0][1]) * |
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sprite_offset[1][1] = ((-r * sprite_ref[0][1] + virtual_ref[0][1]) * |
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(-2 * vop_ref[0][0] + 1) + |
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) * |
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(-2 * vop_ref[0][1] + 1) + 2 * w2 * r * |
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@@ -315,30 +316,22 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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min_ab = FFMIN(alpha, beta); |
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w3 = w2 >> min_ab; |
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h3 = h2 >> min_ab; |
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s->sprite_offset[0][0] = (sprite_ref[0][0] * (1<<(alpha + beta + rho - min_ab))) + |
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(-r * sprite_ref[0][0] + virtual_ref[0][0]) * |
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h3 * (-vop_ref[0][0]) + |
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(-r * sprite_ref[0][0] + virtual_ref[1][0]) * |
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w3 * (-vop_ref[0][1]) + |
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(1 << (alpha + beta + rho - min_ab - 1)); |
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s->sprite_offset[0][1] = (sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) + |
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(-r * sprite_ref[0][1] + virtual_ref[0][1]) * |
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h3 * (-vop_ref[0][0]) + |
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(-r * sprite_ref[0][1] + virtual_ref[1][1]) * |
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w3 * (-vop_ref[0][1]) + |
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(1 << (alpha + beta + rho - min_ab - 1)); |
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s->sprite_offset[1][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) * |
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h3 * (-2 * vop_ref[0][0] + 1) + |
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(-r * sprite_ref[0][0] + virtual_ref[1][0]) * |
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w3 * (-2 * vop_ref[0][1] + 1) + 2 * w2 * h3 * |
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r * sprite_ref[0][0] - 16 * w2 * h3 + |
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(1 << (alpha + beta + rho - min_ab + 1)); |
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s->sprite_offset[1][1] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * |
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h3 * (-2 * vop_ref[0][0] + 1) + |
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(-r * sprite_ref[0][1] + virtual_ref[1][1]) * |
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w3 * (-2 * vop_ref[0][1] + 1) + 2 * w2 * h3 * |
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r * sprite_ref[0][1] - 16 * w2 * h3 + |
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(1 << (alpha + beta + rho - min_ab + 1)); |
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sprite_offset[0][0] = ((int64_t)sprite_ref[0][0] * (1 << (alpha + beta + rho - min_ab))) + |
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((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-vop_ref[0][0]) + |
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((int64_t)-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-vop_ref[0][1]) + |
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((int64_t)1 << (alpha + beta + rho - min_ab - 1)); |
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sprite_offset[0][1] = ((int64_t)sprite_ref[0][1] * (1 << (alpha + beta + rho - min_ab))) + |
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((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-vop_ref[0][0]) + |
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((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-vop_ref[0][1]) + |
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((int64_t)1 << (alpha + beta + rho - min_ab - 1)); |
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sprite_offset[1][0] = ((int64_t)-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3 * (-2 * vop_ref[0][0] + 1) + |
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((int64_t)-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3 * (-2 * vop_ref[0][1] + 1) + |
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(int64_t)2 * w2 * h3 * r * sprite_ref[0][0] - 16 * w2 * h3 + |
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((int64_t)1 << (alpha + beta + rho - min_ab + 1)); |
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sprite_offset[1][1] = ((int64_t)-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3 * (-2 * vop_ref[0][0] + 1) + |
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((int64_t)-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3 * (-2 * vop_ref[0][1] + 1) + |
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(int64_t)2 * w2 * h3 * r * sprite_ref[0][1] - 16 * w2 * h3 + |
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((int64_t)1 << (alpha + beta + rho - min_ab + 1)); |
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s->sprite_delta[0][0] = (-r * sprite_ref[0][0] + virtual_ref[0][0]) * h3; |
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s->sprite_delta[0][1] = (-r * sprite_ref[0][0] + virtual_ref[1][0]) * w3; |
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s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3; |
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@@ -353,10 +346,10 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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s->sprite_delta[0][1] == 0 && |
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s->sprite_delta[1][0] == 0 && |
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s->sprite_delta[1][1] == a << ctx->sprite_shift[0]) { |
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s->sprite_offset[0][0] >>= ctx->sprite_shift[0]; |
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s->sprite_offset[0][1] >>= ctx->sprite_shift[0]; |
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s->sprite_offset[1][0] >>= ctx->sprite_shift[1]; |
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s->sprite_offset[1][1] >>= ctx->sprite_shift[1]; |
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sprite_offset[0][0] >>= ctx->sprite_shift[0]; |
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sprite_offset[0][1] >>= ctx->sprite_shift[0]; |
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sprite_offset[1][0] >>= ctx->sprite_shift[1]; |
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sprite_offset[1][1] >>= ctx->sprite_shift[1]; |
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s->sprite_delta[0][0] = a; |
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s->sprite_delta[0][1] = 0; |
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s->sprite_delta[1][0] = 0; |
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@@ -369,18 +362,18 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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int shift_c = 16 - ctx->sprite_shift[1]; |
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if (shift_c < 0 || shift_y < 0 || |
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FFABS(s->sprite_offset[0][0]) >= INT_MAX >> shift_y || |
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FFABS(s->sprite_offset[1][0]) >= INT_MAX >> shift_c || |
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FFABS(s->sprite_offset[0][1]) >= INT_MAX >> shift_y || |
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FFABS(s->sprite_offset[1][1]) >= INT_MAX >> shift_c |
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FFABS(sprite_offset[0][0]) >= INT_MAX >> shift_y || |
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FFABS(sprite_offset[1][0]) >= INT_MAX >> shift_c || |
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FFABS(sprite_offset[0][1]) >= INT_MAX >> shift_y || |
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FFABS(sprite_offset[1][1]) >= INT_MAX >> shift_c |
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) { |
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avpriv_request_sample(s->avctx, "Too large sprite shift or offset"); |
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goto overflow; |
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} |
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for (i = 0; i < 2; i++) { |
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s->sprite_offset[0][i] *= 1 << shift_y; |
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s->sprite_offset[1][i] *= 1 << shift_c; |
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sprite_offset[0][i] *= 1 << shift_y; |
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sprite_offset[1][i] *= 1 << shift_c; |
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s->sprite_delta[0][i] *= 1 << shift_y; |
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s->sprite_delta[1][i] *= 1 << shift_y; |
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ctx->sprite_shift[i] = 16; |
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@@ -392,16 +385,16 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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s->sprite_delta[i][1] - a * (1LL<<16) |
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}; |
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if (llabs(s->sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX || |
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llabs(s->sprite_offset[0][i] + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX || |
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llabs(s->sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL) + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX || |
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if (llabs(sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX || |
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llabs(sprite_offset[0][i] + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX || |
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llabs(sprite_offset[0][i] + s->sprite_delta[i][0] * (w+16LL) + s->sprite_delta[i][1] * (h+16LL)) >= INT_MAX || |
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llabs(s->sprite_delta[i][0] * (w+16LL)) >= INT_MAX || |
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llabs(s->sprite_delta[i][1] * (w+16LL)) >= INT_MAX || |
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llabs(sd[0]) >= INT_MAX || |
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llabs(sd[1]) >= INT_MAX || |
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llabs(s->sprite_offset[0][i] + sd[0] * (w+16LL)) >= INT_MAX || |
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llabs(s->sprite_offset[0][i] + sd[1] * (h+16LL)) >= INT_MAX || |
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llabs(s->sprite_offset[0][i] + sd[0] * (w+16LL) + sd[1] * (h+16LL)) >= INT_MAX |
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llabs(sprite_offset[0][i] + sd[0] * (w+16LL)) >= INT_MAX || |
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llabs(sprite_offset[0][i] + sd[1] * (h+16LL)) >= INT_MAX || |
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llabs(sprite_offset[0][i] + sd[0] * (w+16LL) + sd[1] * (h+16LL)) >= INT_MAX |
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) { |
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avpriv_request_sample(s->avctx, "Overflow on sprite points"); |
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goto overflow; |
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@@ -410,6 +403,11 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g |
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s->real_sprite_warping_points = ctx->num_sprite_warping_points; |
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} |
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s->sprite_offset[0][0] = sprite_offset[0][0]; |
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s->sprite_offset[0][1] = sprite_offset[0][1]; |
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s->sprite_offset[1][0] = sprite_offset[1][0]; |
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s->sprite_offset[1][1] = sprite_offset[1][1]; |
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return 0; |
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overflow: |
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memset(s->sprite_offset, 0, sizeof(s->sprite_offset)); |
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