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ffplay: reset audio_pkt_temp when opening audio

Otherwise we may use the remaining data of the last packet from the previous
audio stream. Fixes bug #951.

Signed-off-by: Marton Balint <cus@passwd.hu>
tags/n0.11
Marton Balint 13 years ago
parent
commit
a2c5be6319
1 changed files with 1 additions and 0 deletions
  1. +1
    -0
      ffplay.c

+ 1
- 0
ffplay.c View File

@@ -2253,6 +2253,7 @@ static int stream_component_open(VideoState *is, int stream_index)
avctx->flags |= CODEC_FLAG_EMU_EDGE;

if (avctx->codec_type == AVMEDIA_TYPE_AUDIO) {
memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));
env = SDL_getenv("SDL_AUDIO_CHANNELS");
if (env)
wanted_channel_layout = av_get_default_channel_layout(SDL_atoi(env));


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